I thought I had read somewhere that within OR, someone had developed the ability for AI (computer-controlled) trains to perform switching moves, such as uncoupling/coupling to cuts of cars.
I see this thread: http://www.elvastowe...timetable-mode/
is somewhat related to what I am talking about, but I am unsure whether this was for only Timetable mode, or if it has been/could be expanded to normal Activity mode? For example, having location or time events that tell an AI train to couple or uncouple cars.
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Making AI Trains Perform Switching Moves Is/was this a feature?
#2
Posted 28 August 2018 - 10:18 AM
Sean, normal activities. I've made a couple early on...one here in the library for the Cumberland Route >> LN 03 First Run to Chad. This activity can be run entirely in autopilot, all trains, player and AI perform switching moves, uncouple, couple, etc....this is the first one I made. Pretty basic, but it illustrates the idea well.
Also redid a couple of activities for the West Colton, which are available on the Diesel West members forum. I can email any or all of them, if you prefer.
Regards, Gerry
Also redid a couple of activities for the West Colton, which are available on the Diesel West members forum. I can email any or all of them, if you prefer.
Regards, Gerry
#3
Posted 28 August 2018 - 10:23 AM
R H Steele, on 28 August 2018 - 10:18 AM, said:
Sean, normal activities. I've made a couple early on...one here in the library for the Cumberland Route >> LN 03 First Run to Chad. This activity can be run entirely in autopilot, all trains, player and AI perform switching moves, uncouple, couple, etc....this is the first one I made. Pretty basic, but it illustrates the idea well.
Also redid a couple of activities for the West Colton, which are available on the Diesel West members forum. I can email any or all of them, if you prefer.
Regards, Gerry
Also redid a couple of activities for the West Colton, which are available on the Diesel West members forum. I can email any or all of them, if you prefer.
Regards, Gerry
Thanks Gerry, that's great to hear! Sounds like exactly what I am looking for. It would be great if you could email however many of them that you are comfortable with. I don't own West Colton so I won't be able to actually run the activities, but if I can use them just to study and understand the scripting, they could be useful.
#4
Posted 28 August 2018 - 10:38 AM
I found the thread that Carlo Santucci started....this shows the whole progression of development
http://www.elvastowe...__1#entry162636
Also the Great ZigZag here http://www.zigzag.co...ties/downloads/ has activities that feature advanced shunting.
I"m looking for a couple of other references, will post them here when I find them.
Cheers, Gerry ( will email what I have)
These manual sections
6.4.10 Extended AI train shunting
10.7.2 AbsoluteWaiting Points
10.13 Extended AI Train Shunting
http://www.elvastowe...__1#entry162636
Also the Great ZigZag here http://www.zigzag.co...ties/downloads/ has activities that feature advanced shunting.
I"m looking for a couple of other references, will post them here when I find them.
Cheers, Gerry ( will email what I have)
These manual sections
6.4.10 Extended AI train shunting
10.7.2 AbsoluteWaiting Points
10.13 Extended AI Train Shunting
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