Elvas Tower: F6 Display Intenisty - Elvas Tower

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F6 Display Intenisty Rate Topic: -----

#11 User is offline   mbm_OR 

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Posted 21 January 2017 - 04:23 AM

I support this too.

That why I have made the following patch to it:

- Change the siding labels color from Yellow to LightYellow color. It allows better differentiating siding labels from station labels.
- Add a new numericUpDown control (numericViewingLabelDistance) in 'Menu/Options/Video', named 'Station/Siding viewing distance(m)' to set the range between the 'PLAYER TRAIN' and Station/Siding labels.
- According to the value setting (numericViewingLabelDistance) only the labels within this range are displayed, for 'PLAYER TRAIN'.

With this patch we can set the distance from 'PLAYER TRAIN' and Station/Siding labels from 200 meters to max value which is limited by View Distance value (numericViewingDistance).

The density of labels is reduced drastically with a low setting like 200 m.

Station/Siding labels for 'AI TRAIN', are not displayed.

If numericViewingLabelDistance value and numericViewingDistance value are equal, the original code take up the task. Then all Station/Siding labels are displayed, according to the numericViewingDistance value setting.

All this is an attempt to reduce the labels' density.

This is the source patch.
30/01/2017. Deleted for a new patch update.

#12 User is offline   mbm_OR 

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Posted 30 January 2017 - 02:16 AM

Performing test with the proposed patch when the player train travels through a distant station or siding area, doubts may arise if Siding/Platform names (F6) are enabled or not.
One way to avoid this kind of doubt would be to display “[F6]” text on the HUD (F5) when Siding/Platform names (F6) are enabled.

With the updated patch the “[F6]” text is displayed in the first row of the HUD, at the right of the Open Rails software version, when Siding/Platform names (F6) are enabled.

This is the updated source patch.
07/02/2017. Deleted for a new patch update.

#13 User is online   James Ross 

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Posted 04 February 2017 - 04:37 AM

View Postmbm_OR, on 21 January 2017 - 04:23 AM, said:

- Change the siding labels color from Yellow to LightYellow color. It allows better differentiating siding labels from station labels.
- Add a new numericUpDown control (numericViewingLabelDistance) in 'Menu/Options/Video', named 'Station/Siding viewing distance(m)' to set the range between the 'PLAYER TRAIN' and Station/Siding labels.
- According to the value setting (numericViewingLabelDistance) only the labels within this range are displayed, for 'PLAYER TRAIN'.

This does address the density when viewing distances are high, or a crowded area is some distance away, but it does not do anything for identifying which of multiple labels is closest.

I would be more interested in just setting the maximum label distance to 1000m or such and focusing on the issue of disambiguating labels.

View Postmbm_OR, on 30 January 2017 - 02:16 AM, said:

With the updated patch the “[F6]” text is displayed in the first row of the HUD, at the right of the Open Rails software version, when Siding/Platform names (F6) are enabled.

I am rather against this particular way of showing the status; instead, please use either the messages window (MessagesWindow.AddMessage) or notice window (NoticeWindow.SetNotice). I think the messages window makes more sense, and it should show when the labels are turned on/off as well as when Shift is used to change which types of labels are shown.

#14 User is offline   dforrest 

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Posted 04 February 2017 - 06:26 AM

View PostJames Ross, on 04 February 2017 - 04:37 AM, said:

I would be more interested in just setting the maximum label distance to 1000m or such and focusing on the issue of disambiguating labels.


On that I totally disagree!

#15 User is online   James Ross 

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Posted 04 February 2017 - 07:11 AM

View Postdforrest, on 14 January 2017 - 09:18 AM, said:

I believe that this feature of MSTS should be replicated in OR. It makes navigation very much easier. Can the request be taken more seriously now?


View Postdforrest, on 04 February 2017 - 06:26 AM, said:

On that I totally disagree!

Which is it? Do you want the fading of the labels or not?

#16 User is offline   dforrest 

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Posted 04 February 2017 - 07:20 AM

View PostJames Ross, on 04 February 2017 - 07:11 AM, said:

Which is it? Do you want the fading of the labels or not?


I am asking that intensity of labels change with distance. Bright when you a close, dim when you are a distance away, with varying intensity between the two (this is as MSTS is).

#17 User is online   James Ross 

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Posted 04 February 2017 - 02:19 PM

View Postdforrest, on 04 February 2017 - 07:20 AM, said:

I am asking that intensity of labels change with distance. Bright when you a close, dim when you are a distance away, with varying intensity between the two (this is as MSTS is).

Right, that is exactly what I meant by "the issue of disambiguating labels". Sorry if it was unclear.

#18 User is offline   mbm_OR 

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Posted 07 February 2017 - 03:40 AM

View PostJames Ross, on 04 February 2017 - 04:37 AM, said:

I would be more interested in just setting the maximum label distance to 1000m or such and focusing on the issue of disambiguating labels.
... please use either the messages window (MessagesWindow.AddMessage)...
... and it should show when the labels are turned on/off as well as when Shift is used to change which types of labels are shown.


New update patch with next improvements:
- Numeric UpDown control removed.
- Maximum label distance viewing to 1000m.
- Siding/Platform names (F6) enabled/disable state, and when Shift key is used to change which types of labels are shown, all these events are displayed through a message window.

Now labels, are fading from a 'Solid Yellow' color for near distance, to 'Transparent White' color for far distance.

But still not working with AI train.
Please I need an expert to know what variable, contains the Location and Tile data of the First Car, for any type of train: Player, AI or Static.


Regards,
Mauricio

08/02/2017. Deleted for a new patch update.

#19 User is offline   mbm_OR 

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Posted 08 February 2017 - 10:00 AM

New patch update.
Now it works with all train type.

Attached new Patch + Runactivity.exe.

Regards,
Mauricio

10/02/2017. Deleted for new update.

#20 User is offline   dforrest 

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Posted 09 February 2017 - 04:27 AM

View Postmbm_OR, on 08 February 2017 - 10:00 AM, said:

New patch update.
Now it works with all train type.

Attached new Patch + Runactivity.exe.

Regards,
Mauricio


I would like to have a look at the modifications you have made but am not set-up to use the patch file. Will I be able to do this by installing only your Runactivity.exe file?

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