F6 Display Intenisty
#1
Posted 27 October 2013 - 03:52 PM
Will this be implemented in OR?
-------------
David
#2
Posted 27 October 2013 - 05:19 PM
Cheers Bazza :sorry2:
#3
Posted 29 October 2013 - 05:03 AM
Can anyone else help?
#4
Posted 29 October 2013 - 09:09 AM
#6
Posted 10 December 2014 - 07:08 AM
dforrest, on 27 October 2013 - 03:52 PM, said:
Will this be implemented in OR?
The attached screenshot gives and example of the erroneous information which can be given if this is not done. "Hebron Platform" is the closest to the loco, less than a mile away. "Halfway Platform" is more than a mile on past "Hebron Platform". The route take a bend to the left over the brow of the hill.
--------------
David
#7
Posted 10 December 2014 - 10:59 AM
Also, some thought should be given to the question of how far away is too far to display? In MSTS the answer was always the next tile over is ok. But now with OR being able to show 10,000m the rules of the game are changed. Is next tile only still the right answer? Is 10,000m the right answer. I don't know.
#8
Posted 14 January 2017 - 09:18 AM
I believe that this feature of MSTS should be replicated in OR. It makes navigation very much easier. Can the request be taken more seriously now?
#9
Posted 15 January 2017 - 12:10 AM
#10
Posted 15 January 2017 - 03:11 AM
Jovet, on 15 January 2017 - 12:10 AM, said:
Feature would help enhance night activities... especially in narrow gauge, high density routes where you get a forest of overlapping signs... no pun intended
#11
Posted 21 January 2017 - 04:23 AM
That why I have made the following patch to it:
- Change the siding labels color from Yellow to LightYellow color. It allows better differentiating siding labels from station labels.
- Add a new numericUpDown control (numericViewingLabelDistance) in 'Menu/Options/Video', named 'Station/Siding viewing distance(m)' to set the range between the 'PLAYER TRAIN' and Station/Siding labels.
- According to the value setting (numericViewingLabelDistance) only the labels within this range are displayed, for 'PLAYER TRAIN'.
With this patch we can set the distance from 'PLAYER TRAIN' and Station/Siding labels from 200 meters to max value which is limited by View Distance value (numericViewingDistance).
The density of labels is reduced drastically with a low setting like 200 m.
Station/Siding labels for 'AI TRAIN', are not displayed.
If numericViewingLabelDistance value and numericViewingDistance value are equal, the original code take up the task. Then all Station/Siding labels are displayed, according to the numericViewingDistance value setting.
All this is an attempt to reduce the labels' density.
This is the source patch.
30/01/2017. Deleted for a new patch update.
#12
Posted 30 January 2017 - 02:16 AM
One way to avoid this kind of doubt would be to display “[F6]” text on the HUD (F5) when Siding/Platform names (F6) are enabled.
With the updated patch the “[F6]” text is displayed in the first row of the HUD, at the right of the Open Rails software version, when Siding/Platform names (F6) are enabled.
This is the updated source patch.
07/02/2017. Deleted for a new patch update.
#13
Posted 04 February 2017 - 04:37 AM
mbm_OR, on 21 January 2017 - 04:23 AM, said:
- Add a new numericUpDown control (numericViewingLabelDistance) in 'Menu/Options/Video', named 'Station/Siding viewing distance(m)' to set the range between the 'PLAYER TRAIN' and Station/Siding labels.
- According to the value setting (numericViewingLabelDistance) only the labels within this range are displayed, for 'PLAYER TRAIN'.
This does address the density when viewing distances are high, or a crowded area is some distance away, but it does not do anything for identifying which of multiple labels is closest.
I would be more interested in just setting the maximum label distance to 1000m or such and focusing on the issue of disambiguating labels.
mbm_OR, on 30 January 2017 - 02:16 AM, said:
I am rather against this particular way of showing the status; instead, please use either the messages window (MessagesWindow.AddMessage) or notice window (NoticeWindow.SetNotice). I think the messages window makes more sense, and it should show when the labels are turned on/off as well as when Shift is used to change which types of labels are shown.
#14
Posted 04 February 2017 - 06:26 AM
#15
Posted 04 February 2017 - 07:11 AM
dforrest, on 14 January 2017 - 09:18 AM, said:
dforrest, on 04 February 2017 - 06:26 AM, said:
Which is it? Do you want the fading of the labels or not?