Elvas Tower: GE P32AC-DM for Open Rails - Elvas Tower

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GE P32AC-DM for Open Rails Will be Released as Freeware Rate Topic: -----

#11 User is offline   andoodle 

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Posted 16 April 2019 - 10:30 AM

Pardon me, Mr. SYogurt.

I am sorry to disturb you at this time, but if there is one thing that I wish to know, it is this: Is there a chance that you would be able to use that Genesis model to recreate the Genesis P32AC-DM #705 (a default AI locomotive, which I prefer to alter into a locomotive that I can drive) from the original Microsoft Train Simulator?

I apologize for annoying you by asking such a stupid question like that, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time. Carry on.

#12 User is offline   SYogurt 

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Posted 16 April 2019 - 11:52 AM

View Postandoodle, on 16 April 2019 - 10:30 AM, said:

Pardon me, Mr. SYogurt.

I am sorry to disturb you at this time, but if there is one thing that I wish to know, it is this: Is there a chance that you would be able to use that Genesis model to recreate the Genesis P32AC-DM #705 (a default AI locomotive, which I prefer to alter into a locomotive that I can drive) from the original Microsoft Train Simulator?

I apologize for annoying you by such a stupid question like that, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time. Carry on.


Funnily enough, unit #705 is one that I have ridden behind personally, so I planned to paint that one as well. However, that one will be released with the original nose (the home-plate shaped headlight cutout) and the original, as delivered Phase III paint. So yes - that engine will be done.

If I haven't mentioned it, these models will have a three-dimensional cab view as well.

#13 User is offline   SYogurt 

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Posted 18 April 2019 - 08:26 AM

Still making progress in texturing & UV mapping, it's a slow and tedious process... And for some reason, the UV map is flipped backwards on the model in ShapeViewer, although it shows up fine in Blender.

Note the different nose on the MTA unit.


https://cdn.discordapp.com/attachments/363696532274413569/568471982191149057/untitled.png

#14 User is offline   Mipman25 

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Posted 18 April 2019 - 09:09 AM

Incredible! We haven't had a freeware P42 since Robert Fontaine pulled his off TrainSim, and I wasn't expecting to see one on the same level of quality as SLI and 3DTS.

#15 User is offline   SYogurt 

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Posted 19 April 2019 - 08:26 PM

A couple more progress shots on the Phase V units. I'm making the roof textures from scratch so they're a little "painted on" looking at the moment.



https://cdn.discordapp.com/attachments/522513774452932621/569015217120477195/untitled.png


https://cdn.discordapp.com/attachments/522513774452932621/569015181242400778/untitled3.png


https://cdn.discordapp.com/attachments/522513774452932621/569015142726238209/untitled2.png

#16 User is offline   ebnertra000 

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Posted 20 April 2019 - 07:41 AM

That looks pretty much exactly right. This is your first modeling project? It looks like you've been doing this for years...

#17 User is offline   SYogurt 

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Posted 20 April 2019 - 08:00 AM

View Postebnertra000, on 20 April 2019 - 07:41 AM, said:

That looks pretty much exactly right. This is your first modeling project? It looks like you've been doing this for years...


First one, yep. Don't get too excited - the model looks nice from the outside but any experience modeler would take one look at my UV layout and punch me in the face... I appreciate the compliments though!


Slightly joking about the UV mapping, it's certainly not great but it's pretty easy to paint on (at least the main body components). I'm still struggling with my textures showing up backwards on the model in shapeviewer though. It's like a coordinate got turned around somewhere, not sure how to fix it.

#18 User is offline   rfranzosa 

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Posted 20 April 2019 - 08:09 AM

View PostSYogurt, on 20 April 2019 - 08:00 AM, said:

Slightly joking about the UV mapping, it's certainly not great but it's pretty easy to paint on (at least the main body components). I'm still struggling with my textures showing up backwards on the model in shapeviewer though. It's like a coordinate got turned around somewhere, not sure how to fix it.


Does it show flipped in the sim? I have had some strange behavior in shapeviewer that does not show in the sim (and vice-versa)

#19 User is offline   SYogurt 

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Posted 20 April 2019 - 08:11 AM

View Postrfranzosa, on 20 April 2019 - 08:09 AM, said:

Does it show flipped in the sim? I have had some strange behavior in shapeviewer that does not show in the sim (and vice-versa)


I... Haven't tried it in the sim with the textures yet... Perhaps I should actually do that! I'll check it out later, thanks!


*Edit*

I can confirm the textures are still flipped in the sim. I read in another thread that it could be an AceIt problem? Doesn't look like TGATool2 is any better. Once I solve this problem, all I have to do is finish up the texture details, do the cab, and release it! So close!

#20 User is offline   bwyrick 

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Posted 20 April 2019 - 09:47 AM

Once you get the mapping figured out, I'd be more than happy to help with weathering.

https://scontent-sjc3-1.xx.fbcdn.net/v/t1.0-9/37757611_2065558676828252_1639192187121958912_o.jpg?_nc_cat=108&_nc_ht=scontent-sjc3-1.xx&oh=27c393d995f602ca8fac18e9eb92b64b&oe=5D424049

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