OR NewYear MG
#11
Posted 17 January 2019 - 08:23 AM
This release has been generated under Git.
Changes to preceding release are:
- addition of patch concerning RP position for http://www.elvastowe...gons-uncoupled/
- small improvement in platform/level crossing trainspotter camera (Shift-4).
The development kit is no more updated, as everything is present in the GitHub repository https://github.com/C...ucci/openrails/ .
#12
Posted 17 January 2019 - 08:58 AM
Thanks so much !
One quick question - is the intent still to move to Monogame at some point in the future ?
ReShade and better frame rates is such a game changer for me...
Regards,
Scott
#13
Posted 17 January 2019 - 09:35 AM
#14
Posted 17 January 2019 - 09:46 AM
Thank you kindly...
:thumbup3:
Regards,
Scott
#15
Posted 17 January 2019 - 07:25 PM
#16
Posted 18 January 2019 - 03:58 PM
I found this one by searching for presets for other train simulators. Looks nice, does not blow out the contrast or lose shadow detail, adds nicely done technicolor effects.
Gerry
#17
Posted 18 January 2019 - 05:56 PM
Genma Saotome, on 17 January 2019 - 07:25 PM, said:
Hi Dave,
As a matter of fact I do - I'm always tweaking it... I chose to use one of the shaders that seems to replicate an atmosphere - so it get's a little hazy as you get some atmosphere between you and the object you are looking at... Just hit [Shft][F2] in the game if you already installed ReShade (use the middle choice on the ReShade dialog when installing - IIRC) - and it should bring up the ReShade configuration menu - just dump the preset wherever you want and point the config to it... Hopefully you have a recent copy of ReShade... Make sure you tic the "Performance" checkbox when done modifying settings... By default - I believe the [z] key toggles ReShade on and off in the sim so you can quickly see the difference... You can check the key bindings in the configuration menu...
I run the ORTS brightness setting at 120% for a bright sunny day - which is what this profile was designed for...
The screenshot is also testing my custom Terrtex paints - custom water - and desaturated custom vegetation textures...
Monogame ORTS with ReShade
ORTS_Saturation.jpg (3.6MB)
Number of downloads: 74
ReShade Preset
ReShade.zip (4.18K)
Number of downloads: 104
Regards,
Scott
#18
Posted 18 January 2019 - 06:19 PM
scottb613, on 18 January 2019 - 05:56 PM, said:
As a matter of fact I do - I'm always tweaking it... I chose to use one of the shaders that seems to replicate an atmosphere - so it get's a little hazy as you get some atmosphere between you and the object you are looking at... Just hit [Shft][F2] in the game if you already installed ReShade (use the middle choice on the ReShade dialog when installing - IIRC) - and it should bring up the ReShade configuration menu - just dump the preset wherever you want and point the config to it... Hopefully you have a recent copy of ReShade... Make sure you tic the "Performance" checkbox when done modifying settings... By default - I believe the [z] key toggles ReShade on and off in the sim so you can quickly see the difference... You can check the key bindings in the configuration menu...
I run the ORTS brightness setting at 120% for a bright sunny day - which is what this profile was designed for...
The screenshot is also testing my custom Terrtex paints - custom water - and desaturated custom vegetation textures...
For the full effect - I've included one of Claus's skydomes and cloud (blanking alpha) textures that go in the "Content" directory of ORTS... You need them for the full effect... Of course - backup your originals first...
Monogame ORTS with ReShade
ORTS_Saturation.jpg
ReShade Preset
ReShade.zip
Regards,
Scott
Please remove my Skydome from the download. Thank You.
#19
Posted 18 January 2019 - 06:22 PM
Oh - will do - so sorry...
Regards,
Scott
#20
Posted 19 January 2019 - 02:25 AM
Still have a problem.
This version can't startup with me.
Get this messing (see attachments)
What is wrong?
Thanks.
A.N. de Jong
Attached File(s)
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screenshot951.JPG (94.94K)
Number of downloads: 34