Elvas Tower: ERIE/BEDT 1920's 300HP Boxcab oil-electric switcher - Elvas Tower

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ERIE/BEDT 1920's 300HP Boxcab oil-electric switcher Rate Topic: -----

#1 User is offline   captain_bazza 

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Posted 12 August 2013 - 03:58 AM

http://www.elvastowe...eenshot&id=1667
File Name: ERIE/BEDT 1920's 300HP Boxcab oil-electric switcher
File Submitter: captain_bazza
File Submitted: 13 Aug 2013
File Updated: 13 Aug 2013
File Category: Beta Test Files

ERIE Alco General Electric Ingersoll Rand
Standard Gauge 1st Gen.
Box-cab Oil-Electric Switcher
Circa mid-late 1920's


A model for Open Rails only
by Captain Bazza


***Version B1.0***

The installation readme doc is not included, but is available in the support topic page, see link above..

The model is a WIP, althought it is mostly done. Work remaining to be done is mentioned in the readme.

Your feedback is welcomed.

ENJOY!

Bazza

Additional text added:

***Acknowledgements***


SoundFX: Stuart Williamson, 2002. Minor tweaks by Captain Bazza, 2013.
WhistleFX: Original whistle (ex Backwoods Shay) by Jeff Nice. Update by Dustin Raiken, 2013.
A lot of reference material from the Internet, from various sources.


***Notes 1***

These boxy, hence box-cab, 29 foot, double bogie, 350 HP, oil-electric locomotives were a design child of 1920's technology. They were amongst the first generation of locomotives of the now ubiquitous diesel-electric MPU type.

There were several similar designs of box-cabs during the mid to late 1920's, based on an approximately 29 foot chassis and driven by a 350HP oil engine, as diesel fueled locos were originally referred to, in turn powering an electric generator, which fed current to two traction motors per bogie.

The example I have produced is the type with roof mounted flat radiators. It is a type used by the ERIE RR / BEDT around the docks and for switching cars on and off the railroad's fleet of tugboat towed rail floats and was numbered #19.

***Installation***

1) Install includes common.sound and BZZ-SG-BEDT-BCab1 folders in the Trainset folderfolder. These are in the ZIP which should install them into the trainset folder.

2) Check that both folders are present in the Trainset folder.

3) There is no cabview and no separate sound folder - sounds are aliased to the common.sound folder, as per 1).

4) Make up a consist to suit the era, such as the ERIE wagons from the ET file library. Don't overload the locomotive, it was used for switching empties and full cars, so adjust the tonnage to suit, so you may need to experiment. Remember, the greater the tonnage, the harder it is to stop.

5) This beta release is to gain feedback about the switching ability of the locomotive, with consists as per 4).

***Notes 2***

The model is still a 'work in progress', this includes 3d detailing and some 2d texture artwork.

Open Rails is also a WIP, thus some features of the sim may change with future versions.

This model has weathered texturing, because I believe it reflects the harsh environment the prototype work in. I refrained from adding bird droppings, but rust never sleeps.

The main texture is 2048x2048, 24bit @ 96 pixels per inch. There are 60,129 poly faces. All body rivets are 2d added per an alph'd decal. There are four textures in total.

Due to an oversight, the bell is not currently textured, but this does not affect loading in Open Rails. (To be fixed.) The bell soundFX is not available.

The lightingFX setup is incomplete at this time. (To be fixed.) (Update: mostly fixed.)

Braking: I have further tweaked the brakes to reflect this is a switching loco and good braking
is required for accurate stopping distances - this of course depends on the tonnage being switched!
Brake rigging is still to be added.


Further bogie detail and textures will be added and tweaked for Beta 2.0.

Your feedback will help me with final tuning of the ENG, thank you.

ENJOY!
Bazza
8 August 2013
Updated 9 August 13








Click here to download this file

#2 User is offline   captain_bazza 

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Posted 12 August 2013 - 04:00 AM

Here is the readme doc with installation instructions.

Sorry, please read the text on the download page for the loco.

Please note that one soundFX, the clank of the bogie might run on for a couple of seconds after the loco has stopped moving. I don't have a fix.

Cheers Bazza

#3 User is offline   captain_bazza 

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Posted 12 August 2013 - 04:05 AM

There are some visual detail fixes required to satisfy me......

Cheers Bazza

#4 User is offline   lineman 

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Posted 12 August 2013 - 04:43 AM

Hi Captn', thank you for the boxcab! However when I try to download the readme I'm told I do not have permission to view the file. Thanks for another great model.

#5 User is offline   lineman 

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Posted 12 August 2013 - 05:02 AM

Hey Captn' just loaded her up in shape viewer and the bell is white, not picking up the ace file color swatch, just an fyi.

#6 User is offline   captain_bazza 

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Posted 12 August 2013 - 06:12 AM

That is correct, I forgot to change the texture. Luckily OR doesn't mind.

There's an update Beta 1.5, but again - I forgot the bell! :)

Cheers Bazza

#7 User is offline   lineman 

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Posted 12 August 2013 - 09:53 AM

That error line is in the operations description at the bottom of the file. As for sound I get the exterior sounds fine but not the cab sounds. Both sms files look fine to me. The only error OR gave me was the loco description last line error that was still looking for another data line 'n/n) + at the end of the line: "Beta 1.0 8 August 2013".

Oh I forgot to say I installed a temp cab to make it driveable, and I do get rail sounds inside the cab when moving.

#8 User is offline   lineman 

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Posted 12 August 2013 - 11:42 AM

Have you added a cabview to make it driveable? I was able to use it as an AI loco behind a driveable to first get it into the sim. After adding the temp cabview had no problem after creating its own consist.

#9 User is offline   captain_bazza 

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Posted 12 August 2013 - 08:12 PM

Just out of curiosity, are you using it in MSTS or OR? In OR, the absence of a cabview doesn't stop it being driver controlled. You just use the keyboard commands.

I think the deletion of a cabview line in the ENG will affect MSTS rather than OR. MSTS will then treat it as an AI only vehicle.

Cheers Bazza

#10 User is offline   captain_bazza 

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Posted 12 August 2013 - 08:19 PM

Quote

Trains\Trainset\BZZ-SG-BEDT-BCab1\BZZ-SG=BEDT-BCab1.eng Line:496".


I checked the brackets in that section and they open / close as they should.

The sound folder is additional.....common.sound

Cheers Bazza

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