Activity Loading Hostage Can't ALT+TAB during activity load anymore
#1 Inactive_jasondial_*
Posted 21 February 2014 - 04:22 AM
While I'm on a rant, I, and surely many others, run Open Rails on a HDTV -- I'm using a 42-inch Panasonic Plasma which really shows the most saturated and deep colors and the sunsets are mindblowing -- the problem is you have to run in 1280x720 so that you can read the heads up display, otherwise the text is too small and unusable. We need an option for large HUD text size in 1920x1080 mode. And the "Resume" button on the latest Experimental menus is too far down and does not show on the screen in 1280x720 or 1280x768 modes. I was stuck with terrible video card crashes in v0.9 for months until I realized I could highlight the OR 'Start' button, then hit TAB once to get the focus on 'Resume', then hit enter to get to the Resume menu. But that's not a very fun thing to do everytime you want to resume an activity.
While I'm on load issues, is there any chance there could be a way to set custom load screens for individual activities? You could use it to give the user imagery and info relevant to the particular activity that is loading. And what about the possibility of using MPEG videos as load screens instead of just an aces? And as always, I apologize in advance if I missed any of these issues being discussed already elsewhere on the forum.
Thank you to all the Open Rails programmers and don't let us users distract you too much will all our pesky questions. You guys are really creating a work of art and singlehandedly saving a lot of people's favorite hobby in the process. Whatever you do, don't mess up those awesome sunsets!!
Jason D.
#2
Posted 21 February 2014 - 04:51 AM
jasondial, on 21 February 2014 - 04:22 AM, said:
Unfortunately, this is a limitation of at least XNA, possibly of DirectX too. I have been considering adding a "load windowed, fullscreen when done" but that is the only alternative to watching it load (or running windowed anyway) that I've found.
jasondial, on 21 February 2014 - 04:22 AM, said:
I don't care about 1920x1080 mode specifically, but adjusting the in-game UI size is coming.
jasondial, on 21 February 2014 - 04:22 AM, said:
I believe the menu is designed to fit in to 1024x768 but that will necessarily only be the case with the default DPI setting in Windows (i.e. 100% text size). Larger font sizes make it bigger.
jasondial, on 21 February 2014 - 04:22 AM, said:
For MSTS content, no. For OR file formats, we could at least do activity-specific images. I don't like the idea of videos at all.
#3
Posted 21 February 2014 - 05:48 AM
Cheers, Markus
#4 Inactive_jasondial_*
Posted 25 February 2014 - 08:22 PM
#5
Posted 25 February 2014 - 09:35 PM
jasondial, on 25 February 2014 - 08:22 PM, said:
Why don't you include the video as a separate part of the package. Zip it all together. Then those that want to, can run the video, others who wish to dive in and run the route or activity can do so.
#6
Posted 26 February 2014 - 01:18 AM
jasondial, on 25 February 2014 - 08:22 PM, said:
I presume by 'flat screens' you actually mean TVs, not monitors, since we're probably all using flat screens there. :lol2:
You also haven't addressed the question of what your set-up is such that the menu doesn't fit. It is designed with these things in mind, as I explained, but nothing's perfect. Identify what's actually wrong so we can fix it.
jasondial, on 25 February 2014 - 08:22 PM, said:
You want that ability, but I would rather you didn't get it, sorry. And the harm is that as soon as you give people an option like that you will find people complaining and/or demanding an option to override it and then you're back to square one. We may certainly provide more detailed and/or scripted intros to activities but I am opposed to video.
#7 Inactive_jasondial_*
Posted 26 February 2014 - 01:27 AM
#8 Inactive_jasondial_*
Posted 26 February 2014 - 01:59 AM
As for the current interface (on the X-releases since 0.9), I was certain when I first mentioned it that when I built this computer last April I had not increased the default font size but apparently somewhere along the way I had set the Message Box font to MS Sans Serif 12. After your first response, I double checked and lowered it to 11 and now the interface fits perfectly and the 'Resume' button is visible. But that's not to say that other people using TVs or monitors might not have the same issue. (I have a 24-inch Viewsonic and a 42-inch Panasonic plasma both hooked up to this pc.)
As for your logic that giving people the option to implement video intros will only make people complain that they need an option to remove it, I don't know what to say. It would just be an 8-sec clip relevant to what they're about to do, created and put there mind you by the route designer, not the Open Rails dev team. Anyone that would complain to you about that would be ignorant. Tell them they are ignorant and to contact the route designer, not you. They stare at the OR logo or the Load.ace now -- has anyone ever complained about wanting an option to remove that? One person asked why the load bar at the bottom is inconsistent about showing increments due to OR sometimes not knowing how much it has to load but that's the only complaint I've ever seen (and nobody would make an issue of that again if you'd just change that so that it only shows the 'Knight Rider' style animated bar that just indicates that the program is loading and abandon the bar that attempts to show the exact progress - those 0-100% progress bars are antiquated and just cause people to stare at them with anxiety anyway).
#9
Posted 26 February 2014 - 02:53 AM
jasondial, on 26 February 2014 - 01:59 AM, said:
Good news that that was all it was. ;)
The ultimate plan is for the menu to move in to the graphical part of the game and it will then have no choice but to scale to whatever resolution is in effect (there might still be an effective minimum but that's all). For the moment, we're just going to avoid making the menu any bigger.
jasondial, on 26 February 2014 - 01:59 AM, said:
Telling users they are ignorant always ends well. :lol2:
jasondial, on 26 February 2014 - 01:59 AM, said:
http://msdn.microsof...esktop/aa511486 says that you should use a determined progress bar "even if [the] amount of time cannot be accurately predicted", among other guidance. Perhaps there are better ways to show the loading progress than the current bar, but I don't understand why you call it antiquated. One of the most annoying things for me about some other games is the lack of any sort of progress at all, particularly when it takes a minute or more sometimes.
#10
Posted 27 February 2014 - 11:24 AM
jasondial, on 26 February 2014 - 01:59 AM, said:
Don't confuse the OR progress bar with all those others that are rough estimates or get stuck at 100%. Ours is a lovely bit of engineering that gives a surprisingly accurate result.
It's there to reassure the user and for his/her convenience. If you know of research about progress bars and anxiety, then I would like to see it for professional reasons.
Thanks,