SD9 Fan animations non-op works in msts
#1
Posted 19 June 2013 - 10:37 PM
#2
Posted 20 June 2013 - 07:07 AM
R H Steele, on 19 June 2013 - 10:37 PM, said:
Well, I can´t fully agree with that (although I know this actually doesnßt belong into this Topic). Making it possible to sort the two colums is already a start, yet I would like to see a column also showing the Name of the loco as specified on the line "Name ( "xyz" ) in the .ENG.
I tend to giving every Piece of stock I install a custom nmae of scheme RR Name, Type of loco (Nickname, for Steamer, like Big Boy or something like that), Number, Special specifications if any. Now, when displaying only the names specifies at the line Wagon (, it´s a bit hard to find a certain loco...
Nevertheless, keep up all this great work! :whistling:
Cheers, Markus
#3
Posted 20 June 2013 - 07:34 AM
Allen
#4
Posted 20 June 2013 - 07:59 AM
Far as continuous animation in an engine or even a wagon model goes, I don't think it is possible within the MSTS framework. It may well become a possibility in OR at a later date, time will tell.
#5
Posted 20 June 2013 - 08:41 AM
Though as far I as know, usually the locomotive's fans are animated somehow joint with the wheels movement, so I'm not sure at what point it would be possible to make the fan work aside from the loco's wheels. (Probabbly either a new model, or maybe modifying current models, but that's something I don't know about).
#6
Posted 20 June 2013 - 08:50 AM
B & O GUY, on 20 June 2013 - 07:34 AM, said:
In 0.9, we specifically disabled animation of Wheel* items that are towards the top of the locomotive because a bunch of them had fans which where Wheel* items but did not animate correctly at all (rotated about entirely the wrong axis).
For the ones that you have seen working correctly, can you tell me whether they have animation controllers attached?
#7
Posted 20 June 2013 - 11:25 AM
As for animation controllers, if there is not one, the item will not animate anyway. Wheelsx have to be animated by hand at the model construction stage, Wheelsxx are automatically animated in MSTS but are also associated with a Bogie which is also auto animated in MSTS.
In the case of the CHME3 Alexander has used Rod01 for the fan. All of the Rodxx items have to be animated by hand as well.
#8
Posted 20 June 2013 - 02:00 PM
copperpen, on 20 June 2013 - 11:25 AM, said:
As we were only aware of problematic cases for fans, it was the logical thing to do to make them work. In light of this new information, other things will be looked at. Please do try and understand how much of a pain in the bass this whack-a-mole game of getting MSTS content to work is. :pardon:
#9
Posted 20 June 2013 - 02:36 PM
James Ross, on 20 June 2013 - 02:00 PM, said:
I have whacked more moles in MSTS than I care to count. Been doing it for quite a few years now. The one model I found that did not rotate in the correct axis in OR had them running round the x axis, although in MSTS the rotation was correct. I shall have to revisit the .s file and see if I can find the difference.
#10
Posted 20 June 2013 - 03:01 PM
The version that works in both MSTS and OR uses the WheelsX notation which means the animation has to be coded into the model shape and therefore cannot be incorrectly interpreted.