Coonskin, on 23 September 2012 - 06:40 AM, said:
Hi Chris!
I don't currently have OR installed on this machine... so drawing from memory:
* Do the AI trains stop at a switch not lined for their path?
* If yes to the above, will it resume once the offending switch is lined properly?
* Will AI respond to reverse points placed in their path?
* Will AI wait at meet points as defined by the activity creator?
* Does the player engine coupling onto an AI kill the "AI" part? Thus, once the player cuts away the AI coasts to a stop. Or, in OR will the AI resume its predetermined path? (MSTS w/Bin will NOT do this... so this would be an added-value factor OR would bring.)
I typically enjoy "dark territory" routes (no signals), so the above are very important to me in order to be able to run Time Table trains as well as allowing the Player the ability to keep AI traffic moving that snarls up (by lining the correct switches).
Of course, in the "DREAM MODE", I would hope that "someday" OR will have AI that can set out/pick up cars and otherwise interact with the Player train.
Thanks for your response!
Ya know, Andre, you could grab the latest build and test all this for yourself and leave feedback. :oldstry: After all, you are on the team, too. ;)
;)