For about a month now, I've been using my free time to dive back into TSRE and start working on a new route project.
But as I progressed with the modeling, I stumbled upon something both surprising and a bit frustrating.
As a regular user of TSRE’s geo-data features, I mainly rely on:
- HGT files for terrain relief
- Satellite imagery (Google Maps Z17/Z18) and OSM data as overlays to accurately recreate the real-life track layout
On paper, everything seems perfect. But something just didn’t add up…
While working on the platforms of some stations on my route — some of which, in real life, can accommodate up to 15 to 17 Corail coaches — I noticed that in-game, even when precisely following the satellite overlays, my platforms were too short. They could only fit 14, maybe 15 coaches at most.
Why the discrepancy? After several checks, a thought came back to me: I had already noticed during synchronized tests with cab-ride videos (at matching speed) a growing offset between the real footage and the TSRE/OR simulation, particularly:
In a small yard north of Toulouse-Matabiau
And during a simulation in the Lot region, where the mismatch becomes noticeable over time
And that’s when it clicked.
I directly compared — using a ruler — the platform lengths in TSRE and in Google Earth… The result? Differences of 50 to 60 meters! Digging further, I compared the width of a rail in the satellite view to that of a 3D TSRE rail: the rails and trains in TSRE seem oversized relative to the satellite overlays.

Number of downloads: 3 Measurement of the platform length in TSRE,

Number of downloads: 3Measurement of the platform length in Google Earth, making sure to measure exactly the same distance
➡️As you can see from the comparison, there's a 40-meter discrepancy — which is really substantial.
That’s when I realized: after laying down over 350 km of track, I may have been working from a map whose scale doesn’t fully match the 3D world of TSRE. And when a rail appears perfectly aligned on an OSM map, but its 3D rendering is noticeably wider… it becomes clear that everything can be off: lengths, platforms, timings, distances.
So now I’m turning to you:
🟡 Have you also noticed this scale issue between satellite/OSM maps and the TSRE 3D environment?
🟡 Has it affected your route-building work?
🟡 Have you found any methods to fix or work around this problem?
🟡 And more importantly: what real impact could this have on a simulation spanning several hundred kilometers or a 6-hour journey? Is it possible to estimate the time or distance offset?
Lastly, do you think HGT files (used for terrain elevation) might be influencing this scale issue, or be somehow related to it? Have you ever noticed a correlation?
➡️ One puzzling observation: when comparing "game length" and "geo length", the latter seems to better reflect real-world measurements… but strangely, it’s never fully visible or reached in-game or in TSRE.
Thanks for reading! I believe this is a valuable topic for anyone using satellite/OSM data in their TSRE creations. I’m looking forward to your insights — hopefully we can better understand, or even solve, this scaling issue.
See you soon,
bbb