Lindsayts, on 04 October 2012 - 12:30 AM, said:
Here in the US it's a little different with Z77 and Ivy Bridge being considered the best bang for the buck.
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I can't say the same, with the exception these two i7 setups I'm running now I was making upgrades almost every other year. Going from two Intel Core 2 based systems to the i7 as far as performance is concerned was a significant jump with most of the sims/games I run. Again the health of the operating system and what operating system you use has a lot to do with it. All the hardware in the world isn't going to do you much good if you're crippling it with a poorly running OS.
GPU performance is becoming more important then the CPU with the sims/games I'm running but hopefully Intel's upcoming Haswell architecture will provide a significant jump over the already excellent performance I'm seeing with my current i7 setups.
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Linux is my first choice also and for running office programs, email and internet it's what I primarily use, it's fast, cheap and secure. I only use Windows for running sims/games with the exception of X-Plane which I run on 64-bit Linux. With the exception of X-Plane I don't have any applications that come any where close to taxing a system like some of the sims/games I run on Windows.
What exactly are you using for performance testing in Linux?
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As it should because it sells. There's no reason why a simulation game can't have good graphics. I've used professional training simulators at work and smooth/fluid game play with good eye candy is just as important as accurate physics if you want an immersive experience.
I also know of at least two simulation game titles that are focusing on very accurate physics along with up to date DirectX 11 graphics, so yes it can be done if you have the resources.
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I didn't think train sims were heading anywhere, that's why we are here talking about OpenRails isn't, lol. It's also the reason why we've become used to train games with poor performance and lousy graphics. They only appeal to a very small audience, hence the reason why they've always been low-budget productions based on grossly outdated rendering/game engines.