Elvas Tower: screen dimensions problem - Elvas Tower

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#1 User is offline   timothyskinner 

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Posted 19 January 2014 - 04:23 PM

On a 16:9 widescreen MSTS looks good with a display setting of 1024x768 - not squashed or stretched.
So, for ORails I tried a 16:9 1280x720 window size in the video tab in Options.
Following occurs:
(1) First, I get only middle of screen video but with good proportions.
(2) ALT+ENTER twice gets whole of screen with good proportions.
(3) Using "2" to view I immediately lose the good proportions and get
a stretched appearance for objects, I expect locos to tip over on tight curves.

What settings should I input?

#2 User is offline   captain_bazza 

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Posted 19 January 2014 - 05:23 PM

If your monitor can handle it try 1920 x 1080. My monitor is an ASUS 27" HD widescreen, capable of that res and OR looks fine.

Cheers Bazza

#3 User is offline   gpz 

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Posted 19 January 2014 - 10:54 PM

 timothyskinner, on 19 January 2014 - 04:23 PM, said:

(1) First, I get only middle of screen video but with good proportions.
(2) ALT+ENTER twice gets whole of screen with good proportions.
(3) Using "2" to view I immediately lose the good proportions and get
a stretched appearance for objects, I expect locos to tip over on tight curves.

I don't understand something: OpenRails starts up in view 2. If you don't switch to other view, how can you change the view to 2 back, as in point (3)?

#4 User is offline   engmod 

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Posted 20 January 2014 - 01:27 AM

>On a 16:9 widescreen MSTS looks good with a display setting of 1024x768 - not squashed or stretched.

1024x768 IS a 4:3 resolution, so if its full screen on your monitor then its stretched.

What monitor do you have so we can work out the maximum resolution it can display?

Common resolutions for 16:9 are 1024×576, 1280×720, 1366×768, 1600×900, 1920×1080 (lifted from wiki)

cheers

#5 User is offline   timothyskinner 

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Posted 20 January 2014 - 01:54 AM

 gpz, on 19 January 2014 - 10:54 PM, said:

I don't understand something: OpenRails starts up in view 2. If you don't switch to other view, how can you change the view to 2 back, as in point (3)?

Hi Peter - yes, starts in 2 with an inch or two of blank space at either end, then after ALT+ENTER twice I am still in 2, then when I touch the 2 keyboard button to adjust view the proportions change.

Timothy

#6 User is offline   timothyskinner 

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Posted 20 January 2014 - 02:15 AM

 engmod, on 20 January 2014 - 01:27 AM, said:

>On a 16:9 widescreen MSTS looks good with a display setting of 1024x768 - not squashed or stretched.

1024x768 IS a 4:3 resolution, so if its full screen on your monitor then its stretched.

What monitor do you have so we can work out the maximum resolution it can display?

Common resolutions for 16:9 are 1024×576, 1280×720, 1366×768, 1600×900, 1920×1080 (lifted from wiki)

Hi EngMod - Acer P22 3W, I think max is 1600x900. Yes, 1024x768 for MSTS, screen for general XP use is set at 1280x720.
Been set like that for many years.

One explanation is that I have squashed "normal view" for many years (probably to get MSTS to fill a 16:9 screen in the first place) and got so used to it a normal view now looks vertically stretched out like a Lowry stickman to me? That is a surprise as I've done route building, texturing and other things...

Timothy

#7 User is offline   timothyskinner 

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Posted 20 January 2014 - 02:17 AM

This should be clearer...

Hi Peter - yes, starts in 2 with an inch or two of blank space at either end, then after ALT+ENTER twice I am still in 2, then when I touch the 2 keyboard button to adjust camera position the proportions change.

Timothy

#8 User is offline   gpz 

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Posted 20 January 2014 - 02:26 AM

How can you do such things on a deformed workspace? Viewing MSTS stretched on a 16:9 screen is geometrically wrong.

#9 User is offline   timothyskinner 

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Posted 20 January 2014 - 04:26 AM

 gpz, on 20 January 2014 - 02:26 AM, said:

How can you do such things on a deformed workspace? Viewing MSTS stretched on a 16:9 screen is geometrically wrong.


No Peter, you have it the wrong way round. MSTS is squashed not stretched on a 16:9. Have you a test so I can check it is indeed geometrically wrong?

Timothy

#10 User is offline   copperpen 

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Posted 20 January 2014 - 05:44 AM

Hi Tim

The definition of squashed or stretched depends on your personal point of view. In screen terms 4:3 is basically a "square" image. Put the same image onto a 16:9 screen and the image becomes stretched across the screen, or squashed in the vertical.

Far as route building goes, those windows are not full screen and thus would not have that same distortion.

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