Particle Emitter Overhaul
#31
Posted 04 August 2025 - 06:18 AM
A picture(s) is worth a thousand words, and in this case a thousand parameters. To use all of these parameters with mostly "visual" outcomes, a better system other than the trial and error of seeing what happens when any one of these parameters is modified is needed.
The extra work will come with either allowing the user to edit these values in runactivity.exe, in real time, or an alternate visual tool will be needed to simulate what effect changing each parameter has. With so many parameters, the possibilities are endless. Who is going to explain both visually and textually what each of those parameters does, both alone and in concert with each other? All of this will have to end up in the Open Rails manual, and as I have suggested, an extra tool is needed to represent what it looks like at runtime.
Always remember that most of your users are NOT software developers, yet alone simulation experts. Enabling simple/simpler methods for the lay person is of prime importance. Diesel smoke has very few parameters. Getting it to "look right" is tricky at best.
Other than that, it will be impressive to see what this actually looks like, in real time,
Steve
#32
Posted 04 August 2025 - 04:36 PM
Weter, on 03 August 2025 - 05:22 AM, said:
The existing formats (ACE/DDS) are designed to be fast to load into the GPU, where as general purpose formats (e.g. PNG) are not.
There is also the eternal cost to every features: if we support GIF today, we have to keep supporting GIF forever. This may not seem like much for any individual feature, but we have to be concious of the limited time we have to maintain each feature/option/format. For example, what if we went to upgrade .NET and they had removed one of the many images formats they support? Would we have to find an alternative library, or accept that an unknown quantity of content out there might break?
Weter, on 03 August 2025 - 05:22 AM, said:
Yes, we need to figure out which "tuning" parameters are needed and which are not. Every parameter we can remove from the proposal is a success for me, but I know there is a balance and not everything I listed will end up being removed.
Weter, on 03 August 2025 - 05:50 AM, said:
I would much rather we had good-but-not-perfect smoke and steam effects that can be set up with a small number of easily measurable or guessable parameters, than perfect smoke and steam that only works if you set up 15+ tuning parameters.
Weter, on 03 August 2025 - 05:50 AM, said:
Aerodynamic effects, like collisions, of the particle effects is basically beyond our volunteer team, especially with the very limited data from the models.
The current particle effects should behave in a visually acceptable way with wind already (it cannot be physically correct for the same reason as the above), and we have an ambient temperature in the simulation, although I am not sure we currently use that in smoke effects, but we could.
Traindude, on 03 August 2025 - 06:45 PM, said:
...
Steam effects (cylinder cocks, injectors, safety valves, steam heat FX and the like) would of course be exempt from this.
This seems reasonable to me as a generic effect parameter (e.g. "ORTSColor")
For all effects where we know what is going on, the except list above, we should be striving to get the colour right via our own code.
steamer_ctn, on 03 August 2025 - 11:07 PM, said:
Agreed.
I am planning to write up a guideline based on this thread for our project documentation, so keep an eye out for that thread for anyone wanting to discuss these parameter types in more detail, separate from this specific usage.
copperpen, on 04 August 2025 - 01:13 AM, said:
I am hoping that, if people can experiment with the multitude of parameters in this proposal, we can come up with a small number of "presets" with potentially 1 or 2 numerical "tuning" parameters to provide in the final version.
copperpen, on 04 August 2025 - 01:13 AM, said:
Eldorado.Railroad, on 04 August 2025 - 06:18 AM, said:
I want anything we can calculate - even approximately - to be tried first and foremost before we add a parameter.
We need to treat every parameter as having a long-term cost, most particularly for those without easily discoverable values.
Eldorado.Railroad, on 04 August 2025 - 06:18 AM, said:
There is a proposal to allow reloading content while the program is running; ORMT is endorsing this idea here
#34
Posted 05 August 2025 - 03:46 PM
Steam Locomotive Smokestack:
StackFX
(
0 4.887 5.338
0 1 0
0.25
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.22902m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
CylinderSteamExhaust1FX
(
0 4.887 5.338
0 1 0
0.25
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.22902m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
CylinderSteamExhaust2FX
(
0 4.887 5.338
0 1 0
0.25
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.22902m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Cylinder Cocks:
Comment ( Cylinder Cocks - Left )
Cylinders11FX
(
-1.15 0.63 4.96
-1 0 0
0.01905
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.00114009m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Cylinders12FX
(
-1.15 0.63 5.74
-1 0 0
0.01905
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.00114009m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Comment ( Cylinder Cocks - Right )
Cylinders21FX
(
1.15 0.638 4.96
1 0 0
0.01905
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.00114009m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Cylinders22FX
(
1.15 0.63 5.74
1 0 0
0.01905
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.00114009m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Whistle:
WhistleFX
(
-0.599 4.600 1.273
0 1 0
0.12
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.04524m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Safety Valve:
SafetyValvesFX
(
0.0 4.4 -2.095
0 1 0
0.08
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 1m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.02011m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Diesel Exhaust:
Exhaust1
(
0.1 4.45 0.871
0 1 0
0.3
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.28274m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 10.0 )
ORTSUseChaoticRandomization ( false )
)
Train Steam Heat Boiler Exhaust:
HeatingSteamBoilerFX(
-0.24 4.43 -8.5
0 1 0
0.2
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 75m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 2.5 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.22m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 1.0 )
ORTSUseChaoticRandomization ( false )
)
Steam Heat Hose Leak:
HeatingHoseFX(
0.0 0.29 -11.16
0 1 0
0.01
O ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 1m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 0.25 )
ORTSLifespanVariation ( 0.125 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.001m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 250 )
ORTSRateMultiplier ( 0.05 )
ORTSUseChaoticRandomization ( false )
)
Caboose or Brakevan Stovepipe:
WagonSmokeFX(
1.2 4.25 -8.77
0 1 0
0.06
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 1m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.054m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 125 )
ORTSRateMultiplier ( 0.05 )
ORTSUseChaoticRandomization ( false )
)
Please note that you will need to adjust the coordinate, directionality and radius parameters (the basic MSTS-era emitter parameters) to suit your model. Also, if you change the radius parameter, you may need to tweak the ORTSPipeArea parameter accordingly. I generally use the basic area of a circle formula, Area = Pi*Radius², or a value close to that result.
#35
Posted 07 August 2025 - 11:46 AM
However, I have a few questions:
Are the MSTS settings like
DieselSmokeEffectInitialMagnitude( 0.3 )
DieselSmokeEffectMaxMagnitude( 1.2 )
DieselSmokeEffectInitialSmokeRate( 0.3 )
DieselSmokeEffectMaxSmokeRate( 8 )
completely ignored by OR?
Also, are the parameters inside ORTSDieselEngines still in use, such as:
IdleExhaust, MaxExhaust, ExhaustDynamics, ExhaustDynamicsDown, ExhaustColor, and ExhaustTransientColor?
Many of the diesel trains I'm configuring show almost no visible smoke. Only a few older models display a large smoke cloud at startup or when reaching max power. After that, the smoke fades quickly, and usually only the heat effect remains visible.
That’s why I tried setting a darker, more transparent smoke color using ExhaustColor and ExhaustTransientColor, but it doesn’t seem to work.
I read in the GitHub PR that you plan to implement transparency handling in the future, so my question is:
Is it currently impossible to make the smoke translucent?
Thanks in advance
#36
Posted 07 August 2025 - 12:21 PM
As I understand it, current work were focused on particles behavior only, not generation, so parameters, listed by You are still needed for setting generation's properties.
I guess, DieselSmokeEffectInitialSmokeRate( 0.3 ) is too small, when it'll be multiplied by new coefficients: 0.3 means 0.3 particles emitted per second, or roughly one per 3 seconds. Also for magnitude (lifetime), when 0.3 means, particle would live for 0.3 seconds (every 3 seconds) and disappear.
#37
Posted 07 August 2025 - 01:45 PM
If I have to use the DieselSmokeEffect I didn't know, since I thought it was outdated and was replaced by the ORTSDieselEngines.
If I'm not mistaken, transparency is set at the beginning, right? At least that's how it works for lights.
In this example this configuration is with an assumed transparency of 30%.
IdleExhaust ( 0.75 ) MaxExhaust ( 1.75 ) ExhaustDynamics ( 2.5 ) ExhaustDynamicsDown ( 1 ) ExhaustColor ( 4D191313 ) ExhaustTransientColor ( 4D191313 )
Effects (
DieselSpecialEffects
(
Exhaust1
(
0.0 3.45 0.04
0 1 0
0.2
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.28274m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 10.0 )
ORTSUseChaoticRandomization ( false )
ORTSGraphic ( "..\\common_albertosaurio65\\Humo\\smokemain.png" )
ORTSGraphicAtlasLayout ( 4 4 )
)
)
)I don't see any transparency and I need to reduce the amount of smoke quite a bit.
These are some references:
https://www.youtube....h?v=_3mg15sVNkI
#38
Posted 07 August 2025 - 03:12 PM
Albertosaurio65, on 07 August 2025 - 01:45 PM, said:
If I have to use the DieselSmokeEffect I didn't know, since I thought it was outdated and was replaced by the ORTSDieselEngines.
If I'm not mistaken, transparency is set at the beginning, right? At least that's how it works for lights.
In this example this configuration is with an assumed transparency of 30%.
IdleExhaust ( 0.75 ) MaxExhaust ( 1.75 ) ExhaustDynamics ( 2.5 ) ExhaustDynamicsDown ( 1 ) ExhaustColor ( 4D191313 ) ExhaustTransientColor ( 4D191313 )
Effects (
DieselSpecialEffects
(
Exhaust1
(
0.0 3.45 0.04
0 1 0
0.2
ORTSPositionVariation ( 0m 0m 0m )
ORTSInitialVelocityVariation ( 0.1 0.1 0.1 )
ORTSEmissionSpeedLimit ( 150m/s )
ORTSFinalVelocity ( 0 0.25m/s 0 )
ORTSFinalVelocityVariation ( 0.75m/s 0.75m/s 0.75m/s )
ORTSLifespanMultiplier ( 1.0 )
ORTSLifespanVariation ( 0.5 )
ORTSMomentumMultiplier ( 1.0 )
ORTSMomentumVariation ( 0.1 )
ORTSInititalExpansion ( 1.0 )
ORTSExpansionSpeed ( 4.0 )
ORTSRotationVariation ( 0.25 )
ORTSWindMultiplier ( 1.0 )
ORTSPipeArea ( 0.28274m^2 )
Comment ( ORTSPipeArea = Pi*Radius^2 )
ORTSMaxParticles ( 2500 )
ORTSRateMultiplier ( 10.0 )
ORTSUseChaoticRandomization ( false )
ORTSGraphic ( "..\\common_albertosaurio65\\Humo\\smokemain.png" )
ORTSGraphicAtlasLayout ( 4 4 )
)
)
)I don't see any transparency and I need to reduce the amount of smoke quite a bit.
These are some references:
https://www.youtube....h?v=_3mg15sVNkI
In your case, I would first try setting ORTSRateMultiplier to something like 2.5. The rate multiplier adjusts the amount of particles that are emanating from the opening. I've set some of them to higher values to eliminate visible gaps between particles when moving at higher speeds. You should also alter the ORTSPipeArea to reflect your smaller radius, so π * 0.2² = 0.12566.
#39
Posted 08 August 2025 - 05:08 AM
#40
Posted 08 August 2025 - 01:01 PM
I have thought more...
So new parameters are for smoke behavior after generation, while ORTSDieselEngines - for generation.
If they are not used in favor of legacy four MSTS parameters - some average transition variables are applied.
And I can state it too: first two signs don't affect transparency, so 3D Trains have released 3 variants of dieselsmoke.ace texture: light, medium and heavy.
Suddenly turning white is non prototypic at all: it's either a sign of malfunction, when oil is sucked into cylinders, either stop of ignition of fuel, when motor is almost stuck. In such case, diesel fuel fumes are being exhausted, then motor stalls. Instead, in normal conditions, if throttle is closed, smoke would better become transparent, what we are not seeing currently.
#42
Posted 08 August 2025 - 01:39 PM
What did You want to ask?
I see them on the screenshot, so I'm at a loss, what kind of answer is expected to follow:)
#43
Posted 08 August 2025 - 01:42 PM
#44
Posted 08 August 2025 - 01:57 PM
It's intentional, when activity randomization activates turbo compressors failure, while in typical case, it more looks like an error, or mishandling.
#45
Posted 08 August 2025 - 11:37 PM

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