Q) How do I turn off that annoying Kuju blurb video clip when MSTS boots up?
A) In the MSTS Global folder is a file called startup.mpg, just rename the extension from .mpg to .000.
Q) I have changed my videocard and now MSTS won't run, what's the problem?
A) In the MSTS root folder there is a file called mprofile.exe, double-click on this and your new card will be profiled.
Q) Will MSTS run under VISTA and WIN7?
A) It has been reported that it does, but you may need to find a thread that explains more about this topic in detail.
Q) How many versions of MSTS are there?
A) The original was version 1.0 (2001) the first official patch made it 1.2 (2002?) and a year or two later new boxed version included the patch, plus some extra MPU and rollingstock, this was called version 1.4. There were no further official patches or versions. The sim was later distributed under a couple of bargain-bin labels, but has recently been dropped due to the distributor going bust. It isn't known at this time if any future distribution will take place under a new label. (See the reference to MSTS Bin patch, for further information....coming.)
Q) Who originally developed MSTS?
A) A UK software company called KUJU developed MSTS for Microsoft, and they financed and distributed the sim, released in Q4 2001. Hence some of the terminology employed in MSTS is of British origin, ie bogies instead of trucks. The development may have started around 1999, which is the first ever reference I found to it, under the original project name, Train Commander.
Q) How many bogies is it possible to have and how many driver wheelsets?
A) Officially, two bogies and up to five driversets are possible per model. Unofficially, there are ways around this limitation. The driver wheelsets are labeled wheels1, through to wheels5.
Q) How many bogies and their wheelsets are permissible?
A) Two bogies, up to six bogie wheelsets. The bogies are labeled, bogie1 and bogie2, the wheelsets are labeled, (for bogie1) wheels11, wheels12, wheels13 and (for bogie2) wheels21, wheels22, wheels23.
Q) How many other animated parts can be used?
A) Complicated answer, which is coming, eventually.
Q) Which parts of a model does the sim automatically animate?
A) Bogies and bogie wheelsets, which must be correctly named. This applies to all MPU and rollingstock.
Q) Why must you use default naming or labels for animated and some automatically animated parts?
A) So the sim's hardcoding will know what to do.
Q) Which named parts are user (builder or author) animated in a model program?
A) ALL other named animated parts except bogie1, bogie2, and bogie wheelsets wheels11 ~ 13 and wheels21 ~ 23.
Q) Is it possible to use other names or labels for animated parts?
A) Yes and No! Yes, a scenery model can use any name or label and still work in the sim.
And No, any MPU and rollingstock must use the MSTS default naming (as noted above). however, only correctly named parts tend to work as they should in the sim, but I recollect some other modeler once claimed you could actually use other names, but this has never worked for MPU or rollingstock, in my experience. There are some exceptions to the scenery object naming rule.....some interactives, such as signals, have their own naming protocol.
Q) What is 'freight animation' and how does it work?
A) Coming.....
Q) What is the MSTS Bin patch and what advantages does it have?
A) Coming.....
Q) What paint programs can I use?
A) Coming.....
Q) What modeling programs can I use?
A) Coming.....
Q) What third party MSTS freeware utilities should I get?
A) Coming.....
Q) What third party MSTS payware utilities do you recommend?
A) Coming.....
Q) What does MPU stand for?
MPU stands for (M)motive (P)ower (U)nit, which is any locomotive or other contraption that moves rollingstock (wagons, cars, etc). MPU can utilise steam, electricity, gas (petrol), diesel-electric*, diesel, or battery, for its energy source. [*A diesel motor drives an electrical generator, which drives electric traction motors attached to the MPU's bogies.] A steam locomotive may use coal, lignite or fuel-oil as its main enery source to produce the steam that actually drives the locomotive through the reciprocating action of the pistons in the steam cylinders.
WIP, to be continued....please reserve this thread for building on the Questions and Answers and NOT a general discussion on the topics. However, any expansion to the answers are welcome providing they are based on sound experience with the sim, thanks.
Cheers Bazza
This post has been edited by captain_bazza: 11 September 2009 - 06:13 PM
Reason for edit:: Update and corrections. Any errors excepted.