Csantucci, on 24 October 2013 - 12:23 AM, said:
Its not my decision, but if we could get advantange of using those ORTS parameters that don't make MSTS "nuts", then why not using it? :) It would be nice and an "easy" way to make the EBICAB work more propperly.
roeter, on 24 October 2013 - 12:43 AM, said:
If, for instance, there is a fixed speed-restriction (speedpost) to 60kph, followed closely by a signal with a speed reduction set to 30kph.
Would the system indicate the 60kph until that speedpost is passed, then changing to 30kph (at too short a distance to be usefull), or would the system realise the next speedlimit is more severe and indicate the 30kph, ingoring the 60kph speedpost?
Rob, I've shown a video earlier on this topic so I don't know if you have seen it. At least the EBICAB, in real life, it gets info on specific "beacons" in the middle of the tracks [See this picture: http://cpkids.cp.pt/...1986_convel.jpg ] and the system calculates a distant vs speed curve for when to alarm the train driver when to reduce speed.
If you didn't watch, here's a video that I have shown earlier on this topic of the CNV working in a Portuguese unit:
So its not the most appealing system to the eyes, but its almost as great as LZB. :( All in all what is currently missing are the EBICAB related sounds but the system itself works semi-fine as I've shown on the screenshots. Now it could be better if we could get to use those extra parameters. The problem is that there are many different cab signalling systems that we could make so one of my sugestions (and I know that some might not like this so much but its only my sugestion!) is that, in case we/you do coding for different systems, you could implement an extra "check mark" box in the Simulation tab to choose what system to work in the simulation. This would be nice and we could have a set of different systems and only use one or two of them if the player chooses to.