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#1 User is offline   engmod 

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Posted 23 January 2026 - 11:40 PM

Hi Carlo,

I have not seen this one before.
The 3 boxes are in the order that they appeared.

And after all that, OR opened up.

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#2 User is offline   engmod 

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Posted 24 January 2026 - 02:39 AM

The same crash does happen with unstable.

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#3 User is offline   engmod 

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Posted 24 January 2026 - 02:43 AM

Unticking passing paths stops the crash.

#4 User is offline   Kapitaen13 

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Posted 24 January 2026 - 03:34 AM

Quote

Warning: Multiple passing paths at the same location, without common branch out, or return switch. Check the passing paths for Train name: PLAYER (number: 0), and other train's paths, which have passing paths at the same locations


Probably the same error as here...

KeyNotFoundException


Jan

#5 User is offline   Csantucci 

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Posted 24 January 2026 - 04:28 AM

Yes, it's the same error. The deadlock info is quite complex, and I wouldn't know how to start solving this. The ideal solution would be that the author of this logic intervenes. Maybe it would be simpler for me is if I'd be able to reproduce the problem, but without the need to download paying routes and complex activities.

#6 User is offline   engmod 

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Posted 24 January 2026 - 04:30 AM

If you wish, I can test any changes you make.

The latest crash happens on startup.

#7 User is offline   Csantucci 

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Posted 24 January 2026 - 05:10 AM

Thanks Derek, but in this case I must first find out how the various data collections are generated, and I can do that only by debugging a test case.

#8 User is offline   engmod 

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Posted 24 January 2026 - 05:20 AM

I can send you the route and the rolling stock.

#9 User is offline   Csantucci 

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Posted 24 January 2026 - 07:27 AM

Ok, let's try, but I don't guarantee the result.

#10 User is offline   jsmr 

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Posted 24 January 2026 - 09:04 AM

View Postengmod, on 24 January 2026 - 02:43 AM, said:

Unticking passing paths stops the crash.


Passing paths don't seem to work at all with ORTS it seems. I went from a stable running activity to nothing but errors and CTD's when I added some passing paths. Removing any I had (none of them worked anyway) fixed it. No more errors.

#11 User is offline   engmod 

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Posted 24 January 2026 - 12:57 PM

If you are addng passing paths, then that is not what we are talking about.

Under options-simulation-location linked passing path processing

is what we are talking about.

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