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A question about MSTS and .bin Rate Topic: -----

#1 User is offline   B & O GUY 

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Posted 15 March 2011 - 12:46 PM

Have a question. Will OR still work with MSTS without .bin installed? Or is OR made to work with the latest .bin version?

Allen :oldstry:

#2 User is offline   thegrindre 

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Posted 15 March 2011 - 12:49 PM

OR does 'use' the BIN and a few more goodies as well. Yes, you should have BIN installed to get the full benefits from OR.

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#3 User is offline   B & O GUY 

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Posted 15 March 2011 - 12:59 PM

Wahhhh!! What are the other goodies Rick? Explain yourself.

Allen :oldstry:

#4 User is offline   thegrindre 

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Posted 15 March 2011 - 01:01 PM

Oops, well, in general, just the way OR runs so much better then MSTS ever did/does.
You can click on a coupler to uncouple it.
You can click on a switch to switch it.
There's holding down the right mouse button to pan and spin your camera view around.

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#5 User is online   James Ross 

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Posted 15 March 2011 - 01:11 PM

View PostB & O GUY, on 15 March 2011 - 12:46 PM, said:

Have a question. Will OR still work with MSTS without .bin installed? Or is OR made to work with the latest .bin version?


OR does not make any use of MSTS executables or, as far as I know, any files modified by installing MSTSBin. You don't even need MSTS itself if you can get all the content. In cases where you have a choice between pure MSTS or MSTSBin versions of content (e.g. two versions of a route), the MSTSBin version is generally better for OR as the extra features are either already supported or will be supported in the future (obviously you won't be able to run it in MSTS without MSTSBin though).

View PostWalter Conklin, on 15 March 2011 - 01:00 PM, said:

Reading this thread reminded me that we have to change the OR FAQ to note that OR uses the sound enhancements for BIN and other features. Does anyone have a list of the other BIN compatible features that OR utlizes? I can add this list to the FAQ.


One item included in the latest release is MSTSBin-compatible handling of the majorty of the engine and wagon lighting.

#6 User is offline   B & O GUY 

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Posted 15 March 2011 - 01:32 PM

Thank you for the explanation James.

Allen :oldstry:

#7 User is offline   B & O GUY 

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Posted 15 March 2011 - 01:53 PM

One of the reasons I asked was that today I was running a helper locomotive on the Tehachapi Route and when switching the outside views with the "end" and "home" key's I noticed that while the Engineers view was in the first locomotive the Firemans view was in the helper locomotive. This is without switching views using the .bin setup.

Is this what was intended? Does the bin setup still work for switching cabs?

Allen :oldstry:

#8 User is online   James Ross 

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Posted 15 March 2011 - 02:36 PM

View PostB & O GUY, on 15 March 2011 - 01:53 PM, said:

One of the reasons I asked was that today I was running a helper locomotive on the Tehachapi Route and when switching the outside views with the "end" and "home" key's I noticed that while the Engineers view was in the first locomotive the Firemans view was in the helper locomotive. This is without switching views using the .bin setup.

Is this what was intended? Does the bin setup still work for switching cabs?


Both the head-out views are available on any engine that defines a head-out position and you can switch the engine for each view using the common car-switching keys. They both start in the player's engine, though, so are you sure you didn't move one to the helper engine with Alt+Page Up/Page Down/Home/End?

Cab switching still works (Control-E) and will switch between any drivable engines in the consist. It's pretty much independent of the cameras though (except camera 1).

#9 User is offline   B & O GUY 

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Posted 15 March 2011 - 04:02 PM

James

Your right. That must be what happened cause I just did that with the "ALT" and page up and down. Haha!! Who needs .bin now. Yes! That switches between the two locomotives quite handily. I like head out better than using the incab views anyway. I'm claustrophobic and feel I'm being squeezed when in that view. And looking out that little window in the corner of a steam locomotive cab is like trying to hit a fly on a fencepost at a hundred yards with a slingshot.

Thanks for your time.

Allen :oldstry:

#10 User is offline   B & O GUY 

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Posted 16 March 2011 - 07:20 AM

Okay. Have another question. Last night while backing a long train of some 60 cars and 3 locomotives the entire train jumped over to the adjacent track. No turnouts or crossovers in the area. What key did I push that caused this?

It's kind of funny as I was searching for a crossover or turnout to get over on to the adjacent track and OR read my mind and obliged me.

Other anomalies I've noticed are;

1. Dead stops at stop signals even if you decide to ignore them in explore mode in some locations.
2. No derailments no matter what or how fast you hit. In MSTS even though "Derailments" box is unchecked derailments still occur when coupling speeds are to fast. Not in OR.
3. No crashes. I like this!

Allen :sweatingbullets:

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