Elvas Tower: Two smoke plumes, one engine - Elvas Tower

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Two smoke plumes, one engine Rate Topic: -----

#11 User is offline   jared2982 

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Posted 27 March 2013 - 10:19 AM

You are correct. You basically closed the novel off.

#12 User is offline   ED_4 

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Posted 28 March 2013 - 07:25 AM

View Postflobert, on 27 March 2013 - 09:24 AM, said:

I don't know, if this method is correct, but I changed the tenders .eng file from:


StackFX
(
0 4.475 3.842
0 0.9 0
0.275
)

to:

StackFX
(
0 4.475 3.842
0 0.9 0
0.0
)

This is the result:

Attachment Chama8.jpg

I think I reduced the width of the nozzle / plume to 0. Please correct me if I'm wrong. I don't have any experience with those changes.

greetings,

Florian


That will work too. Though taking out the stack effect entirely will do just as well. As the effect isn't needed on the tender.

I've done that with all the tenders I've had that uses an eng file and since it don't need the stack effect, it's not necessary to keep such lines in the file.

#13 User is offline   jared2982 

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Posted 28 March 2013 - 08:00 AM

This thread got me to wondering what kept the stack exhaust from showing up in MSTS?

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Posted 30 March 2013 - 09:04 AM

View Postjared2982, on 28 March 2013 - 08:00 AM, said:

This thread got me to wondering what kept the stack exhaust from showing up in MSTS?


Possibly the zero entries on the power side of the eng file. Since it is not an engine that needs any power.

These two entries in particular regulate the steam and smoke effects of the engine file in MSTS:

> SteamSmokeUnitsPerPoundOfFuel( 0 )
> SteamMaxSmokeUnitsReleaseRate( 0 )

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