Open Rails is starting... Argument 0 = -resume Argument 1 = C:\Users\Gary\AppData\Roaming\Open Rails\NS 537 Part 2 2013-10-06 20.12.21.save Version = Build = 0.0.5027.31956 (2013-10-06 17:45:12Z) Logfile = C:\Users\Gary\Desktop\OpenRailsLog.txt -------------------------------------------------------------------------------- AdhesionMovingAverageFilterSize = 10 Alerter = (registry) True AvatarURL = (registry) http://www.openrails.org/images/ICONmediumOD.jpg BrakePipeChargingRate = 21 BreakCouplers = (registry) True Cab2DStretch = 0 CarVibratingLevel = (registry) 2 DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = True DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DistantMountains = False DistantMountainsViewingDistance = (registry) 15000 DoubleWire = False DynamicShadows = False FullScreen = (registry) True GraduatedRelease = (registry) True LoadingDelay = 0 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\Gary\Desktop Menu_Selection = (registry) G:\1MSTS, G:\1MSTS\ROUTES\Horseshoe, G:\1MSTS\ROUTES\Horseshoe\ACTIVITIES\NS 537 Part 2.act MSTSBINSound = (registry) True Multiplayer = False Multiplayer_Host = (registry) Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = (registry) MultiplayerClient = False MultiplayerServer = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = (registry) 30 Precipitation = False Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 ScreenshotPath = C:\Users\Gary\Pictures\Open Rails ShaderModel = 0 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 0 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SoundDetailLevel = 5 SoundVolumePercent = 100 SuperElevationGauge = 1435 SuperElevationMinLen = (registry) 1000 SuppressConfirmations = False TrainLights = (registry) True UseAdvancedAdhesion = True UseSuperElevation = (registry) 2 VerticalSync = False ViewDispatcher = False ViewingDistance = (registry) 3000 ViewingFOV = 45 WindowGlass = (registry) True WindowPosition_Activity = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = 50, 50 WindowPosition_NextStation = 0, 100 WindowPosition_Quit = (registry) 50, 42 WindowPosition_Switch = (registry) 0, 42 WindowPosition_TrackMonitor = (registry) 98, 0 WindowPosition_TrainOperations = (registry) 50, 45 WindowSize = 1024x768 Wire = False WorldObjectDensity = 10 -------------------------------------------------------------------------------- Mode = Resume Activity Activity = G:\1MSTS\ROUTES\Horseshoe\ACTIVITIES\NS 537 Part 2.act -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR Warning: sigscr-file line 581 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 866 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 991 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 1465 : Invalid statement syntax : DRAW_STATE++ s Warning: sigscr-file line 258 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 542 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 785 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 1054 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 1485 : Invalid statement syntax : DRAW_STATE++ Warning: sigscr-file line 1936 : Invalid statement syntax : DRAW_STATE++ s Warning: sigscr-file line 2379 : Invalid statement syntax : DRAW_STATE++ Warning: Ignored duplicate SignalType script JJHCTRLSHUNTPRR in G:\1MSTS\ROUTES\Horseshoe\sigscr_prrcrg.dat:line 91 Warning: Ignored duplicate SignalType script JJHCTRLREPEATPRR in G:\1MSTS\ROUTES\Horseshoe\sigscr_prrcrg.dat:line 147 Warning: Ignored duplicate SignalType script JJHCTRLREPEATPRR2 in G:\1MSTS\ROUTES\Horseshoe\sigscr_prrcrg.dat:line 159 Warning: Ignored duplicate SignalType script JJHPRRPLBUDDY in G:\1MSTS\ROUTES\Horseshoe\sigscr_prrcrg.dat:line 260 ssss WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ENV SIGCFG TTYPE Information: Initialized OpenAL 1.1 ALSOFT 1.15.1; device 'OpenAL Soft' by 'OpenAL Community' TTTTTTTTTTTTTTTTTTTTTTTWWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS Information: Skipped unknown shader name Diffuse first seen in shape g:\1msts\routes\horseshoe\shapes\stubldga.s Information: Skipped unknown lighting model index 0 first seen in shape g:\1msts\routes\horseshoe\shapes\stubldga.s SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSWWWSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSS$WWWSSSSSSSSSSSSSSSSSSSSS$WWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWWWWSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSS$WWWWWSSSSSWCSSCS Warning: 2 missing Stream(s) in G:\1MSTS\trains\trainset\NS_SD60I_HH_6718\sound\..\..\SLI_22K_SOUND\CR_SD60I_ext.sms:line 318 CS Warning: 2 missing Stream(s) in G:\1MSTS\trains\trainset\NS_SD60I_HH_6721\sound\..\..\SLI_22K_SOUND\CR_SD60I_ext.sms:line 318 CSCSCCSCSCCSCSCCCSCSCCSCCCCSCCSCCCSCSCCCCCSCCCSCCCCCCCCCCCCSCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCSCCS Warning: 5 missing Stream(s) in G:\1MSTS\trains\trainset\SLI_NS_HERITAGE_GE_LOCOS\sound\..\..\COMMON.SND\MLW_GEVO-12\ES44AC(K5HLL)_cab.sms:line 299 Warning: Skipped extra Stream in G:\1MSTS\trains\trainset\SLI_NS_HERITAGE_GE_LOCOS\sound\..\..\COMMON.SND\MLW_GEVO-12\ES44AC(K5HLL)_cab.sms:line 451 CSS Warning: 2 missing Stream(s) in G:\1MSTS\trains\trainset\NS_SD70ACE_1023\sound\../../SLI.UPACES/sound/T710_EMDAIeng.sms:line 142 CSCSCSCSCCCSCSCCCCCSCCSCCCCCCCCCCCCCCCCSCCCCCCCCCCCCCSCCCCCCCCCCCSCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCSCSS Warning: 4 missing Stream(s) in G:\1MSTS\trains\trainset\NS_SD40-E_6309\sound\EMD645_ext.sms:line 309 CSS Warning: 4 missing Stream(s) in G:\1MSTS\trains\trainset\NS_SD40-E_6322\sound\EMD645_ext.sms:line 309 Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\bnsfmp3.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\pr_speedsign.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c179_gantry1.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c179_gantry2.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_dwarf1l.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_dwarf2.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c19_gantry2_zs.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_dwarf1r.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c1_02.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c179_04.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c179_gantry2_ys.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1prr_c179_gantry1_t.s SSSSSSSSSSSSSSSSSSTTTTWWSSSS$W Warning: Skipped unknown world block Hazard (0x0000016D) first seen in G:\1MSTS\ROUTES\Horseshoe\World\w-011165+014341.w SSSSS$WW Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in G:\1MSTS\trains\trainset\PPLX_Bethgon_Set\sound\rumble1.wav SSSSSSSSSSSSSSSSSSSSSSSSSSSTTTTTWWWWSSSSSWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSTTTTTWWWSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSS$W Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1crg02_ys.s Information: Ignored missing animations data in shape g:\1msts\routes\horseshoe\shapes\jjhsig1crggantry2_n_ys.s S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSSSSSSSSSSSSSSTWWWWWSSTTTTTWWWWWSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\jh_park_lot_126.ace ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.IO.MemoryStream.set_Capacity(Int32 value) at System.IO.MemoryStream.EnsureCapacity(Int32 value) at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at ORTS.Common.BufferedInMemoryStream.ReadChunk(Int32 chunk) at ORTS.Common.BufferedInMemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) at System.IO.BinaryReader.ReadBytes(Int32 count) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSSSTTT Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0814.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0935.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2169.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2164.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2163.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0813.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0936.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0820.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2170.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2171.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_2172.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_0812.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\terrtex\mosaic_1144.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.TerrainMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.TerrainSharedMaterial..ctor(Viewer3D viewer, String terrainTexture) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName) at ORTS.TerrainPatch..ctor(Viewer3D viewer, TileManager tileManager, Tile tile, Int32 x, Int32 z) at ORTS.TerrainTile..ctor(Viewer3D viewer, TileManager tileManager, Tile tile) at ORTS.TerrainDrawer.<>c__DisplayClass8.b__1(Tile tile) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.d__81`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ORTS.TerrainDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() TTWWSSSSSSSSSSSSSSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\cp_pmwarehse.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\cp_pmwarehse.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\7powerplant5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\7arcroof_warehouse.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\youngssign2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\fordexplorer.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\fordexplorer.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\fordexplorer.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\mow95.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\mow95.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\mow95.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vl_mill5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill22a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vl_mill22a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill9.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_b.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\tiretex.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\trailer_wheel_inside.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\front_white_wheel.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\trailer_wheel.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_d.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_f.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\smt_a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\maintainer.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\smtc_a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_e.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lmt_e.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vltrafficlights.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vltrafficlights.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vlcontrolcab.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\sw3trans.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vlmill_6a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vlmill_6a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill_a2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vl_mill_a2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill3.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vl_mill3.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\7logos4.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vl_mill20a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vl_mill20a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vlmill_21b.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vlmill_21b.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vlmill_21a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\vlmill_21a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\vlmill_21a.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\lf_ties.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\steel_shapes.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\residentblock.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\night\residentblock.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSSSSSSS$WSSSSSSSSSSSSSSSSSS$WWS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbkw6.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbgtr1.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\opelastracabrio.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\opelastracabrio.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\opelastracabrio.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\fordscorpio.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbtkr1.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb5.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\l36_70c20_orange_dt.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\l36_70c20_orange_dt.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() SSS Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb2b.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbtlr1.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: System.IO.FileLoadException: g:\1msts\routes\horseshoe\textures\rbpb2.ace ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) at MSTS.ACEFile.Texture2DFromReader(GraphicsDevice graphicsDevice, BinaryReader reader) at MSTS.ACEFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) at MSTS.ACEFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) at ORTS.SharedTextureManager.Get(String path) at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceWarning(String format, Object[] args) at ORTS.ORTraceListener.WriteLine(Object o) at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at ORTS.SharedTextureManager.Get(String path) at ORTS.SceneryMaterial..ctor(Viewer3D viewer, String texturePath, SceneryMaterialOptions options, Single mipMapBias) at ORTS.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32& totalPrimitiveIndex, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.DistanceLevel.<>c__DisplayClasse.<.ctor>b__b(sub_object obj) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape) at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at ORTS.SharedShape.LoadContent() at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath) at ORTS.SharedShapeManager.Get(String path) at ORTS.StaticShape..ctor(Viewer3D viewer, String path, WorldPosition position, ShapeFlags flags) at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags) at ORTS.AnimatedShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition) at ORTS.RoadCarShape..ctor(Viewer3D viewer, String path) at ORTS.RoadCarViewer..ctor(Viewer3D viewer, RoadCar car) at ORTS.RoadCarDrawer.LoadCar(RoadCar car) at ORTS.RoadCarDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.LoaderProcess.Load() at ORTS.LoaderProcess.DoLoad() at ORTS.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() S