Elvas Tower: Train Shadow - Elvas Tower

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Train Shadow Shadow casted by train on the ground Rate Topic: -----

#11 User is offline   Jovet 

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Posted 17 October 2017 - 03:03 PM

Which version or build of Open Rails are you using, Aimaar?

#12 User is offline   Aimaar 

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Posted 18 October 2017 - 08:28 PM

View PostJovet, on 17 October 2017 - 03:03 PM, said:

Which version or build of Open Rails are you using, Aimaar?


x3847 to be exact

#13 User is offline   Eldorado.Railroad 

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Posted 25 October 2017 - 11:46 AM

I have looked at this topic and thread.

I suggest you post much larger screen caps (at least 1024 pixels or better in width) and SPECIFICALLY identify what the source is...MSTS..OR...Train Sim xxxx...etc.

The first OR image seems to have rather bad gamma (google it). It looks VERY bright, and as such shadows will be very "bright" as well. I suggest that you start looking at your setup first, that means brightness/contrast and gamma.

There are ways of "improving" dynamic shadows without recompiling the code, but beware, the better the shadows the better your desktop needs to be to handle the additional computation/memory needs. This INCLUDES your video card. The information on what your hardware setup is rather sparse. Recognize that any changes that are made to improve shadows involves some compromises, and some of those compromises may not be appealing to you at all.

Good luck!

#14 User is offline   Hamza97 

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Posted 27 October 2017 - 04:33 AM

In content folder, there is .fx file called scenery shader. Where you will find something like this:
float4 PSImage(uniform bool ShaderModel3, uniform bool ClampTexCoords, in VERTEX_OUTPUT In) : COLOR0
{
	const float FullBrightness = 1.0;
	const float ShadowBrightness = 0.5;

	float4 Color = tex2D(Image, In.TexCoords.xy);
	if (ShaderModel3 && ClampTexCoords) {


To modify the shadow brightness, try playing around "ShadowBrightness" value. I have mine set to 0.3 andit looks good. There are several pixel shader function like the above one. Playinh around with their brightness setting may also help. :thumbup3:

#15 User is offline   Jovet 

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Posted 27 October 2017 - 04:51 AM

View PostHamza97, on 27 October 2017 - 04:33 AM, said:

In content folder, there is .fx file called scenery shader. Where you will find something like this:

I wonder if you're on to something there. His complaint is that train shadows and scenery shadows are different. They don't appear different on my build. But I am too lazy to try and see when those files were last updated. But I could download that build and compare the files...

#16 User is offline   Aimaar 

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Posted 29 October 2017 - 01:44 AM

Look at the attached image for an instance, The circled areas show the shadows of the tree objects which are on the other side of the consist. I would be worried if the tree casts a shadow through the train. The shadow of the train is very vague when compared to the tree's shadow. I hope I am clear now.
The shadow intensity should be same.

Attached thumbnail(s)

  • Attached Image: Shadow.jpg


#17 User is offline   Eldorado.Railroad 

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Posted 29 October 2017 - 08:58 PM

View PostJovet, on 27 October 2017 - 04:51 AM, said:

I wonder if you're on to something there.


Yes he is....BUT...and that is a big BUT...this is a can of worms to play around with. You can get lost for months in those .fx files. In the end you realize there is a compromise to be had, and it means having to move your .fx files that suit your tastes into EVERY OR release you test.

#18 User is offline   Eldorado.Railroad 

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Posted 29 October 2017 - 09:06 PM

View PostAimaar, on 29 October 2017 - 01:44 AM, said:

Look at the attached image for an instance, The circled areas show the shadows of the tree objects which are on the other side of the consist. I would be worried if the tree casts a shadow through the train. The shadow of the train is very vague when compared to the tree's shadow. I hope I am clear now.
The shadow intensity should be same.


Yes...thank you for the bigger images..off a laptop I assume?

Correct, the shadows are much more diluted for the train as opposed to the tree tops projected onto the same ground, this is a software design tradeoff. Please see my previous post for adding more information regarding the computer hardware you are using. Otherwise you will be wasting your/our time trying to get better shadows.

#19 User is offline   Aimaar 

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Posted 29 October 2017 - 11:02 PM

Nope, not a Lappy, Its just lower screen resolution to set to compensate FPS with full details enabled.

My build is An AMD Processor 8120 with ATI HD 6670 1 GB Graphics card and 8 GB of RAM

#20 User is offline   Eldorado.Railroad 

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Posted 31 October 2017 - 03:09 PM

View PostAimaar, on 29 October 2017 - 11:02 PM, said:

Nope, not a Lappy, Its just lower screen resolution to set to compensate FPS with full details enabled.

My build is An AMD Processor 8120 with ATI HD 6670 1 GB Graphics card and 8 GB of RAM


Please upload your Open Rails log file.

If you are already having to limit screen size to cope with lower FPS this is not a good sign.

#21 User is offline   Aimaar 

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Posted 31 October 2017 - 07:47 PM

Well, I have kept the viewing distance at 10000m with forcing all the objects to cast dynamic shadow (ShadowAllObjects).
I can increase the resolution but the shadow problem still exists. I will post the log file soon.

Thanks

#22 User is offline   Aimaar 

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Posted 10 November 2017 - 11:09 PM

Please have a look at the attached log file:

This is a log file for Open Rails. Please include this file in bug reports.
--------------------------------------------------------------------------------
Date/time = 11/11/2017 12:35:48 PM (2017-11-11 07:05:48Z)
BIOS = BIOS Date: 11/14/12 20:50:48 Ver: 04.06.05 (American Megatrends Inc.)
Processor = AMD FX™-8120 Eight-Core Processor (8 threads, 4 cores, 3.1 GHz) (L1-Cache 384 KB) (L2-Cache 8192 KB) (L3-Cache 8192 KB)
Memory = 7.9 GB
Video = AMD Radeon HD 6670 (1.0 GB RAM) (atikmpag 8.14.1.6463)
Display = \\.\DISPLAY1 (1360 x 768, 32-bit, primary, 0 x 0)
Sound = High Definition Audio Device (hdaudio 6.1.7601.17514)
Sound = Realtek High Definition Audio (rtkvhd64 6.0.1.7525)
Disk = C: (Local Fixed Disk, NTFS, 208.8 GB, 138.6 GB free)
Disk = D: (Local Fixed Disk, NTFS, 361.3 GB, 123.1 GB free)
Disk = E: (Local Fixed Disk, NTFS, 361.3 GB, 85.9 GB free)
Disk = F: (CD-ROM Disc, )
OS = Microsoft Windows 7 Ultimate 64-bit (6.1.7601)
Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client
Runtime = 2.0.50727.5485 (32bit)
\\.\DISPLAY1 = AMD Radeon HD 6670 (aticfx32.dll 8.17.10.1404)
Anisotropy = 16
Render Targets = 4
Streams = 16 (stride 508)
Textures = 8 (16384 x 16384, repeat 8192, ratio 8192)
Points = 256^2
Volumes = 8192^3
Primitives = 5592405
Vertexes = 16777215
Vertex Shader = 3.0 (32768 slots, 256 constants)
Pixel Shader = 3.0 (32768 slots)
Clip Planes = 6
--------------------------------------------------------------------------------
Version = X3847
Build = 0.0.6337.37766 (2017-05-08 20:58:52Z)
Logfile = C:\Users\Ammz\Desktop\OpenRailsLog.txt
Executable = RunActivityLAA.exe
Argument = -start
Argument = -explorer
Argument = D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\PATHS\SHIRDI - SURAT VIA KALYAN SHIRDI TO IG.pat
Argument = D:\Microsoft Games\Train Simulator\TRAINS\CONSISTS\WAP7 long expr.con
Argument = 7:00
Argument = 1
Argument = 0
--------------------------------------------------------------------------------
AdhesionFactor = 130
AdhesionFactorChange = 10
AdhesionMovingAverageFilterSize = 10
AdhesionProportionalToWeather = False
Alerter = False
AlerterDisableExternal = True
Autopilot = False
AuxActionEnabled = False
AvatarURL = http://openrails.org...pport-logos.jpg
BrakePipeChargingRate = (user set) 1000
BreakCouplers = False
Cab2DStretch = 0
CarVibratingLevel = (user set) 1
CircularSpeedGauge = False
ConditionalLoadOfDayOrNightTextures = (user set) True
CorrectQuestionableBrakingParams = False
CurveResistanceSpeedDependent = (user set) True
CurveSpeedDependent = (user set) True
DataLogger = False
DataLoggerSeparator = comma
DataLogMisc = False
DataLogPerformance = (user set) False
DataLogPhysics = False
DataLogSpeedUnits = route
DataLogStart = False
DataLogStationStops = False
DataLogSteamPerformance = False
DataLogTrainSpeed = False
DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
DataLogTSInterval = 10
DayAmbientLight = (user set) 30
DisableTCSScripts = (user set) True
DistantMountains = True
DistantMountainsViewingDistance = (user set) 100000
DoubleWire = (user set) True
DynamicShadows = (user set) True
ExtendedAIShunting = False
ExternalSoundPassThruPercent = (user set) 100
FastFullScreenAltTab = (user set) True
FullScreen = (user set) True
GraduatedRelease = (user set) True
HotStart = True
Language =
LODBias = (user set) 100
LODViewingExtention = (user set) True
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Users\Ammz\Desktop
Menu_Selection = (user set) D:\Microsoft Games\Train Simulator, D:\Microsoft Games\Train Simulator\ROUTES\khandesh route, , D:\Microsoft Games\Train Simulator\TRAINS\TRAINSET\WAP7 NavChetak\WAP7_30264.eng, D:\Microsoft Games\Train Simulator\TRAINS\CONSISTS\WAP7 long expr.con, D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\PATHS\SHIRDI - SURAT VIA KALYAN SHIRDI TO IG.pat, 7:00, 1, 0
ModelInstancing = (user set) True
MSTSBINSound = True
Multiplayer = False
Multiplayer_Host = 127.0.0.1
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = Ammz
MultiplayerClient = False
MultiplayerServer = False
NoForcedRedAtStationStops = False
OpenDoorsInAITrains = False
OverrideNonElectrifiedRoutes = False
PerformanceTuner = False
PerformanceTunerTarget = (user set) 23
PrecipitationBoxHeight = (user set) 300
PrecipitationBoxLength = (user set) 1500
PrecipitationBoxWidth = (user set) 1500
PreferDDSTexture = False
PressureUnit = (user set) PSI
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
RetainersOnAllCars = False
ScreenshotPath = C:\Users\Ammz\Pictures\Open Rails
ShaderModel = 3
ShadowAllShapes = (user set) True
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 5000
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SignalLightGlow = False
SoundDetailLevel = 5
SoundVolumePercent = 100
SpeedControl = True
SuperElevationGauge = 1435
SuperElevationMinLen = (user set) 25
SuppressConfirmations = False
SuppressShapeWarnings = True
TunnelResistanceDependent = False
Units = (user set) Route
UseAdvancedAdhesion = True
UseLargeAddressAware = True
UseLocationPassingPaths = (user set) True
UseMSTSEnv = False
UseSuperElevation = (user set) 5
VerticalSync = False
ViewDispatcher = False
ViewingDistance = (user set) 10000
ViewingFOV = (user set) 38
WindowGlass = (user set) True
WindowPosition_Activity = (user set) 0, 50
WindowPosition_CarOperations = (user set) 0, 50
WindowPosition_Compass = (user set) 0, 0
WindowPosition_ComposeMessage = (user set) 0, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (user set) 0, 50
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = (user set) 0, 50
WindowPosition_Switch = (user set) 100, 100
WindowPosition_TrackMonitor = (user set) 0, 100
WindowPosition_TrainList = (user set) 0, 0
WindowPosition_TrainOperations = (user set) 20, 50
WindowSize = (user set) 1920x1080
Wire = True
WorldObjectDensity = 10
YoungestFailedToRestore = (user set) 3875
--------------------------------------------------------------------------------
Mode = explorer
Route = Khandesh Route
Path = SHIRDI - SURAT VIA KALYAN SHIRDI TO IG (D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\PATHS\SHIRDI - SURAT VIA KALYAN SHIRDI TO IG.pat)
Consist = WAP7 long expr (D:\Microsoft Games\Train Simulator\TRAINS\CONSISTS\WAP7 long expr.con)
Time = 07:00:00 (7:00)
Season = Summer (1)
Weather = Clear (0)
--------------------------------------------------------------------------------
Loading TRK TDB

Warning: Track node 194 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 1879

Warning: Track node 232 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 2271

Warning: Track node 744 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 7209

Warning: Track node 745 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 7216

Warning: Track node 4854 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 50262

Warning: Track node 8128 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Khandesh Route.tdb:line 85018

SIGCFG

Warning: Skipped duplicate SignalAspect STOP_AND_PROCEED in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\sigcfg.dat:line 2138

DAT ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Warning: Signal referenced in .w file -6154 14879 as TrItem 22 not present in .tdb file

W

Warning: Signal referenced in .w file -6155 14868 as TrItem 23 not present in .tdb file

WWWW

Warning: Signal referenced in .w file -6155 14872 as TrItem 16 not present in .tdb file

Warning: Signal referenced in .w file -6155 14872 as TrItem 17 not present in .tdb file

Warning: Signal referenced in .w file -6155 14872 as TrItem 18 not present in .tdb file

Warning: Signal referenced in .w file -6155 14872 as TrItem 19 not present in .tdb file

Warning: Signal referenced in .w file -6155 14872 as TrItem 20 not present in .tdb file

Warning: Signal referenced in .w file -6155 14872 as TrItem 21 not present in .tdb file

WWWWWWWWW

Warning: Incomplete crossover : indices 59 and 60

Warning: Incomplete crossover : indices 283 and 284

Warning: Incomplete crossover : indices 7718 and 7717

Warning: Incomplete crossover : indices 314 and 315

Warning: Incomplete crossover : indices 104 and 103

Warning: Incomplete crossover : indices 361 and 362

Warning: Incomplete crossover : indices 1642 and 89

Warning: Incomplete crossover : indices 11 and 2100

Warning: Incomplete crossover : indices 3060 and 2869

Warning: Incomplete crossover : indices 2868 and 2869

Warning: Incomplete crossover : indices 2774 and 2775

Warning: Incomplete crossover : indices 2777 and 2776

Warning: Incomplete crossover : indices 2886 and 2887

Warning: Incomplete crossover : indices 5402 and 5403

Warning: Incomplete crossover : indices 5540 and 5541

Warning: Ignored invalid track node 194 pin [0,0] link to track node 0

Warning: Ignored invalid track node 232 pin [0,0] link to track node 0

Warning: Ignored invalid track node 744 pin [0,0] link to track node 0

Warning: Ignored invalid track node 745 pin [0,0] link to track node 0

Warning: Ignored invalid track node 4854 pin [0,0] link to track node 0

Warning: Ignored invalid track node 8128 pin [0,0] link to track node 0

Information: Signal 2377 ; TC : 12421 ; NextTC : -1 ; TN : 5934

Information: Signal 2378 ; TC : 12421 ; NextTC : -1 ; TN : 5934

Information: Signal 2379 ; TC : 12421 ; NextTC : -1 ; TN : 5934

Information: Signal 2380 ; TC : 12421 ; NextTC : -1 ; TN : 5934

Information: Signal 2381 ; TC : 12421 ; NextTC : -1 ; TN : 5934

Information: Signal 2383 ; TC : 12420 ; NextTC : -1 ; TN : 5934

Information: Signal 2384 ; TC : 12420 ; NextTC : -1 ; TN : 5934

Information: Signal 2385 ; TC : 12420 ; NextTC : -1 ; TN : 5934

Information: Signal 2386 ; TC : 12420 ; NextTC : -1 ; TN : 5934

Information: Signal 2387 ; TC : 12420 ; NextTC : -1 ; TN : 5934

Information: Signal 2442 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2443 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2444 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2445 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2446 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2447 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2448 ; TC : 12454 ; NextTC : -1 ; TN : 6100

Information: Signal 2450 ; TC : 15498 ; NextTC : -1 ; TN : 6103

Information: Signal 2451 ; TC : 15498 ; NextTC : -1 ; TN : 6103

Information: Signal 2452 ; TC : 15498 ; NextTC : -1 ; TN : 6103

Information: Signal 2453 ; TC : 15498 ; NextTC : -1 ; TN : 6103

Information: Signal 2454 ; TC : 15498 ; NextTC : -1 ; TN : 6103

Information: Signal 2456 ; TC : 15497 ; NextTC : -1 ; TN : 6103

Information: Signal 2457 ; TC : 15497 ; NextTC : -1 ; TN : 6103

Information: Signal 2458 ; TC : 15497 ; NextTC : -1 ; TN : 6103

Information: Signal 2459 ; TC : 15497 ; NextTC : -1 ; TN : 6103

Information: Signal 2460 ; TC : 15497 ; NextTC : -1 ; TN : 6103

ENV SIGCFG SIGCFG

Warning: Skipped duplicate SignalAspect STOP_AND_PROCEED in D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\sigcfg.dat:line 2138

TTYPE

Warning: System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Int32.Parse(String s, IFormatProvider provider)
at System.Diagnostics.PerformanceCounterLib.GetStringTable(Boolean isHelp)
at System.Diagnostics.PerformanceCounterLib.get_NameTable()
at System.Diagnostics.PerformanceCounterLib.get_CategoryTable()
at System.Diagnostics.PerformanceCounterLib.GetCategorySample(String category)
at System.Diagnostics.PerformanceCounterLib.GetCategorySample(String machine, String category)
at System.Diagnostics.PerformanceCounterCategory.GetCounterInstances(String categoryName, String machineName)
at System.Diagnostics.PerformanceCounterCategory.GetInstanceNames()
at Orts.Viewer3D.Popups.HUDWindow..ctor(WindowManager owner) in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Popups\HUDWindow.cs:line 94
at Orts.Viewer3D.Viewer.Initialize() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 382
at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 292
at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 288
at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass8.<Load>b__3() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 150
at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 190
at Orts.Viewer3D.Processes.LoaderProcess.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in e:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()


Warning: Unable to access Microsoft .NET Framework performance counters. This may be resolved by following the instructions at http://support.microsoft.com/kb/300956

Information: Allocation for 1,349,999 particles:

215,999,840 B RAM vertex data
32,399,976 B RAM index data (temporary)
215,999,840 B VRAM DynamicVertexBuffer
32,399,976 B VRAM IndexBuffer

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWSSSSWS

Information: Ignored missing overheadwire.ace, using default. You can copy the overheadwire.ace from OR's AddOns folder to D:\Microsoft Games\Train Simulator\ROUTES\khandesh route\Textures

SSSSSS

Information: Skipped unknown shader name Diffuse first seen in shape d:\microsoft games\train simulator\routes\khandesh route\shapes\2waygantry.s

Information: Skipped unknown lighting model index 0 first seen in shape d:\microsoft games\train simulator\routes\khandesh route\shapes\2waygantry.s

SSSSSS TRP(default)WWWWWWWWWWSSSSSSSSSSSSSSSSS

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Warning: 2 missing Stream(s) in D:\Microsoft Games\Train Simulator\trains\trainset\WAP7 NavChetak\sound\WAP7DUR.sms:line 663

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Warning: 1 missing Stream(s) in D:\Microsoft Games\Train Simulator\trains\trainset\ASM - IR Coach\sound\ExpWag.sms:line 222

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Warning: 1 missing Stream(s) in D:\Microsoft Games\Train Simulator\trains\trainset\EXPRESS COACHES\sound\ExpWag.sms:line 222

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Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D

Loader: Time = 00:01:26.3111212 ms
Loader: Expected = 0 bytes
Loader: Actual = 481,624,754 bytes
Loader: Difference = 481,624,754 bytes (Infinity)

Information: Ignored missing animations data in shape d:\microsoft games\train simulator\routes\khandesh route\shapes\ir_speed_mainline.s

Warning: File ../../ACELA/SOUND/x_acela_brake.wav missing from D:\Microsoft Games\Train Simulator\trains\trainset\WAP7 NavChetak\sound

Information: Game.PopState()

Attached File(s)



#23 User is offline   Aimaar 

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Posted 19 November 2017 - 08:28 PM

Any luck folks??

#24 User is offline   LeoCanhoto 

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Posted 21 November 2017 - 06:37 PM

Hi guys
One thing about the dynamic shadows of Open Rails that I had noticed these days, when I put the Viewing Distance at a rate of 3500 up to 5000 meters the shadows get more "soft" almost disappear.

And when I reverse this rate to between 500 and 1500 meters the shadows remain more natural, they get darker and sharper.

#25 User is offline   Jovet 

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Posted 25 November 2017 - 08:36 AM

 LeoCanhoto, on 21 November 2017 - 06:37 PM, said:

One thing about the dynamic shadows of Open Rails that I had noticed these days, when I put the Viewing Distance at a rate of 3500 up to 5000 meters the shadows get more "soft" almost disappear.

That sounds significant, too. I hardly ever run with a viewing distance of anything but the default 2000m.

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