SIMISA@@@@@@@@@@JINX0w0t______ world ( world_fog_day_colour ( ffcdd6fb ) world_fog_night_colour ( ff000000 ) world_sky ( world_sky_nlayers_behind_satellites ( 2 ) world_sky_layers ( 3 world_sky_layer ( world_sky_layer_top ( world_sky_layer_top_nfaces ( 8 ) world_sky_layer_top_radius ( 800 ) world_sky_layer_top_height ( 300 ) ) world_sky_layer_edge ( world_sky_layer_edge_steps ( 1 world_sky_layer_edge_step_height ( 0 ) world_sky_layer_edge_step_radius ( 1500 ) ) ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvscroll ( 0 0.005 ) ) ) world_shader ( TexDiff terrain_texslots ( 1 terrain_texslot ( US1daysky.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_sky_layer ( world_sky_layer_fadein ( 18:00:00 20:00:00 ) world_sky_layer_fadeout ( 06:00:00 08:00:00 ) world_sky_layer_top ( world_sky_layer_top_nfaces ( 8 ) world_sky_layer_top_radius ( 660 ) world_sky_layer_top_height ( 1000 ) ) world_sky_layer_edge ( world_sky_layer_edge_steps ( 1 world_sky_layer_edge_step_height ( 0 ) world_sky_layer_edge_step_radius ( 1400 ) ) ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvtiles ( 2 2 ) ) ) world_shader ( BlendATex terrain_texslots ( 1 terrain_texslot ( starsky.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_sky_layer ( world_sky_layer_top ( world_sky_layer_top_nfaces ( 8 ) world_sky_layer_top_radius ( 800 ) world_sky_layer_top_height ( 800 ) ) world_sky_layer_edge ( world_sky_layer_edge_steps ( 2 world_sky_layer_edge_step_height ( 500 ) world_sky_layer_edge_step_radius ( 1400 ) world_sky_layer_edge_step_height ( 240 ) world_sky_layer_edge_step_radius ( 1650 ) ) ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvtiles ( 2 2 ) world_anim_shader_frame_uvscroll ( 0 0.01 ) ) ) world_shader ( BlendATexDiff terrain_texslots ( 1 terrain_texslot ( US1skylow.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) ) world_sky_horizon ( world_shader ( Diffuse ) ) world_sky_satellites ( 2 world_sky_satellite ( world_sky_satellite_low_scale ( 200 ) world_sky_satellite_high_scale ( 150 ) world_sky_satellite_rise_position ( 95 ) world_sky_satellite_rise_time ( 06:00:00 ) world_sky_satellite_set_time ( 19:00:00 ) world_sky_satellite_dir_rise_colour ( ffffee8b ) world_sky_satellite_dir_high_colour ( ffcdd6fb ) world_sky_satellite_dir_set_colour ( ffffb573 ) world_sky_satellite_amb_rise_colour ( ff202020 ) world_sky_satellite_amb_high_colour ( ff808080 ) world_sky_satellite_amb_set_colour ( ff202020 ) world_sky_satellite_light ( 1 ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( ) ) world_shader ( AddATexDiff terrain_texslots ( 1 terrain_texslot ( sun.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_sky_satellite ( world_sky_satellite_low_scale ( 200 ) world_sky_satellite_high_scale ( 150 ) world_sky_satellite_rise_position ( 0 ) world_sky_satellite_rise_time ( 18:30:00 ) world_sky_satellite_set_time ( 08:00:00 ) world_sky_satellite_dir_rise_colour ( ff151530 ) world_sky_satellite_dir_high_colour ( ff151530 ) world_sky_satellite_dir_set_colour ( ff151530 ) world_sky_satellite_amb_rise_colour ( ff101020 ) world_sky_satellite_amb_high_colour ( ff101020 ) world_sky_satellite_amb_set_colour ( ff101020 ) world_sky_satellite_light ( 0 ) world_sky_satellite_fog ( 96 ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( ) ) world_shader ( BlendATex terrain_texslots ( 1 terrain_texslot ( moon.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) ) ) world_water ( world_water_terrain_patch_map ( 256 Wsib-W.raw ) world_water_wave_height ( 0 ) world_water_wave_speed ( 0 ) world_water_layers ( 3 world_water_layer ( world_water_layer_height ( -1 ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvscroll ( 0 0 ) world_anim_shader_frame_uvtiles ( 8 8 ) ) ) world_shader ( TexDiff terrain_texslots ( 1 terrain_texslot ( waterbot.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_water_layer ( world_water_layer_height ( -0.5 ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvscroll ( 0 -0.008 ) world_anim_shader_frame_uvtiles ( 8 8 ) ) ) world_shader ( BlendATexDiff terrain_texslots ( 1 terrain_texslot ( watermid.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_water_layer ( world_water_layer_height ( 0 ) world_anim_shader ( world_anim_shader_framelen ( 0.6 ) world_anim_shader_frames ( 4 world_anim_shader_frame ( world_anim_shader_frame_uvstamp ( 0 0 4 4 ) ) world_anim_shader_frame ( world_anim_shader_frame_uvstamp ( 0.5 0 4.5 4 ) ) world_anim_shader_frame ( world_anim_shader_frame_uvstamp ( 0.75 0 4.75 4 ) ) world_anim_shader_frame ( world_anim_shader_frame_uvstamp ( 1 0 5 4 ) ) ) world_shader ( BlendATexDiff terrain_texslots ( 1 terrain_texslot ( WaterTop.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) world_water_layer ( world_water_layer_height ( 0 ) world_water_layer_sky_reflection ( 0 ) world_anim_shader ( world_anim_shader_frames ( 1 world_anim_shader_frame ( world_anim_shader_frame_uvscroll ( 0 0.1 ) ) ) world_shader ( BlendATexDiff terrain_texslots ( 1 terrain_texslot ( test.ace 1 0 ) ) terrain_uvcalcs ( 1 terrain_uvcalc ( 1 0 0 0 ) ) ) ) ) ) ) world_wind ( _world_wind_layers ( 2 world_wind_layer ( world_wind_layer_maxheight ( 200 ) world_wind_layer_direction ( 1 0 0 ) world_wind_layer_speed ( 3 ) world_wind_layer_turbulencep ( 0 ) ) world_wind_layer ( world_wind_layer_maxheight ( 100000 ) world_wind_layer_direction ( 0 0 0 ) world_wind_layer_speed ( 0 ) world_wind_layer_turbulencep ( 0 ) ) ) world_wind_layers ( 1 world_wind_layer ( world_wind_layer_maxheight ( 100000 ) world_wind_layer_direction ( 1 0 0 ) world_wind_layer_speed ( 3 ) world_wind_layer_turbulencep ( 0.2 ) ) world_wind_layer ( world_wind_layer_maxheight ( 100000 ) world_wind_layer_direction ( 0 -1 0 ) world_wind_layer_speed ( 0 ) world_wind_layer_turbulencep ( 0.2 ) ) ) ) )