rdamurphy, on 18 January 2014 - 03:33 PM, said:
BTW, there are a number of VERY much better smoke textures available for MSTS that could be replaced making OR smoke look much better as well...
I had to do some integration for the first time in about a decade. ;) The two values that'll need tuning are XNAInitialVelocity (based on the emitter direction and emission rate) and XNATargetVelocity (fixed at 1m/s upwards right now).
I need to figure out what kind of texture we need (greyscale, alpha blended, etc.) to achieve the desired results, then see what people can turn up that we can use. :)