Log file for Open Rails -------------------------------------------------------------------------------- Version = X2321 Build = 0.0.5286.36327 (2014-06-22 20:10:54Z) Logfile = C:\Users\derek\Desktop\OpenRailsLog.txt Date/time = 26/06/2014 14:54:02 (2014-06-26 04:54:02Z) Executable = RunActivityLAA.exe Argument = -resume Argument = C:\Users\derek\AppData\Roaming\Open Rails\9_DelicateCargo1 2014-06-26 14.39.51.save -------------------------------------------------------------------------------- AdhesionMovingAverageFilterSize = 10 Alerter = False AlerterDisableExternal = True AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = 21 BreakCouplers = (user set) True Cab2DStretch = 0 CarVibratingLevel = (user set) 1 CircularSpeedGauge = False CurveResistanceSpeedDependent = False CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = True DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogTrainSpeed = False DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 DataLogTSInterval = 10 DayAmbientLight = (user set) 27 DistantMountains = (user set) True DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = False FastFullScreenAltTab = False FullScreen = False GraduatedRelease = False Language = LODAlwaysMaximum = False LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\derek\Desktop Menu_Selection = (user set) D:\msts\train Simulator, D:\msts\train Simulator\ROUTES\BNSF_Scenic, D:\msts\train Simulator\ROUTES\BNSF_Scenic\ACTIVITIES\9_DelicateCargo1.act ModelInstancing = (user set) True MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = derek MultiplayerClient = False MultiplayerServer = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = 60 Precipitation = False PreferDDSTexture = (user set) True PressureUnit = Automatic Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 ScreenshotPath = C:\Users\derek\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1000 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SoundDetailLevel = 5 SoundVolumePercent = (user set) 70 SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = False TrainLights = False UseAdvancedAdhesion = True UseLargeAddressAware = (user set) True UseLocationPassingPaths = (user set) True UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = False ViewDispatcher = False ViewingDistance = 2000 ViewingFOV = 45 WindowGlass = False WindowPosition_Activity = (user set) 88, 57 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 82, 61 WindowPosition_NextStation = 0, 100 WindowPosition_Quit = 50, 50 WindowPosition_Switch = (user set) 12, 50 WindowPosition_TrackMonitor = (user set) 0, 77 WindowPosition_TrainOperations = (user set) 82, 100 WindowSize = (user set) 1280x960 Wire = False WorldObjectDensity = 10 YoungestFailedToRestore = 0 -------------------------------------------------------------------------------- Mode = Resume Activity = D:\msts\train Simulator\ROUTES\BNSF_Scenic\ACTIVITIES\9_DelicateCargo1.act -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Information: Renumbering cab control positions from zero due to value > 0xFFFF in D:\msts\train Simulator\trains\trainset\SLI.BNSF\CABVIEW\BNSF-DASH9.cvf:line 246 ENV SIGCFG SIGCFG TTYPETTTTTTTTLLLLLLLLLLLLLLLLLLLLLLLLWSSSSSSSWSSSSSSSSSSSSSSSSWWSS TRP(default)SSSSSSSWSSSSSSSSSSS Warning: 1 missing Stream(s) in D:\msts\train Simulator\ROUTES\BNSF_Scenic\\sound\\crossing.sms:line 30 SSSSSSSSSSSSSSSWWSSSSSSWWCSSCSCSCCCCCSCCCCS Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:00:06.6100093 ms Loader: Expected = 0 bytes Loader: Actual = 43,250,219 bytes Loader: Difference = 43,250,219 bytes (Infinity) Information: Ignored missing animations data in shape d:\msts\train simulator\routes\bnsf_scenic\shapes\bn_milepost.s Information: Ignored missing animations data in shape d:\msts\train simulator\routes\bnsf_scenic\shapes\speed_top.s Information: Ignored missing animations data in shape d:\msts\train simulator\routes\bnsf_scenic\shapes\speed_bottom.s Information: Initialized OpenAL 1.1 ALSOFT 1.15.1; device 'OpenAL Soft' by 'OpenAL Community' SSTTTWWSSSWS Information: Ignored missing animations data in shape d:\msts\train simulator\routes\bnsf_scenic\shapes\reduce_speed_top.s SSSSSTTTWWSWSSSTTTWWWTTTWWSSWTTTWWSSSSSSSSSSSSSSSSSSSSWSSSSSSSSSSSSSSSSSSSSSSSCSSCSSCSSCSSCSSCSSCSSCSSCCCCCCSCSCSCSSCSCSCSCSCSCSCSCSCSSCSSCSCCSCCSSCCCCCCCCCCCCCCCCCCCCSSCSCCCCCCCCCCCSTTLLLWWWSSSSSSSSSSSSSSSSSSSSSTTTWWWSSTTTWWSSSSSWSSSSTTTWWSSWSSSSTTTWWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSTTWWSSSSSSS$W Information: Ignored missing animations data in shape d:\msts\train simulator\routes\bnsf_scenic\shapes\reduce_speed_bottom.s SSSSS Error: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ORTS.DeadlockInfo.GetEndSection(Train thisTrain) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 11547 at ORTS.DeadlockInfo.CheckDeadlockPathAvailability(TrackCircuitSection startSection, Train thisTrain) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 11075 at ORTS.SignalObject.getBlockState_locationBased(TCSubpathRoute thisRoute, TrainRouted thisTrain) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 9110 at ORTS.SignalObject.getBlockState(TCSubpathRoute thisRoute, TrainRouted thisTrain) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 8850 at ORTS.SignalObject.checkRouteState(Boolean isPropagated, TCSubpathRoute thisRoute, TrainRouted thisTrain) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 8511 at ORTS.SignalObject.requestClearSignal(TCSubpathRoute RoutePart, TrainRouted thisTrain, Int32 clearNextSignals, Boolean requestIsPropagated, SignalObject lastSignal) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 8452 at ORTS.SignalObject.propagateRequest() in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 8721 at ORTS.SignalObject.Update() in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 7900 at ORTS.Signals.Update(Boolean preUpdate) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Signals\Signals.cs:line 527 at ORTS.Simulator.Update(Single elapsedClockSeconds) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Simulator\Simulator.cs:line 433 at ORTS.Viewer3D.Viewer.Update(RenderFrame frame, Single elapsedRealTime) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Viewer3D\Viewer.cs:line 513 at ORTS.Processes.GameStateViewer3D.Update(RenderFrame frame, Double totalRealSeconds) in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Processes\GameStateViewer3D.cs:line 116 at ORTS.Processes.UpdaterProcess.Update() in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Processes\UpdaterProcess.cs:line 124 at ORTS.Processes.UpdaterProcess.DoUpdate() in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Processes\UpdaterProcess.cs:line 102 at ORTS.Processes.UpdaterProcess.UpdaterThread() in c:\Users\James\Documents\Coding\Jenkins\workspace\Open Rails\Source\RunActivity\Processes\UpdaterProcess.cs:line 68 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Information: Game.PopState()