Elvas Tower: How is the Smoke? - Elvas Tower

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How is the Smoke? Rate Topic: -----

#141 User is offline   Sid P. 

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Posted 13 February 2014 - 02:14 PM

Hi All-
There are additional discussions of this on "Maybe It's a Bug" under "Diesel Smoke in OR V1954": http://www.elvastowe...ke-in-or-v1954/ .
I posted some similar pictures there as http://www.elvastowe...post__p__142209 .
After doing a scan of my diesel files with TextCrawler, it appears to me that these smoky locos use smoke values that are not typical of the general population.

#142 User is offline   elvasleis 

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Posted 13 February 2014 - 08:01 PM

Hi,
I think the steam-smoke is looking good.

As for the diesel have a look at Chris's jet train.
It looks like the end of the Earth is occurring. :good2:

Regards Geoff.

#143 Inactive_SweetErin_*

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Posted 13 February 2014 - 10:06 PM

View Postelvasleis, on 13 February 2014 - 08:01 PM, said:

Hi,
I think the steam-smoke is looking good.

As for the diesel have a look at Chris's jet train.
It looks like the end of the Earth is occurring. :good2:

Regards Geoff.


I can confirm this, even a mile behind it, it's still a wall of smoke

#144 User is offline   James Ross 

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Posted 14 February 2014 - 03:01 AM

View PostCrisGer, on 13 February 2014 - 01:17 PM, said:

I have been following this with great interest. Does the new build use a custom Smoke file or is OR still accessing the MSTS MainSmoke.ace? I hope to test this out more...and it is good to see the progress.


Open Rails currently still uses the MSTS smoke and steam images.

#145 User is offline   Shay 5 

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Posted 14 February 2014 - 08:43 PM

Attached Image: runactivity 2014-02-13 23-38.jpg
Hey all. Boy I've missed a lot. First off, Love the new smoke in ORTS. Outstanding. I have a few questions: Can the pulsed smoke be controlled by shaft rotation in support of geared steam engines, and What values in what files do I edit to get the desired appearance of the smoke? I need 6 cock ports for the shay and they angle down 45 deg. Also, the cylinder cock's jet the steam out, not lazily float out, a cool appearance at 0 throttle. The steam whistle as well. I'm aiming to get the smoke to look like the pic below. I guess the bottom line is where is the command line for the velocity of the smoke/steam, and what would be good variables to put in? Keep up the good work. ORTS is well on the way to beating em all. B)
Attached Image: 575759_10151392894595168_868727525_n.jpg

#146 User is offline   copperpen 

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Posted 15 February 2014 - 02:34 AM

You need to play with the Effects lines in the eng file. The wider the nozzle is, the lazier the smoke/steam is.

In each effects section there are three lines. The first line is the position of the emitter source. the second line is the direction of the smoke/steam and the third line is the nozzle diameter. If you want six cylinder effects, you have to increase the number of them in the Effects section and tune the numbers for each one.

#147 User is offline   Shay 5 

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Posted 15 February 2014 - 12:57 PM

OK. Found those, but isn't there lines that control velocity of the smoke and the density of the smoke? Thought I saw something like that somewhere.

#148 User is offline   copperpen 

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Posted 15 February 2014 - 01:18 PM

The orifice size decides the velocity and initial size of the smoke. The density in MSTS is controlled by the smokeunits lines but these are not yet implemented in OR. You can also experiment with different smokemain.ace files for different visuals.

#149 User is offline   Shay 5 

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Posted 15 February 2014 - 01:37 PM

OK. I'll see what I can do.

#150 User is offline   rdamurphy 

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Posted 15 February 2014 - 11:54 PM

View Postcopperpen, on 15 February 2014 - 01:18 PM, said:

The orifice size decides the velocity and initial size of the smoke. The density in MSTS is controlled by the smokeunits lines but these are not yet implemented in OR. You can also experiment with different smokemain.ace files for different visuals.


If someone could point me to the correct lines and their functions, I could do that easily, pretty much the same thing we did in the diesel area...

Robert

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