pschlik, on 20 January 2025 - 08:33 AM, said:
What we would not like to do is put the "cart before the horse here". Yes, the minutiae can be exquisitely complex and interesting to simulate. I am a big fan of precise and correct simulations. I know that from a physics(as in the study of) background that what happens in the real world varies widely. That is where engineers come in, with all of our rules of thumb and fudge factors and margins for error.
But Carlo (from what I read) here is looking for an expedited way to implement the animations. If we go "into the weeds" with a ton of expectations and electro-mechanical formulae this aspect is going to become stillborn. I have already cited that certain aspects right now are ersatz, BUT with time those can be refined. I vote to get the animations working FIRST, then with all things OR, progressively move towards "authentic/realistic" simulation. Doing it in that way will assure that the animation code gets implemented as opposed to getting choked off with a multitude of parameters that a only a handful of people here understand, let alone would know what to plug into an .eng file to perform EXACTLY what is seen in the real world.
Things can/will get REALLY messy and complicated when we start calculating thermo-dynamics, copper losses, IR losses, semiconductor losses, etc. We just at this time want get some fans turning.
Thanks,
Steve

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