grey screen
#1
Posted 08 March 2014 - 06:58 AM
Just began using OR about 1 month ago and would like to say I am very impressed with it. I have run a multitude of activities without problems and love the graphics. I usually can figure our from the OR log what problems I need to fix and can accomplish most of the corrections. I have run across a problem on the Glenwood Spring - Grand Junction Route which I cannot seem to solve. The activity runs flawlessly for almost 85% of the route. However, just outside of Palisades, I suddenly encounter a completely grey screen. I can hear the sound still running in the background but only see a grey screen. This always occurs in the same location in the activity. I believe it may have to do with entering a tile with a problem but am not sure. Can anyone help me with this problem?
Also thanks to OR team for their work. Train simming is much more enjoyable than ols MSTS.
AJ Stephany
Retired SP Switchman
#2
Posted 10 March 2014 - 11:58 AM
asteph627, on 08 March 2014 - 06:58 AM, said:
Just began using OR about 1 month ago and would like to say I am very impressed with it. I have run a multitude of activities without problems and love the graphics. I usually can figure our from the OR log what problems I need to fix and can accomplish most of the corrections. I have run across a problem on the Glenwood Spring - Grand Junction Route which I cannot seem to solve. The activity runs flawlessly for almost 85% of the route. However, just outside of Palisades, I suddenly encounter a completely grey screen. I can hear the sound still running in the background but only see a grey screen. This always occurs in the same location in the activity. I believe it may have to do with entering a tile with a problem but am not sure. Can anyone help me with this problem?
Also thanks to OR team for their work. Train simming is much more enjoyable than ols MSTS.
AJ Stephany
Retired SP Switchman
Always good to post specifics - eg: Version of ORTS you are running, specific name of activity and copy of the Open Rails log. I have that route and have not had grey screen problems in months. The GSOD is something that has been fixed by many recent improvements. Try running a newer version.
#3
Posted 13 March 2014 - 01:01 AM
R H Steele, on 10 March 2014 - 11:58 AM, said:
Thanks for the help! I am using version 0.9 of Open Rails and the activity name is BN G85. ACT.
The log is attached
Open Rails is starting...
Argument 0 = -start
Argument 1 = C:\MSTS\Microsoft Games\Train Simulator\ROUTES\GS-GJ\ACTIVITIES\BN G85.act
Version = 0.9.0.1648
Build = 0.0.4915.25550 (2013-06-16 14:11:40Z)
Logfile = C:\Users\AJ\Desktop\OpenRailsLog.txt
--------------------------------------------------------------------------------
Alerter = False
AvatarURL = http://openrails.org...pport-logos.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
CarVibratingLevel = 0
DataLogger = False
DistantMountains = False
DistantMountainsLoweringValue = 5
DistantMountainsViewingTiles = 20
DoubleWire = False
DynamicShadows = (registry) True
FullScreen = (registry) True
GraduatedRelease = False
LODViewingExtention = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Users\AJ\Desktop
Menu_Selection = (registry) C:\MSTS\Microsoft Games\Train Simulator, C:\MSTS\Microsoft Games\Train Simulator\ROUTES\GS-GJ, C:\MSTS\Microsoft Games\Train Simulator\ROUTES\GS-GJ\ACTIVITIES\BN G85.act
MSTSBINSound = False
Multiplayer = False
Multiplayer_Host = 127.0.0.1
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = AJ
MultiplayerClient = False
MultiplayerServer = False
Precipitation = (registry) True
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
ScreenshotPath = C:\Users\AJ\Pictures\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SoundDetailLevel = 5
SoundVolumePercent = 100
SuperElevationGauge = 1435
SuperElevationMinLen = 50
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
UseSuperElevation = 0
VerticalSync = False
ViewDispatcher = False
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = False
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 53, 73
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = 50, 50
WindowPosition_Switch = (registry) 0, 59
WindowPosition_TrackMonitor = (registry) 0, 0
WindowPosition_TrainOperations = (registry) 67, 50
WindowSize = 1024x768
Wire = False
WorldObjectDensity = 10
--------------------------------------------------------------------------------
Mode = Activity
Activity = C:\MSTS\Microsoft Games\Train Simulator\ROUTES\GS-GJ\ACTIVITIES\BN G85.act
--------------------------------------------------------------------------------
Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Warning: Reading an item started with a double-quote character and followed by the + operator but then the next item must also be double-quoted. in C:\MSTS\Microsoft Games\Train Simulator\trains\trainset\SLI.BN\BN_B30_7AB_4062AI.eng:line 261
Running AI trains ...
ENV SIGCFG TTYPE
Information: OpenAL 1.1 ALSOFT 1.15.1 using device OpenAL Soft by OpenAL Community
TTTTTTTTTWWSWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS TRP(default)SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSWW
Warning: {TileX:-12347 TileZ:14296 X:-689.109 Y:429.484 Z:483.649} car spawner 428 doesn't have connected road route between {TileX:-12348 TileZ:14296 X:899.875 Y:429.487 Z:-4.43203} and {TileX:-12347 TileZ:14296 X:-230.083 Y:433.387 Z:971.739}
SSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSS$CSError in c:\msts\microsoft games\train simulator\trains\trainset\bn_f45_6618\bn_f45_6618.s
Extra tokens found at end of block distance_levels
CSCS
Warning: 3 missing Stream(s) in C:\MSTS\Microsoft Games\Train Simulator\trains\trainset\DRGW_SD45_5329\sound\EMD645E3_ext.sms:line 320
CSCSCSCCSCSCSCSCCCCCCCCCCCCCCCCSCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCSCSCCCCCSCSCSCSCSCSCSCCSCSCCCCCCCCCCCCCCCCCCC
Information: Ignored missing animations data in shape c:\msts\microsoft games\train simulator\routes\gs-gj\shapes\atsf_mp.s
Information: Ignored missing animations data in shape c:\msts\microsoft games\train simulator\routes\gs-gj\shapes\atsf_speed_sign_w.s
Information: Ignored missing animations data in shape c:\msts\microsoft games\train simulator\routes\gs-gj\shapes\atsf_speed_sign_w_white_post.s
Warning: Skipped texture with error: Unknown color channel type 0 in c:\msts\microsoft games\train simulator\trains\trainset\bn_f45_6618\cabview\blank.ace
SSSSSSSSSSSSSSSSS
#4
Posted 13 March 2014 - 03:50 AM
:sign_sorry:
#5
Posted 13 March 2014 - 09:38 PM
#6
Posted 14 March 2014 - 08:13 AM
#7
Posted 14 March 2014 - 04:03 PM
#8
Posted 14 March 2014 - 10:58 PM
So what is with all the shrubbery, needed a weed wacker and chain saw to get through some of the underbrush on the track. :dance3: Wish I knew more about route editing, would try to remove some of it. There are lots of close traffic passes ---- tight sidings :thumbup3: . Kept me alert. Good Luck
EDIT: :crazy: >>> spoke too soon. The clifton sprite text appear and "PLINK" GSOD. I tried resuming and still encounter the screen at the same point, cannot seem to get past it. Attached is copy of my log, running OR Vx2096. Is it something to do with AI traffic paths? This specific activity? I think I'll make a path start before Palisade, no traffic, use same player consist and run through Palisade and see if I get the screen before Clifton. Loads of fun, grain is not going to get there on time.
Attached File(s)
-
OpenRailsLog.txt (12.91K)
Number of downloads: 353
#9
Posted 14 March 2014 - 11:49 PM
#10
Posted 15 March 2014 - 09:22 AM
Could you please try and make a screenshot which includes the dispatcher hud information just before the program stops?
Could you also please check if an AI train is due start at the time the screen goes blank - and if so, try and see what happens if you remove that particular AI train from the traffic?
Thanks,
Rob Roeterdink