dcarleton, on 23 November 2013 - 03:13 PM, said:
Not a full route editor. It would take way too much development time away from finishing of version 1. However-
I feel very strongly that there should be a Maintenance-of-Way mode, where you can run a train to some location close by to where there may be poorly placed objects. You could then be given control of that one world file so that the coordinates of individual objects can be fine-tuned. Highlighting an object would bring up a tool set which would allow small adjustments to elevation, rotation, etc.; but not adding or deleting anything at this time. The most important tool would allow the object to be rotated parallel to the track or parallel to the horizon. This would work wonders with making bridge decks even to the track! Then you could get back on to your Maintenance-of-Way train and head to the next piece of poorly placed scenery.
Adding this one feature to OR will put it over the top for those who still cling to MSTS because they refuse to take OR seriously.
David Carleton
All that you've mentioned (re-aligning, adjustments to elevation, shifting of coordinates) can be accomplished now without the RE. All you need to do is go into the World files and tweak the objects.
Granted, knowing which object is which is a problem, but it's certainly doable by hand. That's how I spend my half my building time, and I know of at least one other forum user here who also probably spends more time manipulating the raw World files than they do making adjustments in the RE.
All that said, I've been playing around a bit in C# with a rudimentary 2D editor, which would do something similar to the routines in Mosaic and MSTSTrackViewer which decode the TDB and display a track or road diagram. It would plot the axis point of various scenery objects, and allow for some basic adjustments to the parameters, but rendering them isn't going to happen. It's still very much a work in progress and far from ready to show off in screenshots...