Just a few shots
#12
Posted 19 November 2008 - 08:29 AM
Very nice indeed. Out of interest, if you pull the camera back and/or up a bit, what depth of scenery are you managing to get in the routes you are customising. Are you scenicing back to about a scale 1/2 to a mile back from the track with the placement of extra objects etc?
The problem I have is that I like to run about a hundred feet above the engine, off to one side, and for myself I need to make sure there is about a scale mile or so on flat land, or 1/2 mile (say) in hilly territory to make certain it is believeable (in other words, not just tree corridors). It was Blackfoot/Vegreville 2 that really brought that home to me - that showed the real value of "depth" modelling, but thinking about it, that is exactly what Wayne was doing 2 to 3 years ago on the L&PS.
That is one of the reasons why I used to run the desert routes so much (Cajon, TP2 etc.) because it had been relatively easy for the route builders to place scenery a good distance away from the track. On Andre Ming's (V Scale Creations) A&O Sub I have been able to place scenery to the visible limit of the sim and it certainly makes a huge difference when panning around at altitude (maybe I just need to go back to flightsims :clapping: ).
Have you tried any Mosaic work on the track bed? Adds a whole load, and with "depth" as well... Also, using Google Earth to get a look at the actual area and match in hedgerows etc.
Yes, this sim is definitely alive and well :lol: - any doubts about that you only need to look at Tim's PE route and traction models to see that.
Looking forward to some more shots.
Rod
The problem I have is that I like to run about a hundred feet above the engine, off to one side, and for myself I need to make sure there is about a scale mile or so on flat land, or 1/2 mile (say) in hilly territory to make certain it is believeable (in other words, not just tree corridors). It was Blackfoot/Vegreville 2 that really brought that home to me - that showed the real value of "depth" modelling, but thinking about it, that is exactly what Wayne was doing 2 to 3 years ago on the L&PS.
That is one of the reasons why I used to run the desert routes so much (Cajon, TP2 etc.) because it had been relatively easy for the route builders to place scenery a good distance away from the track. On Andre Ming's (V Scale Creations) A&O Sub I have been able to place scenery to the visible limit of the sim and it certainly makes a huge difference when panning around at altitude (maybe I just need to go back to flightsims :clapping: ).
Have you tried any Mosaic work on the track bed? Adds a whole load, and with "depth" as well... Also, using Google Earth to get a look at the actual area and match in hedgerows etc.
Yes, this sim is definitely alive and well :lol: - any doubts about that you only need to look at Tim's PE route and traction models to see that.
Looking forward to some more shots.
Rod
#13
Posted 19 November 2008 - 08:47 AM
august1929, on Nov 19 2008, 10:29 AM, said:
Very nice indeed. Out of interest, if you pull the camera back and/or up a bit, what depth of scenery are you managing to get in the routes you are customising. Are you scenicing back to about a scale 1/2 to a mile back from the track with the placement of extra objects etc?
The problem I have is that I like to run about a hundred feet above the engine, off to one side, and for myself I need to make sure there is about a scale mile or so on flat land, or 1/2 mile (say) in hilly territory to make certain it is believeable (in other words, not just tree corridors). It was Blackfoot/Vegreville 2 that really brought that home to me - that showed the real value of "depth" modelling, but thinking about it, that is exactly what Wayne was doing 2 to 3 years ago on the L&PS.
That is one of the reasons why I used to run the desert routes so much (Cajon, TP2 etc.) because it had been relatively easy for the route builders to place scenery a good distance away from the track. On the A&O Sub I have been able to place scenery to the visible limit of the sim and it certainly makes a huge difference when panning around at altitude (maybe I just need to go back to flightsims :clapping: ).
Have you tried any Mosaic work on the track bed?
The sim is definitely alive and well :lol: - only need to look at Tim's PE and models to see that.
Looking forward to some more shots.
Rod
The problem I have is that I like to run about a hundred feet above the engine, off to one side, and for myself I need to make sure there is about a scale mile or so on flat land, or 1/2 mile (say) in hilly territory to make certain it is believeable (in other words, not just tree corridors). It was Blackfoot/Vegreville 2 that really brought that home to me - that showed the real value of "depth" modelling, but thinking about it, that is exactly what Wayne was doing 2 to 3 years ago on the L&PS.
That is one of the reasons why I used to run the desert routes so much (Cajon, TP2 etc.) because it had been relatively easy for the route builders to place scenery a good distance away from the track. On the A&O Sub I have been able to place scenery to the visible limit of the sim and it certainly makes a huge difference when panning around at altitude (maybe I just need to go back to flightsims :clapping: ).
Have you tried any Mosaic work on the track bed?
The sim is definitely alive and well :lol: - only need to look at Tim's PE and models to see that.
Looking forward to some more shots.
Rod
It depends on the route. Some routes I go all out in every direction and some roues I treat like like a shelf style layout. I was a model railroader before a virtual railroader and sometimes apply techniques accordingly. Sometimes with a shelf style layout I can really super detail and focus on the area of travel or action. My M&M upgrade is an example where you will see both. Shelf style where applicable on long forested runs, panned out scenery in active areas. I would also like to add that I would some day like to be able to run your upgrade of the A&O. I own the original route but would love to be able to enjoy your version.
#14
Posted 19 November 2008 - 09:09 AM
#16 Inactive_SPTrains_*
Posted 20 November 2008 - 06:03 PM
Is that the NS Birmingham Route with the BNSF NS Locomotives.
#17
Posted 20 November 2008 - 06:17 PM
#18
Posted 20 November 2008 - 09:41 PM
Fantastic work, there, Mr. Snootnose, lovely wildflowers and vegetation in general. It goes to show the ol' sim does very well with a bit of TLC.
Rod, same goes with your screens too, as always. :clapping:
Rod, same goes with your screens too, as always. :clapping:
#19
Posted 20 November 2008 - 11:14 PM
timmuir, on Nov 20 2008, 11:41 PM, said:
Fantastic work, there, Mr. Snootnose, lovely wildflowers and vegetation in general. It goes to show the ol' sim does very well with a bit of TLC.
Rod, same goes with your screens too, as always. :clapping:
Rod, same goes with your screens too, as always. :clapping:
A compliment from you Mr. Muir is big and means a lot to me. I am a big fan of your work. You inspire me to do what I do with my routes. I love the way you create different scenes you create with your fine artistry. I always tell my MSTS friends how I am in awe of your work. I love the buildings you create. I model 1990 to present but always try to use your work when ever I can in small or country towns where items like yours can still be seen.
#20
Posted 21 November 2008 - 10:30 AM
That's great to hear, because one of the purposes of this hobby, for me, is to share not only models, but ideas and maybe some inspiration. :clapping: