Elvas Tower: Adding "manual" Crossovers - Elvas Tower

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#1 User is online   steamer_ctn 

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Posted 25 May 2024 - 10:32 PM

I have a few instances where "normal" tracks have been overlaid over the top of each other to form a Crossover.

In MSTS RE, it was possible to add another track node item (such as a Hazard), and then manually edit this into a CrossoverTrItemData as described in the tutorial formally on the Steam4me site (Creating a Diamond Crossover complete with Track Node).

Does TSRE support this type of track node, by making it visible, allow it to be selected, dragged, etc?

Does TSRE support the placement of Hazard track objects, by making it visible, allow it to be selected, dragged, etc?

It would be handy to facilitate this, as the crossover node can control the signals, and also be used as a trigger for track joint sounds, etc.

Is there another way to do this?

#2 User is offline   Laci1959 

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Posted 25 May 2024 - 11:08 PM

View Poststeamer_ctn, on 25 May 2024 - 10:32 PM, said:


Does TSRE support this type of track node, by making it visible, allow it to be selected, dragged, etc?
...




Hello.

Unfortunately, it doesn't support anything, but it would be great.
Requests can be made at the link below.

TSRE changes / wish list

Sincerely, Laci 1959

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