Csantucci, on 10 February 2014 - 05:35 AM, said:
I would be happy if ORTS wouldn't always load day and night textures. This eats memory, CPU time and increases latency. Only the used texture could be loaded, and the second one could be loaded short before it is needed, and after the texture switch the preceding one could be unloaded.
It loads both always? That's a huge waste of memory. Even to store them in system ram is not needed too, as the game always loading new textures as the train moves on new tiles, so loading night or day textures is a same process as loading the textures of a new tile or object in the view.
However i've proposed similar thing with the shadows. Shadows are computed even after sunset, while are not visible, so shadowing should be disabled at night, to save cpu and gpu time, make the PCs cooler :D lot of ppl using laptops these days, and those aren't have so good cooling.