By using multi tree, compressed horizontally, ace files and applying them using them as "forest objects" in the route editor, thick distant forests are quick and easy. Compressing them allows more different trees on one ace file, so a variety can be placed in one forest object. They work well at a distance, not for close up viewing! The way forest objects work, they just use the ace file and the size displayed is in the forest.dat. These aces are like billboard trees, but forest objects rotate one face towards the camera. They work well from a good distance, very little rotation, but close up, YUK! So these are most useful at least 1/4 mile from the tracks.
compression.jpg (81.57K)
Number of downloads: 7
Here's a single placement, just one forest object tree ace.
thick forest hillside2.jpg (442.25K)
Number of downloads: 8
They can cover very large areas like this one covering 1000 meters square with a population setting of 400.
covered hillside.jpg (202.12K)
Number of downloads: 3
Any ace artwork can be made into a forest object, no .ref .s or .sd files are needed. I've attached the dist_firpine_grp2.ace" to this tutorial for something to try out. When adding this, it goes in the texture folder of the route and a forest.dat entry needs to be made.
In the forest.dat, right below the top line, is a number, for example 40. This has to match the number of forest objects in the list. For the new forest object to appear, you must increase this by 1 to 41.
SIMISA@@@@@@@@@@JINX0F0t______
40
Forest ( "dist_firpine_grp2" "dist_firpine_grp2.ace" 45.0f 23.0f 0.8f 1.4f)
The numbers (45.0f 23.0f 0.8f 1.4f) are in meters, in spite of the f after them. 45.0f is width, 23.0f is height and the other two are the smallest and largest to be displayed.
So you need to add the following line to the forest.dat and increase the number at the top. It doesn't matter where in the list you place it, I usually put new lines at the bottom so they are easy to find.
Forest ( "dist_firpine_grp2" "dist_firpine_grp2.ace" 45.0f 23.0f 0.8f 1.4f)
Don't forget to save in your text editor before going into TSRE to add your new trees!
Note that TSRE displays these as cruciform shapes but OR shows them as a flat image.
At a distance and behind other single forest object trees and cruciform ones near the tracks, the long flat same level "trees" aren't much of a problem, but they can stick out if you don't hide them!
floating edges.jpg (127.25K)
Number of downloads: 3
Attached File(s)
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dist_firpine_grp2.zip (708.85K)
Number of downloads: 17

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