nyc01, on 20 April 2013 - 11:57 AM, said:
Really, I suggest you take a good look around in various forums, I'll be happy to give you links.
I've look at various forums including trainsim.com and uktrainsim and professional forums, i never heard of this, and i never saw this with my eyes... What i saw is all depend of graphics settings... same settings look same on both. However i don't read nvidia FUD forums :) Of course i ignore such "well-founded" opinions, when the player buys a new nvidia card to replacing a 5 years old ati, and telling "how better the nvidia is" because he can use higher graphics settings :pardon:
Actually it was the nvidia 9xxx series which had drivers written to cheat on 3D test applications, by lowering rendering precision, to obtain higher fps in tests.
nyc01, on 20 April 2013 - 11:57 AM, said:
Have you run the Outerra demo? If so on what hardware because I haven't seen any major performance hit with all those trees on the three different setups I've been running Outerra on over the last two years.
I didn't see major performance hit, but it was performance hit, just like in these dx9 engines. More objects-> lower fps.
As i wrote outerra is not a good example, there are no cities in it, the only objects that are used there in big quantity, are trees, and those trees are identical, so the draw call batching can be very efficient on those. But real games have much more varied scenery.
If that engine would be so good for general usage, then it would be used in various games... but it's just a techdemo since years, without any real game built on it.