Traction in the 20th Century Running on Juice
#112
Posted 03 June 2017 - 08:23 PM
Nice to see 'em on that old version of the PET. What is that, No.2? None of my older version run anymore. They did a couple weeks ago, but not anymore? I still have the beach version, which is about all I run with now.
Here's the latest shot of the orphan. I had to change the number from 1044 to 1042 because I discovered that during the time frame I'm modeling her, 1044 was a combine, number 1363 and wasn't rebuilt back into a coach until 1943, after the period I'm doing right now, so it's now #1042, which stayed a coach throughout her life.
I'm going to rebuild her partitions inside to reflect better the prototype construction and to fix the "floating window guards" observable from opposite sides.
Here's the latest shot of the orphan. I had to change the number from 1044 to 1042 because I discovered that during the time frame I'm modeling her, 1044 was a combine, number 1363 and wasn't rebuilt back into a coach until 1943, after the period I'm doing right now, so it's now #1042, which stayed a coach throughout her life.
I'm going to rebuild her partitions inside to reflect better the prototype construction and to fix the "floating window guards" observable from opposite sides.
#113
Posted 06 December 2017 - 10:47 PM
#114
Posted 07 December 2017 - 08:15 AM
COOL! I'm so glad that there will be yet another route to run Milwaukee electrics over. (although Open Rails doe not like my later box motors). That old Bi-polar still holds up, a fine model despite being long in the tooth.
#115
Posted 07 December 2017 - 11:37 AM
No Milwaukee Boxcabs in OR? :( I'm bummed. I love your box motors. I need box motors.
Oh well. Seems I'll be keeping my MSTS installation around for quite awhile then.
Oh well. Seems I'll be keeping my MSTS installation around for quite awhile then.
#116
Posted 17 December 2017 - 04:27 PM
Nope. Well, I haven't tried them in the latest iterations of OR. I'll have to do that one of these days. I just wonder if anyone else has noticed the wheel issues with them in OR...
Anyway, I was just tripping over the G-Trax route, Sacramento Northern, Suisun Bay to San Francisco, for Railworks (TS2018). I'm exploring...haven't done any scenarios yet.
Rick Grout did a fantastic job on the cab views and interiors of my old SN "Torpedo" steeple cabs.
These screens were taken with the onboard screen shot tool in the game. They came out a bit dark.
Anyway, I was just tripping over the G-Trax route, Sacramento Northern, Suisun Bay to San Francisco, for Railworks (TS2018). I'm exploring...haven't done any scenarios yet.
Rick Grout did a fantastic job on the cab views and interiors of my old SN "Torpedo" steeple cabs.
These screens were taken with the onboard screen shot tool in the game. They came out a bit dark.
#117
Posted 17 December 2017 - 04:32 PM
#118
Posted 18 December 2017 - 02:29 AM
timmuir, on 07 December 2017 - 08:15 AM, said:
COOL! I'm so glad that there will be yet another route to run Milwaukee electrics over. (although Open Rails doe not like my later box motors). That old Bi-polar still holds up, a fine model despite being long in the tooth.
Tim
I have setup and run every single one of your MILW boxcabs (earlier and later) and all run just fine as far as i can tell, they certainly all appear and move ok. as for the wheels i just move the view to the body and all seems fine. (in the case of E33 EF-5 i moved the outside view to the Milw_EF-5_E33C_OL and it was running rock steady) otherwise you do seem to get an unexplained up down jerk, but moving the camera view to the next car or to the first carriage or wagon behind the set seems to result in them running ok.
#119
Posted 18 December 2017 - 09:08 AM
burgerbern, on 18 December 2017 - 02:29 AM, said:
Tim
I have setup and run every single one of your MILW boxcabs (earlier and later) and all run just fine as far as i can tell, they certainly all appear and move ok. as for the wheels i just move the view to the body and all seems fine. (in the case of E33 EF-5 i moved the outside view to the Milw_EF-5_E33C_OL and it was running rock steady) otherwise you do seem to get an unexplained up down jerk, but moving the camera view to the next car or to the first carriage or wagon behind the set seems to result in them running ok.
I have setup and run every single one of your MILW boxcabs (earlier and later) and all run just fine as far as i can tell, they certainly all appear and move ok. as for the wheels i just move the view to the body and all seems fine. (in the case of E33 EF-5 i moved the outside view to the Milw_EF-5_E33C_OL and it was running rock steady) otherwise you do seem to get an unexplained up down jerk, but moving the camera view to the next car or to the first carriage or wagon behind the set seems to result in them running ok.
Hmm...interesting, Bernard (ok to call you Bern?). I just downloaded the latest update of OR in the hopes that it would be different for me. But, alas, it's still the same. It's not a fatal flaw by any accounts, but it bugs me that I can't figure out why this is happening. Here's how the wheels behave throughout the latest E39A-C-D-B EF5 setup.
E39-A: Pilot truck wheels turn at correct speed; both driver trucks wheels, turn too slow.
E39-D: Pilot truck wheels OK; 1st driver set rotate at correct speed, 2nd set rotate too slow.
E39-C: Same as E39-D
E39-B: First set of drivers rotate too slow; 2nd set of drivers turn OK as do the pilot truck wheels.
I've gone through the shape files and wag files but everything looks like it should. It certainly has me scratching.
Anyway, otherwise they run smoothly in OR and I enjoy watching them on the Coast Division.
Thanks for your input, I appreciate it! :)
Now for some screenies...
#120
Posted 18 December 2017 - 11:13 AM
Tim
Bern is fine, i did not notice the wheels turning slower to be honest will have to look next time i run, i thought you was refering to the violent up / down movement on the pilot trucks that happens every once in a while, for that i move the camera lock to another part away from the pilot set which seems to virtually eliminate it. unless of course there is uneven track at work.
Bern is fine, i did not notice the wheels turning slower to be honest will have to look next time i run, i thought you was refering to the violent up / down movement on the pilot trucks that happens every once in a while, for that i move the camera lock to another part away from the pilot set which seems to virtually eliminate it. unless of course there is uneven track at work.