Elvas Tower: Cabview - Position des Hebels in Texture - Elvas Tower

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Cabview - Position des Hebels in Texture Rate Topic: -----

#1 User is offline   Icik 

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Posted 26 October 2015 - 04:22 AM

Hallo,

viele tschechische Cabview werden nicht optimal angezeigt. Es ist mit der Einschreibung der Positionen in *.cvf verursacht.

MSTS kann auch von letztem Bild bis erste in Texture ablesen (von 9 bis 0), aber OpenRails liest immer nur von erster Position ab d.h. von 0 bis 9 in diesem Fall.

Bitte ermoeglichen Sie, dass in OpenRails aufsteigend und auch absteigend die Texturen ablesen koennen.

Lever (
Type ( ENGINE_BRAKE LEVER )
Position ( 487 339 50 130 )
Graphic ( "..//..//Common.cab//cab471//lokbrzda.ACE" )
Style ( SPRUNG )
MouseControl ( 1 )
NumFrames ( 10 5 2 )
NumPositions ( 11 9 8 7 6 5 4 3 2 1 0 0 )
NumValues ( 11 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.00 )
Orientation ( 1 )
DirIncrease ( 0 )
ScaleRange ( 0 1 )
)

#2 User is offline   Rogue 

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Posted 27 October 2015 - 03:05 AM

 Icik, on 26 October 2015 - 04:22 AM, said:

Hallo,

viele tschechische Cabview werden nicht optimal angezeigt. Es ist mit der Einschreibung der Positionen in *.cvf verursacht.

MSTS kann auch von letztem Bild bis erste in Texture ablesen (von 9 bis 0), aber OpenRails liest immer nur von erster Position ab d.h. von 0 bis 9 in diesem Fall.

Bitte ermoeglichen Sie, dass in OpenRails aufsteigend und auch absteigend die Texturen ablesen koennen.

Lever (
Type ( ENGINE_BRAKE LEVER )
Position ( 487 339 50 130 )
Graphic ( "..//..//Common.cab//cab471//lokbrzda.ACE" )
Style ( SPRUNG )
MouseControl ( 1 )
NumFrames ( 10 5 2 )
NumPositions ( 11 9 8 7 6 5 4 3 2 1 0 0 )
NumValues ( 11 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.00 )
Orientation ( 1 )
DirIncrease ( 0 )
ScaleRange ( 0 1 )
)



Hello,

allow me to translate:

'Lots of czech Cabviews are displayed not properly because of certain values in the *.CVF - File.
The MSTS can read the texture entries in both directions...from 0 to 9 and from 9 to 0.
OR can only read them from the first lowest position, in this case from 0 to 9.

Please ensure that the MSTS functionality is also available in OR so that texures can be read in a increasing and decreasing way.'


Boris

#3 User is offline   Csantucci 

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Posted 27 October 2015 - 08:43 AM

That's strange, because in the OR code I read this comment:
                            // Also handles definitions with position in reverse order, e.g.
                            //   NumPositions ( 5 8 7 2 1 0 )


However I tested and things work as icik says. The part of software above is run, but the resulting tables are not used, at least for some controls.

#4 User is offline   Coolhand101 

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Posted 27 October 2015 - 01:20 PM

I have a similar problem. This setup works 100% in MSTS

NumFrames ( 6 3 2 )
NumPositions ( 8 0 1 1 1 2 2 3 4  )
NumValues ( 8 0 0.150 0.300 0.400 0.720 0.770 0.850 1 )



But in OR, the NumPositions are not repeated. So only frames 0 1 2 3 4 are assign to 0 0.150 0.300 0.400 0.720 Numvalues.
0.770 0.850 1 NumValues show an invisble texture in the cabview.


Thanks

#5 User is offline   Csantucci 

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Posted 27 October 2015 - 01:35 PM

 Coolhand101, on 27 October 2015 - 01:20 PM, said:

I have a similar problem. This setup works 100% in MSTS

NumFrames ( 6 3 2 )
NumPositions ( 8 0 1 1 1 2 2 3 4  )
NumValues ( 8 0 0.150 0.300 0.400 0.720 0.770 0.850 1 )



But in OR, the NumPositions are not repeated. So only frames 0 1 2 3 4 are assign to 0 0.150 0.300 0.400 0.720 Numvalues.
0.770 0.850 1 NumValues show an invisble texture in the cabview.


Thanks


Can you please attach the whole block of the control?

#6 User is offline   Coolhand101 

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Posted 27 October 2015 - 04:43 PM

 Csantucci, on 27 October 2015 - 01:35 PM, said:

Can you please attach the whole block of the control?


                 Lever (
			Type ( THROTTLE LEVER )
			Position ( 473 339 170 128 )
			Graphic ( "205-Power-Handle.ace" )
			Style ( SPRUNG )
			MouseControl ( 1 )
			NumFrames ( 6 3 2 )
			NumPositions ( 8 0 1 1 1 2 2 3 4 )
			NumValues ( 8 0 0.150 0.300 0.400 0.720 0.770 0.850 1 )
			Orientation ( 1 )
			DirIncrease ( 0 )
			ScaleRange ( 0 1 )
		)


The 6 frame( in NumFrames ) is just a blank texture on the ace file.

Thanks

#7 User is offline   Csantucci 

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Posted 28 October 2015 - 06:04 AM

The above modified runactivity.exe and runactivityLAA.exe (to be inserted in place of the ones of release x.3287) should solve Icik's problem.
Pls. check carefully, because it is a patch that can involve a good amount of cabviews. I will upload the patch only in case of your positive feedback.


EDIT:
This could solve Coolhand's problem too.

P.S. patch deleted. Updated version can be found further down in this thread.

#8 User is offline   Icik 

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Posted 28 October 2015 - 01:37 PM

 Csantucci, on 28 October 2015 - 06:04 AM, said:

The above modified runactivity.exe and runactivityLAA.exe (to be inserted in place of the ones of release x.3286) should solve Icik's problem.
Pls. check carefully, because it is a patch that can involve a good amount of cabviews. I will upload the patch only in case of your positive feedback.
Runactivities.zip

EDIT:
This could solve Coolhand's problem too.



Ich habe die Dateien herunterladen, aber nichts war geaendert.
Wenn ich den Satz "NumPositions ( 5 4 3 2 1 0 )" verwende, es sollte erst Bild 4 dann 3 dann 2 bis 0 aus Texture angezeigt werden.
Aber OR zeigt das Bild 0 dann 3 und dann nur leere weisse Rechtecke an.
Anbei die Texture zu pruefen.

Lever (
Type ( TRAIN_BRAKE LEVER )
Position ( 529 357 120 120 )
Graphic ( ..//..//common.cab//cab163//bse.ace )
Style ( SPRUNG )
MouseControl ( 1 )
NumFrames ( 9 3 3 )
NumPositions ( 5 4 3 2 1 0 )
NumValues ( 5 0 0.4 0.6 0.8 0.99 )
Orientation ( 1 )
DirIncrease ( 0 )
ScaleRange ( 0 1 )
)

Attached thumbnail(s)

  • Attached Image: BSE Bild.jpg


#9 User is offline   Csantucci 

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Posted 28 October 2015 - 01:59 PM

Hi Icik, can you attach file bse.ace, so I can test?

#10 User is offline   Icik 

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Posted 28 October 2015 - 02:06 PM

 Csantucci, on 28 October 2015 - 01:59 PM, said:

Hi Icik, can you attach file bse.ace, so I can test?


Hi, I can´t. He say "Error You aren't permitted to upload this kind of file"

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