screen dimensions problem
#1
Posted 19 January 2014 - 04:23 PM
So, for ORails I tried a 16:9 1280x720 window size in the video tab in Options.
Following occurs:
(1) First, I get only middle of screen video but with good proportions.
(2) ALT+ENTER twice gets whole of screen with good proportions.
(3) Using "2" to view I immediately lose the good proportions and get
a stretched appearance for objects, I expect locos to tip over on tight curves.
What settings should I input?
#2
Posted 19 January 2014 - 05:23 PM
Cheers Bazza
#3
Posted 19 January 2014 - 10:54 PM
timothyskinner, on 19 January 2014 - 04:23 PM, said:
(2) ALT+ENTER twice gets whole of screen with good proportions.
(3) Using "2" to view I immediately lose the good proportions and get
a stretched appearance for objects, I expect locos to tip over on tight curves.
I don't understand something: OpenRails starts up in view 2. If you don't switch to other view, how can you change the view to 2 back, as in point (3)?
#4
Posted 20 January 2014 - 01:27 AM
1024x768 IS a 4:3 resolution, so if its full screen on your monitor then its stretched.
What monitor do you have so we can work out the maximum resolution it can display?
Common resolutions for 16:9 are 1024×576, 1280×720, 1366×768, 1600×900, 1920×1080 (lifted from wiki)
cheers
#5
Posted 20 January 2014 - 01:54 AM
gpz, on 19 January 2014 - 10:54 PM, said:
Hi Peter - yes, starts in 2 with an inch or two of blank space at either end, then after ALT+ENTER twice I am still in 2, then when I touch the 2 keyboard button to adjust view the proportions change.
Timothy
#6
Posted 20 January 2014 - 02:15 AM
engmod, on 20 January 2014 - 01:27 AM, said:
1024x768 IS a 4:3 resolution, so if its full screen on your monitor then its stretched.
What monitor do you have so we can work out the maximum resolution it can display?
Common resolutions for 16:9 are 1024×576, 1280×720, 1366×768, 1600×900, 1920×1080 (lifted from wiki)
Hi EngMod - Acer P22 3W, I think max is 1600x900. Yes, 1024x768 for MSTS, screen for general XP use is set at 1280x720.
Been set like that for many years.
One explanation is that I have squashed "normal view" for many years (probably to get MSTS to fill a 16:9 screen in the first place) and got so used to it a normal view now looks vertically stretched out like a Lowry stickman to me? That is a surprise as I've done route building, texturing and other things...
Timothy
#7
Posted 20 January 2014 - 02:17 AM
Hi Peter - yes, starts in 2 with an inch or two of blank space at either end, then after ALT+ENTER twice I am still in 2, then when I touch the 2 keyboard button to adjust camera position the proportions change.
Timothy
#8
Posted 20 January 2014 - 02:26 AM
#9
Posted 20 January 2014 - 04:26 AM
gpz, on 20 January 2014 - 02:26 AM, said:
No Peter, you have it the wrong way round. MSTS is squashed not stretched on a 16:9. Have you a test so I can check it is indeed geometrically wrong?
Timothy
#10
Posted 20 January 2014 - 05:44 AM
The definition of squashed or stretched depends on your personal point of view. In screen terms 4:3 is basically a "square" image. Put the same image onto a 16:9 screen and the image becomes stretched across the screen, or squashed in the vertical.
Far as route building goes, those windows are not full screen and thus would not have that same distortion.