Take control of an AI train?
#1
Posted 28 December 2012 - 11:48 AM
Is it possible in ORv.8 to take control of an AI train such that you can move it out of the way? Occasionally I'll run into a situation (no pun intended ) where an AI train will be stuck at a signal on the player path and in order to continue the activity it's necessary to get rid of said AI train ... either by moving it out of the way on a piece of tangent track or just deleting it. However, I've yet to find out how to move from a player-train cab to an AI train, cab or no cab.
Cheers,
Dave
#2
Posted 10 January 2013 - 09:24 AM
#3
Posted 10 January 2013 - 10:54 AM
Smecty, on 28 December 2012 - 11:48 AM, said:
Deleting it might be a simple-to-add facility - appreciate the need for it now but hoping that need will decline in the longer term. I'm adding it to my OR wish list.
If you'll forgive me, I'm much more interested in following up the notion of abandoning the Player Train and taking over an AI train.
Once we've got Rob's new code, AI trains should behave themselves a bit better. I would like trains to become interchangeable, so that a player can abandon his train which then automatically becomes an AI train driven by the simulator. The player can then take over any other train. Equally, a multi-player client can log in and take over an AI train for as long as he wants.
Can any other rail sim work that way?
#4
Posted 10 January 2013 - 01:25 PM
#5
Posted 10 January 2013 - 05:19 PM
One thing that would really kluge things up, though: if the activity was built with the AI train beginning the activity at anything other than completely stopped, the AI train would IMMEDIATELY accelerate to that speed as soon as I coupled the player locomotives to it.
I have not tried this in OR, but it would be an interesting experiment. I may try it this weekend just to see what happens.
#6
Posted 12 January 2013 - 11:08 AM
railguy, on 10 January 2013 - 05:19 PM, said:
Can you wait just a little longer?
We are now working on a version which has been completely recoded with regards to the control of AI trains.
Anything you find with the present version is of little relevance for all will change soon!
Already I can tell you that you can then try to do it using one of these options :
- If the AI train is a passenger train which is stopped in a station, it will not depart until the time as set in that train's timetable.
- If you set a Waiting point for the AI train, the train will wait at that location as long as indicated in the waiting point details.
Regards,
Rob Roeterdink
#7
Posted 13 January 2013 - 08:52 AM
#8
Posted 21 January 2013 - 10:31 AM
jared2982, on 10 January 2013 - 01:25 PM, said:
I hate to admit this, but this is one of the reasons I like trainz, even though I don't use it anymore. In trainz just as in TS2013, you can take control of any other trains in sandbox mode, with the difference that you can also get the control of the AI train, drive it, and when you get tired of it, let it go again by setting AI mode back on.
#9
Posted 30 January 2013 - 07:58 AM
#10
Posted 30 January 2013 - 08:25 AM