Elvas Tower: TSRE v8.005 Testing Available - Elvas Tower

Jump to content

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

TSRE v8.005 Testing Available Rate Topic: -----

#31 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 15 October 2024 - 07:58 AM

CPP files are where the logic is being applied in TSRE.

I'll take a look. Are these from a set here or elsewhere?

The include files location is being parsed, but there should be more detail on that file's content, so it might not be processing the relative path correctly.

#32 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 8,801
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 15 October 2024 - 09:56 AM

Thanks.
So, TSRE's own service file's format, right?

#33 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 2,116
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 15 October 2024 - 11:55 AM

cpp = C plus plus, programming language, TSRE source code.

#34 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 15 October 2024 - 05:42 PM

I found the GN 25096 boxcar, but it has no includes in it.

If you can point me towards the wag file and other includes, I can try to test.

#35 User is online   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 15,640
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 15 October 2024 - 05:47 PM

View Postengmod, on 15 October 2024 - 11:55 AM, said:

cpp = C plus plus, programming language, TSRE source code.


Brings to mind a very tangential question: I assume something like Chat GPT would have an easy time converting c# to c== (or the other way around). Are there any benefits to do such a conversion on TSRE or OR?

Might either program benefit from asking ChatGPT to do Code refactoring?

Just curious.

#36 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 15 October 2024 - 06:09 PM

Dave, see above for a question on your boxcar issue... I suspect you missed it since we posted almost at the same time.

View PostGenma Saotome, on 15 October 2024 - 05:47 PM, said:

Brings to mind a very tangential question: I assume something like Chat GPT would have an easy time converting c# to c== (or the other way around). Are there any benefits to do such a conversion on TSRE or OR?

Might either program benefit from asking ChatGPT to do Code refactoring?

Just curious.


Probably not much overall value.

All of the parsing routines for the files are already duplicated in ORTS. Maybe some of the logic for calculating TDB vectors and terrain editing could be ported over.

The GUI for TSRE is written in QT Objects, and would have to be refactored into whatever ORTS uses.

Linking up the GUI to display the world, world object selection and world object properties windows would likely have to be done from scratch.

#37 User is offline   CrisGer 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 5,522
  • Joined: 06-October 09
  • Gender:Male
  • Location:Colorado and California
  • Simulator:MSTS OR
  • Country:

Posted 18 October 2024 - 01:44 PM

Is there a chance to adjust the way TSRE uses Textures? as it is..there is NO control over how much of the texture used is actually used, you get a random sample ...so there is no way to really control the use of Textures or parts of them using the paint function on landscape making. this would be a HUGE help for people using TSRE which is overall an amazing improvement over the old editor. IT would be a marvelous change. also the chance to have small objects throw shadows would also be wonderful noting the size of a say wagon or human figure has a shadow. So we have to resort to adding shadows on each model not impossible but adds a lot of work to get realism. Really is nice to have this fixing going on.

I wonder if Goku himself might be willing to take on completing the activity editor issues now that they are known in such detail?

thanks again for this work!!!

Chris

#38 User is offline   mareknowosad 

  • ex-m61
  • Group: Posts: Active Member
  • Posts: 197
  • Joined: 25-July 23
  • Gender:Male
  • Simulator:Open Rails
  • Country:

Posted 13 January 2025 - 12:47 PM

Seasonal Editing in TSRE5

In the TSRE5 folder add in the file settings.txt

seasonalEditing = true
#season = Winter
#season = Spring
season = Autumn

change the season by removing or adding a comment #

Attached File  ceska ves autumn.jpg (701.31K)
Number of downloads: 8
Attached File  ceska ves winter.jpg (574.15K)
Number of downloads: 8
Attached File  hruba voda autumn.jpg (828.1K)
Number of downloads: 5
Attached File  hruba voda winter.jpg (826.83K)
Number of downloads: 4
Attached File  jesienik autumn.jpg (850.58K)
Number of downloads: 5
Attached File  jesienik winter.jpg (789.98K)
Number of downloads: 7

TSRE5 in player mode - without editing - add the line to settings.txt
playerMode = true

Disable by commenting out # and restarting TSRE5

Attached File  Bukowiecka Kolej Dojazdowa Winter player.jpg (959.01K)
Number of downloads: 7

#39 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 8,801
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 13 January 2025 - 02:13 PM

Hello.
Are these available in 7.12 Goku's version, or only since 8.05?

What Player Mode for? Exploring route without risk to break anything?
Can moving upon rails (like train in MSTS) be done in player mode?

#40 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 13 January 2025 - 05:32 PM

This has worked in version 7 and continues to work in version 8.

#41 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 8,801
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 14 January 2025 - 07:23 AM

Thanks, Eric.
I find this feature very useful and plan to incorporate in cfg file.

So, what about player mode's purpose?
Is that, what we have seen in early period TSRE demonstration video (emulator of train rides upon MSTS routes)?

#42 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 28 January 2025 - 08:31 AM

New testing version released.

Details at https://www.trainsim...-testing-v8-005

#43 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,785
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 25 March 2025 - 03:25 PM

I have v8.005u available, which I hope will be the release candidate for the next stable version.

View PostGenma Saotome, on 10 October 2024 - 07:44 PM, said:

Any hope for rebuilding .tdb and .rdb?


The latest change finally includes a TDB rebuild for those who might have a clobbered route and want to give it a try for recovery, and some guardrails/options around the merge functions. It's destructive as far as interactives go, and there might be issues trying to recover DynaTrax if the local TSection isn't available or salvageable.

But, it has taken a few routes where I've deleted the TDB and RDB, and recovered every piece present in the W files including pieces that hadn't been added to the TDB originally. It allowed me to recover portions of a route I thought had been lost forever, and that I had only the W files for.

Same link as provided in the first post of this thread. Please add comments here if you wish, although I don't check here nearly as often as I do at Trainsim.

#44 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 8,801
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 25 March 2025 - 03:41 PM

What to say.
Your ongoing work is a lot appreciated!

#45 User is offline   CrisGer 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin Group
  • Posts: 5,522
  • Joined: 06-October 09
  • Gender:Male
  • Location:Colorado and California
  • Simulator:MSTS OR
  • Country:

Posted 26 March 2025 - 08:53 AM

Great changes contiue thanks a lot for this continued work Eric, truly marvelous stuff.

One feature that i very much appreciate in TSRE is in the editor small objects like figures and vehicles have shadows. I continue to hope that this can be added to Open Rails but I know this is the wrong place to ask for that. Having used the old original editor years ago, I continue to love Goku's and now with your efforts the TSRE in evolution very much it is such a great way to edit and create routes.

thank you so much

Chris

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users