Elvas Tower: SD9 Fan animations non-op - Elvas Tower

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SD9 Fan animations non-op works in msts Rate Topic: -----

#21 User is offline   copperpen 

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Posted 25 June 2013 - 12:36 PM

They sure look nice Allen.

#22 User is offline   B & O GUY 

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Posted 25 June 2013 - 03:13 PM

Thanks. I've got a lot of time in it. And a lot of poly's too. But it sure looks good on the Sand Patch route. And that's the main thing. It looks good and sounds good with Ron Furto's 567 sounds. Like a Cadillac. :)

Allen

#23 Inactive_DAve Babb_*

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Posted 25 June 2013 - 09:30 PM

View Postcopperpen, on 25 June 2013 - 11:27 AM, said:

It would be, but if I am not mistaken it would require the original pre-compiled code to be altered for the s file to reflect the new OR specific part.


I am looking at this from a rolling stock developers point of view. I'm happy with improvements even if they require modifications to models.

#24 User is offline   Matt1983 

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Posted 23 June 2014 - 11:01 AM

Hello
I have a problem, my fans spin but stand by. when completing the slow 360 ° turn and then start again. any solution?
I named as the rod01 rod02 rod03

#25 User is offline   copperpen 

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Posted 23 June 2014 - 12:02 PM

Not sure I understand that correctly, but if you are saying the fans do a turn, then go back to the start and do it again, it would seem to be an incorrect animation. The last frame should be exactly the same as the first frame.

#26 Inactive_DAve Babb_*

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Posted 23 June 2014 - 04:43 PM

Right now, all we really have to do is agree a part name so that people buildings now can create a forward compatible model without the need to alter the shape later on .

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