B & O GUY, on 16 March 2011 - 07:20 AM, said:
It's kind of funny as I was searching for a crossover or turnout to get over on to the adjacent track and OR read my mind and obliged me.
Other anomalies I've noticed are;
1. Dead stops at stop signals even if you decide to ignore them in explore mode in some locations.
2. No derailments no matter what or how fast you hit. In MSTS even though "Derailments" box is unchecked derailments still occur when coupling speeds are to fast. Not in OR.
3. No crashes. I like this!
Allen
Allen,
What route were you running when the cars jumped? And can you give us the tile coordinates?
Other "anomalies" you experienced:
1. Signaling is still very, very much a WIP. Try the TAB key to get permission to pass a red light, it generally works. Right now, OR just stops the train when passing a "red" signal as we know there are issues with the signaling implementation. The OR team is preparing a major update to the signaling in the next few months - see http://openrails.org/roadmap.html for more information.
2. Derailments are generally calculated by "collision" code. At the present time, OR has not implemented collision code for calculating derailments. Essentially you cannot derail - although I haven't tested what happens in OR if you were to try to couple at 30 mph.
3. The programming team has worked very hard at providing stablility for OR. The tradeoff is slower addition of new features.