I am starting to enjoy these days in pro simulator and hearing what more experienced engineers instructing have to say vs ones I have worked with that warn the do an don't based on what they learned. Some of these have pulled drawbars out basically on cushioned ones with knuckles stabled. The words "Don't yank too much back an forward!" is now learned.
They loaded a heavy manifest with plenty of cushioned slack with all 5 motors on the headend. No matter how smooth I was at stopping the hardest was starting a bunched train gentle in undulating territory. Bellow is a result an learning curve but feeling the sim chair the impacts an grades is virtual fun.
Looking at the results you see the Threshold was not exceeded but some Forces was. Confusion was there but then as they reviewed it they have a threshold for shock forces or shock load and remember sudden negative buff forces changed lightning fast to draft force out towards the middle of the train. So Drawbars an Knuckles have their own sudden shock limit (1 second eye blink) to breaking when snatched too fast and hard. You may have a knuckle or drawbar break at their limit of say 450klbf but if not smooth transitioned from buff to draft forces and a fast runout shock of say 250klbf you can snap it. So the threshold limit I was up against was forces to not exceed 175klbf shock / 250klbf continuous force on level grade and 350klbf continuous on heavy grades exceeding 1.5%.
So roughly you can have couplers, knuckles and hoses have their own separate realistic limits built in a system have its own shock break an continuous break limits. If you wondered why I included hoses is because ORTS use to break hoses like a discipline (It's In Evaluation score) and the fact I been on trains that gone in emergency an walked back to see hoses detached by hard slack but everything else was ok not broke.
Anything else you want me to ask this Class 1 RR professional rail simulator an info to make ORTS some steps closer to more realism?