Elvas Tower: The backwoods shay - Elvas Tower

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The backwoods shay Rate Topic: -----

#11 User is offline   Fleegle411 

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Posted 10 October 2012 - 07:10 PM

Very Nice so far, looks right for back-woods light rail lines, but dare I ask if it's lightweight on the polys so far?

#12 User is offline   thegrindre 

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Posted 10 October 2012 - 07:25 PM

Excellent modifications, Jeff. ^_^ It's shaping up nicely. :thumbup3:

Another note, those wheels look waaaaay oversize for a small Shay of that type.
I'm not trying to build this thing for you but rather trying to get it into a realistic realm.

Go to that link I posted above and look at the first 50 or 60 locos and check out the wheel diameters. :good: Shay wheels were small.
Never mind, here it is again;
http://www.shaylocom...a/dataframe.htm

:good2:

#13 User is offline   Shay 5 

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Posted 11 October 2012 - 05:35 AM

Does it look that unrealistic? Shucks, I guess I'll have to re size the wheels, something I hate to do. Just a lot of guess work. I wish I had more pictures for reference, so some of the parts are not going to be right on with the real thing. Should be close though. Will get to work on that. Here is some pics of the engine in the sim.
Attached Image: runactivity 2012-10-11 07-31_2.jpg
Attached Image: runactivity 2012-10-11 07-31_1.jpg
Attached Image: runactivity 2012-10-11 07-30_1.jpg
Attached Image: runactivity 2012-10-11 07-30.jpg

#14 User is offline   thegrindre 

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Posted 11 October 2012 - 06:13 AM

Yup, if you bring those wheels down, I'll leave you alone. It's the only thing left that ain't feasible right now. :thumbup3:
Other then that, this'll turn out to be a pretty cool model. :good2:

I'm rootin' for you, Jeff. ^_^

:good:

#15 User is offline   Shay 5 

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Posted 11 October 2012 - 09:06 AM

OK Rick. You win. :thumbup3: Wasn't too hard. Added more detail, and proportioned everything to the correct size. I think it looks good. Polys around 48,677. :good2: How could I set up the firebox door to open on the window command?
Attached Image: Shape Viewer221.jpg
Attached Image: Shape Viewer222.jpg
Attached Image: Shape Viewer223.jpg

#16 User is offline   Deepguinness 

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Posted 11 October 2012 - 10:33 AM

Hi Jeff,

I think, the best way is to define the fire door as a mirror.
Door only functioned when the train is standing.

The Shay looks very good. Keep on with the work. :)

Cheers
Arnold

#17 User is offline   Shay 5 

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Posted 11 October 2012 - 11:46 AM

OK, What do I link it to, and how do I animate it to work right in the game?

#18 User is offline   Deepguinness 

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Posted 11 October 2012 - 12:37 PM

Hi Jeff,

first name the fire door MirrorLeft1.
I'm not familar with GMax and how to create animations in it
Then animate this part with a rotation and an angle of your wish.

A second way is to create the animation directly in the shape file.
Hera a example:
anim_node MirrorLeft1 (
controllers ( 1
tcb_rot ( 2
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 1 0 -0.642787 0 0.766044 0 0 0 0 0 )
)
)
)


This make a rotation of 80°.

I hope I could help you.

Cheers
Arnold

#19 User is offline   Shay 5 

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Posted 11 October 2012 - 05:31 PM

Alright thanks. I'll give it a shot. Here is the latest shots. Almost finished I think. Just a little more detail and that should be it. Got the crankshaft fixed like a 2 cylinder shay is supposed to be. Took forever, and was a pain, but got it done. Also added some lettering in the form of separate shapes and texture file, so if someone wanted to put different lettering, or just have it unlettered, he could alpha the lettering out.
Attached Image: runactivity 2012-10-11 21-26_2.jpg
Attached Image: runactivity 2012-10-11 21-26.jpg
Attached Image: runactivity 2012-10-11 21-26_1.jpg

#20 User is offline   Shay 5 

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Posted 12 October 2012 - 12:46 PM

OK guys. Thanks to Arnold, I got the firebox door animated. Thanks man. I added the shaft gears as well and tweaked a few things. It's kinda neat to watch the firebox door open to reveal the wood fire inside. I also found an old photo of a shay identical to mine. :give_rose:
Attached Image: runactivity 2012-10-12 16-09.jpg
Attached Image: runactivity 2012-10-12 16-34.jpg
Attached Image: runactivity 2012-10-12 16-10_1.jpg
Attached Image: runactivity 2012-10-12 16-10.jpg
Attached Image: runactivity 2012-10-12 16-34_3.jpgold.jpg

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