Time for an update....(BTW, wife is well on the recovery path from Knee Replacement Surgery so that has freed up my time somewhat to look at code again....)
Work continues on the "new" TrackViewer. Couple of things.....We can now plot paths....working on more details of this such as directions etc. but work continues...
on the Activity Editor...As I said last time we've gotten a copy of an activity editor that was built in a very early version of Open Rails. using this as sort of a starting point / requirements view...give insights into the effort required. the more you dig into things like Activity Editors...you continually go down different paths trying to figure out things......
I've also been reviewing the forums here on ET....there are lots of threads that start...on a particular subject then get diverted into other conversations...All are important information, but extracting nuggets as requirements is somewhat tedious but like I said all good.....
When your dealing with Activities....your dealing with Services, traffic, paths, consists, "Loose Consists" (really hate that term) So it really comes down to where do you start....So I picked a place to at least start....
There was a Thread started by James Ross back in 2017 about an ORTS Consist Editor. This was shortly before or around the same time as TSRE started showind up.....anyway Reading through that thread and it goes off into some discussions about content management and others...but there are a few nuggets in there...interesting if you look up the roadmap for this item it was proposed to be in release 1.5 or so.... I decided that as a starting point to looking at Activities, that I would prototype a consist editor within the framework of ORTS...use the models and methods already defined as part of this effort. Also...Because ORTS is now MonoGame based....I wanted to take advantage of that infrastructure. along those lines I found a MonoGame windows UI framework...so I decided to play around a bit...the video is about a week of figuring out UI. I decided to use the layout that TSRE uses as a basic layout....it's not much but it's a start....This is all MonoGame. the basic window is user adjustable....I had it spread over three screens at one time...hitting the square at the right top opens it to full screen size... The about window shows the UI version I'm using MYRA 1.4.3 the View is the start of setting up a user configurable screen where the user can define the various components of Consist Editing....and the Select Menu under Route Opens a route selection window similar to what you see in TSRE. I call it Toolbox-Yard Office....
https://rumble.com/v...pe-windows.html (The video is only about 35 seconds or so...)
Anyway....that's the progress report....for this time....
later
Amtrak115
AKA Barry LeBoeuf