Log file for Open Rails -------------------------------------------------------------------------------- Version = X2650 Build = 0.0.5433.29714 (2014-11-16 16:30:28Z) Logfile = C:\Users\derek\Desktop\OpenRailsLog.txt Date/time = 17/11/2014 7:57:27 (2014-11-16 20:57:27Z) Executable = RunActivityLAA.exe Argument = -resume Argument = C:\Users\derek\AppData\Roaming\Open Rails\UP KAISER COAL 80 CARS LOADED 2014-11-16 22.01.20.save -------------------------------------------------------------------------------- AdhesionFactor = (user set) 100 AdhesionFactorChange = 10 AdhesionMovingAverageFilterSize = 10 AdhesionProportionalToWeather = False Alerter = False AlerterDisableExternal = True AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = 21 BreakCouplers = (user set) True Cab2DStretch = 0 CarVibratingLevel = 0 CircularSpeedGauge = False ConditionalLoadOfNightTextures = False CurveResistanceSpeedDependent = (user set) True CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = (user set) False DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogTrainSpeed = False DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 DataLogTSInterval = 10 DayAmbientLight = (user set) 27 DistantMountains = True DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = False EnhancedActCompatibility = False ExtendedAIShunting = False FastFullScreenAltTab = False FullScreen = False GraduatedRelease = False HotStart = (user set) False Language = LODAlwaysMaximum = (user set) True LODViewingExtention = (user set) True Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\derek\Desktop Menu_Selection = (user set) D:\msts\train Simulator, D:\msts\train Simulator\ROUTES\SoldierSummit, D:\msts\train Simulator\ROUTES\SoldierSummit\ACTIVITIES\UP KAISER COAL 80 CARS LOADED.act ModelInstancing = (user set) True MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = derek MultiplayerClient = False MultiplayerServer = False NoForcedRedAtStationStops = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = 60 PreferDDSTexture = (user set) True PressureUnit = Automatic Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 ScreenshotPath = C:\Users\derek\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1000 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = False SoundDetailLevel = 5 SoundVolumePercent = (user set) 40 SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = False UseAdvancedAdhesion = True UseLargeAddressAware = True UseLocationPassingPaths = False UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = (user set) True ViewDispatcher = False ViewingDistance = 2000 ViewingFOV = 45 WindowGlass = (user set) True WindowPosition_Activity = (user set) 0, 57 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = (user set) 0, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 68, 24 WindowPosition_NextStation = (user set) 21, 100 WindowPosition_Quit = (user set) 51, 50 WindowPosition_Switch = (user set) 13, 68 WindowPosition_TrackMonitor = (user set) 0, 100 WindowPosition_TrainOperations = (user set) 27, 100 WindowSize = (user set) 1280x960 Wire = True WorldObjectDensity = 10 YoungestFailedToRestore = 0 -------------------------------------------------------------------------------- Warning: Restoring from a save made by version X2649 of Open Rails may be incompatible with current version X2650. Please do not report any problems that may result. Mode = Resume Route = MLT Soldier Summit Activity = UP Kaiser coal 80 cars loaded (D:\msts\train Simulator\ROUTES\SoldierSummit\ACTIVITIES\UP KAISER COAL 80 CARS LOADED.act) -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG Warning: Skipped duplicate SignalType topabsolute in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 344 Warning: 1 missing SignalType(s) in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 946 Warning: Skipped duplicate SignalShape SOLDIER_SIGH1D3.S in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1296 Warning: Skipped duplicate SignalShape SOLDIER_SIGH1D3G.S in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1320 Warning: 2 missing SignalShape(s) in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1490 DAT ACT RDB CARSPAWN SIGSCR Warning: Ignored duplicate SignalType script TOPABSOLUTE in D:\msts\train Simulator\ROUTES\SoldierSummit\sigscr.dat:line 242 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Warning: Ignored invalid track node 496 pin [1,0] link to track node 494; already linked to track node 496 Warning: Ignored invalid track node 1092 pin [1,0] link to track node 499; already linked to track node 1092 Warning: Reading an item started with a double-quote character and followed by the + operator but then the next item must also be double-quoted. in D:\msts\train Simulator\trains\trainset\SD40_UP8058H\sd40_up8058ai.eng:line 659 ENV SIGCFG SIGCFG Warning: Skipped duplicate SignalType topabsolute in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 344 Warning: 1 missing SignalType(s) in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 946 Warning: Skipped duplicate SignalShape SOLDIER_SIGH1D3.S in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1296 Warning: Skipped duplicate SignalShape SOLDIER_SIGH1D3G.S in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1320 Warning: 2 missing SignalShape(s) in D:\msts\train Simulator\ROUTES\SoldierSummit\sigcfg.dat:line 1490 TTYPETTTTTTTTTLLLLLLLLLLLLLWSSSSSSSSSWSSSSSS TRP(default)SSSSSSWWWWWWSWCSCSCSCSCSCCCCCSCCCCCCSCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCSCSSCSCSCSCS Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:00:08.4684843 ms Loader: Expected = 0 bytes Loader: Actual = 59,129,024 bytes Loader: Difference = 59,129,024 bytes (Infinity) Warning: Skipped texture with error: Unknown color channel type 0 in d:\msts\train simulator\trains\trainset\up8607\cabview\blank.ace SSSSTTWSSSSSSSSSSWWSSSSTTWSWWSSLLLLLLWWWSSSSSTTTWWSSWSSTTTWSSSSSSSSSSSSSSSSSSSSSSWSSSSS Information: Skipped unknown shader name Diffuse first seen in shape d:\msts\train simulator\routes\soldiersummit\shapes\soldier_sigh1d3.s Information: Skipped unknown lighting model index 0 first seen in shape d:\msts\train simulator\routes\soldiersummit\shapes\soldier_sigh1d3.s WSS Information: Ignored missing animations data in shape d:\msts\train simulator\routes\soldiersummit\shapes\soldierspeed.s Information: Ignored missing animations data in shape d:\msts\train simulator\routes\soldiersummit\shapes\soldiermilepost.s Error: System.ArgumentOutOfRangeException: When drawing indexed primitives, the number of vertices passed in must be greater than zero. Parameter name: numVertices at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount) at ORTS.Viewer3D.ParticleEmitterPrimitive.Draw(GraphicsDevice graphicsDevice) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\ParticleEmitter.cs:line 434 at ORTS.Viewer3D.ParticleEmitterMaterial.Render(GraphicsDevice graphicsDevice, IEnumerable`1 renderItems, Matrix& XNAViewMatrix, Matrix& XNAProjectionMatrix) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\ParticleEmitter.cs:line 498 at ORTS.Viewer3D.RenderFrame.DrawSequences(GraphicsDevice graphicsDevice, Boolean logging) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\RenderFrame.cs:line 826 at ORTS.Viewer3D.RenderFrame.DrawSimple(GraphicsDevice graphicsDevice, Boolean logging) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\RenderFrame.cs:line 771 at ORTS.Viewer3D.RenderFrame.Draw(GraphicsDevice graphicsDevice) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\RenderFrame.cs:line 674 at ORTS.Processes.RenderProcess.Draw() in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\RenderProcess.cs:line 302 at ORTS.Processes.Game.Draw(GameTime gameTime) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\Game.cs:line 134 at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.Run() at ORTS.Program.Main(String[] args) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Program.cs:line 55 Information: Game.PopState()