You can start with the attached WAG file.
BZZ_OR_MogulSBtdr.zip (1.06K)
Number of downloads: 222
Note, it is a beta and not setup for input coordinates for Coal and Water for 450 / 454. (I can check these figures if you want.)
Rename the file / files for the relevant loco / locos.
Edit the file for each loco in turn, don't mix them up!
Both 450 / 454 have the same data, except the file names.
NumWheels and WheelRadius, Mass, to match data from ENG.
Change the size and inertia tensor to match the ENG figs,
Edit the Sound file name.
Edit Name.
Do all this outside of MSTS. Double-check all data edited and file name. Back up the original tender ENG, by renaming the .ENG to EN! so the sim wont pick it up and get confused.
Cheers Bazza
Smoking Tender! Using Bazza's K27 460
#12
Posted 02 September 2011 - 08:15 AM
Ahem, cough, choke, sputter, gasp! :crazy:
Barry thanks for the file and the information but that is so far over my head that I'll just watch two columns of smoke in OR. :sorry: When the thread said just change the tender to a .wag file from and .eng file I envisioned a simple extension modification to either a file or consist somehow. :dance3: I might gain the experience to do this sort of thing in time but I'm betting on time working against me at my age. 8P Just not familiar enough with the file structure of MSTS to jump on this and besides as I run MSTS much more often than OR I would rather have Bazza Motion in that sim. :book2:
:rotfl:
Barry thanks for the file and the information but that is so far over my head that I'll just watch two columns of smoke in OR. :sorry: When the thread said just change the tender to a .wag file from and .eng file I envisioned a simple extension modification to either a file or consist somehow. :dance3: I might gain the experience to do this sort of thing in time but I'm betting on time working against me at my age. 8P Just not familiar enough with the file structure of MSTS to jump on this and besides as I run MSTS much more often than OR I would rather have Bazza Motion in that sim. :book2:
:rotfl: