Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#11 User is offline   Csantucci 

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Posted 17 January 2019 - 08:23 AM

A new release is available at the usual site, that is http://www.interazio..._NewYear_MG.zip .
This release has been generated under Git.
Changes to preceding release are:
- addition of patch concerning RP position for http://www.elvastowe...gons-uncoupled/
- small improvement in platform/level crossing trainspotter camera (Shift-4).

The development kit is no more updated, as everything is present in the GitHub repository https://github.com/C...ucci/openrails/ .

#12 User is offline   scottb613 

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Posted 17 January 2019 - 08:58 AM

Hi Carlo,

Thanks so much !

One quick question - is the intent still to move to Monogame at some point in the future ?

ReShade and better frame rates is such a game changer for me...

Regards,
Scott

#13 User is offline   Csantucci 

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Posted 17 January 2019 - 09:35 AM

Yes, the intent is to move to Monogame not far from now, depending from how much time developers find for such task and from how many problems remain to solve.

#14 User is offline   scottb613 

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Posted 17 January 2019 - 09:46 AM

Hi Carlo,

Thank you kindly...
:thumbup3:

Regards,
Scott

#15 User is offline   Genma Saotome 

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Posted 17 January 2019 - 07:25 PM

Scott, do you have a "drop in" setup for Reshade that can be shared? Or does each machine need it's own individual configuration?

#16 User is online   R H Steele 

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Posted 18 January 2019 - 03:58 PM

Dave, once you get Reshade installed, go here for a preset >>> https://sfx.thelazy....es/preset/9669/ (read instructions on page)
I found this one by searching for presets for other train simulators. Looks nice, does not blow out the contrast or lose shadow detail, adds nicely done technicolor effects.
Gerry

#17 User is offline   scottb613 

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Posted 18 January 2019 - 05:56 PM

View PostGenma Saotome, on 17 January 2019 - 07:25 PM, said:

Scott, do you have a "drop in" setup for Reshade that can be shared? Or does each machine need it's own individual configuration?


Hi Dave,

As a matter of fact I do - I'm always tweaking it... I chose to use one of the shaders that seems to replicate an atmosphere - so it get's a little hazy as you get some atmosphere between you and the object you are looking at... Just hit [Shft][F2] in the game if you already installed ReShade (use the middle choice on the ReShade dialog when installing - IIRC) - and it should bring up the ReShade configuration menu - just dump the preset wherever you want and point the config to it... Hopefully you have a recent copy of ReShade... Make sure you tic the "Performance" checkbox when done modifying settings... By default - I believe the [z] key toggles ReShade on and off in the sim so you can quickly see the difference... You can check the key bindings in the configuration menu...

I run the ORTS brightness setting at 120% for a bright sunny day - which is what this profile was designed for...

The screenshot is also testing my custom Terrtex paints - custom water - and desaturated custom vegetation textures...


Monogame ORTS with ReShade
Attached File  ORTS_Saturation.jpg (3.6MB)
Number of downloads: 74


ReShade Preset
Attached File  ReShade.zip (4.18K)
Number of downloads: 104


Regards,
Scott

#18 User is offline   cvo2010 

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Posted 18 January 2019 - 06:19 PM

View Postscottb613, on 18 January 2019 - 05:56 PM, said:

Hi Dave,

As a matter of fact I do - I'm always tweaking it... I chose to use one of the shaders that seems to replicate an atmosphere - so it get's a little hazy as you get some atmosphere between you and the object you are looking at... Just hit [Shft][F2] in the game if you already installed ReShade (use the middle choice on the ReShade dialog when installing - IIRC) - and it should bring up the ReShade configuration menu - just dump the preset wherever you want and point the config to it... Hopefully you have a recent copy of ReShade... Make sure you tic the "Performance" checkbox when done modifying settings... By default - I believe the [z] key toggles ReShade on and off in the sim so you can quickly see the difference... You can check the key bindings in the configuration menu...

I run the ORTS brightness setting at 120% for a bright sunny day - which is what this profile was designed for...

The screenshot is also testing my custom Terrtex paints - custom water - and desaturated custom vegetation textures...

For the full effect - I've included one of Claus's skydomes and cloud (blanking alpha) textures that go in the "Content" directory of ORTS... You need them for the full effect... Of course - backup your originals first...


Monogame ORTS with ReShade
Attachment ORTS_Saturation.jpg

ReShade Preset
Attachment ReShade.zip


Regards,
Scott

Please remove my Skydome from the download. Thank You.

#19 User is offline   scottb613 

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Posted 18 January 2019 - 06:22 PM

Hi Claus,

Oh - will do - so sorry...

Regards,
Scott

#20 User is offline   andejong 

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Posted 19 January 2019 - 02:25 AM

Thank you Carlos.

Still have a problem.

This version can't startup with me.

Get this messing (see attachments)

What is wrong?




Thanks.

A.N. de Jong

Attached File(s)



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