Elvas Tower: Proposal for Train Forces Popup Display - Elvas Tower

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Proposal for Train Forces Popup Display Rate Topic: ***** 1 Votes

#21 User is offline   Laci1959 

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Posted 20 May 2024 - 10:13 PM

View PostC44-9W, on 20 May 2024 - 10:43 AM, said:

The 1000 kN is meant as a fallback when the Engine or Wagon file has an unrealistic value.

What does the program consider an unrealistic value?
I want to know some numerical value. I have a vehicle development based on Peter's Advanced Coupling development. Should I delete that setting now?
The performance of the air compressors used in Hungary and manufactured at Ganz Mávag Mozdony Vagon és Gépgyár is much lower than the performance of the American types. Maybe half of it. So is this now a questionable parameter? The maximum train length can be 750 meters from the point of view of braking technology. That's enough for that. By the way, this is an EU recommendation.

#22 User is offline   ATW 

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Posted 21 May 2024 - 12:45 AM

I am starting to enjoy these days in pro simulator and hearing what more experienced engineers instructing have to say vs ones I have worked with that warn the do an don't based on what they learned. Some of these have pulled drawbars out basically on cushioned ones with knuckles stabled. The words "Don't yank too much back an forward!" is now learned.

They loaded a heavy manifest with plenty of cushioned slack with all 5 motors on the headend. No matter how smooth I was at stopping the hardest was starting a bunched train gentle in undulating territory. Bellow is a result an learning curve but feeling the sim chair the impacts an grades is virtual fun.
Attached Image: IMG_20240521_023004_568.jpg
Attached Image: IMG_20240521_023138_903~2.jpg

Looking at the results you see the Threshold was not exceeded but some Forces was. Confusion was there but then as they reviewed it they have a threshold for shock forces or shock load and remember sudden negative buff forces changed lightning fast to draft force out towards the middle of the train. So Drawbars an Knuckles have their own sudden shock limit (1 second eye blink) to breaking when snatched too fast and hard. You may have a knuckle or drawbar break at their limit of say 450klbf but if not smooth transitioned from buff to draft forces and a fast runout shock of say 250klbf you can snap it. So the threshold limit I was up against was forces to not exceed 175klbf shock / 250klbf continuous force on level grade and 350klbf continuous on heavy grades exceeding 1.5%.

So roughly you can have couplers, knuckles and hoses have their own separate realistic limits built in a system have its own shock break an continuous break limits. If you wondered why I included hoses is because ORTS use to break hoses like a discipline (It's In Evaluation score) and the fact I been on trains that gone in emergency an walked back to see hoses detached by hard slack but everything else was ok not broke.

Anything else you want me to ask this Class 1 RR professional rail simulator an info to make ORTS some steps closer to more realism?

#23 User is offline   Laci1959 

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Posted 21 May 2024 - 02:36 AM

Advanced Coupling on the go.

Hello.

I made a video about the movement of the cars while driving. The cars move away from each other nicely, and close together when slowing down.
That particular switch member is now being made.
Here, in the era of steam locomotives, screw clamps also did this for cars. The locomotive moved the train one car at a time. I want to transfer this to the old cars.

I am attaching the current settings.

Coupling (
		Spring (
			ORTSTensionStiffness ( 500kN 80e8kN )
			ORTSTensionR0 ( 0cm 3.5cm )
			ORTSTensionSlack ( 0cm 0cm )

			ORTSCompressionStiffness ( 500kN 80e8kN )
			ORTSCompressionR0 ( 0cm 0.1cm )
			ORTSCompressionSlack ( 0cm 0cm )

			ORTSBreak ( 1.8e6N 2273kN )

			CouplingHasRigidConnection ( 0 )
		)
	)


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Posted 23 May 2024 - 09:34 AM

Looks like the advance coupler no longer glitches around or have the rail cars slipping with the locomotives wheelslip?

#25 User is offline   Laci1959 

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Posted 23 May 2024 - 11:36 PM

View PostATW, on 23 May 2024 - 09:34 AM, said:

Looks like the advance coupler no longer glitches around or have the rail cars slipping with the locomotives wheelslip?


Hello.

If this question is about what you see in the video, it is like that in reality. The coupling member has two oval cutouts. They are about 0.08 m long. This means a total displacement of 0.16m between two cars. Cars have that much natural movement. It is due to driving on small radius curves. There are cars whose switch structure is rigidly attached to the chassis. The design makes it easier to adjust the arch. This system was developed sometime in the 1920s in Hungary.

Sincerely, Laci1959

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Posted 24 May 2024 - 06:27 AM

Yea it was question concerning Advance coupling has been fixed or not. When this was introduced years ago it was very impossible and glitchy to pull/push long freight trains.

#27 User is offline   Laci1959 

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Posted 24 May 2024 - 06:39 AM

View PostATW, on 24 May 2024 - 06:27 AM, said:

Yea it was question concerning Advance coupling has been fixed or not. When this was introduced years ago it was very impossible and glitchy to pull/push long freight trains.


I don't know that.
It may be due to insufficient coupling force.
I thought to see when the first train car moved, what the distance between the other train cars looked like. But then I didn't deal with it anymore. The switchgear of the American railroad cars closes very tightly, as is usually the case with such switchgear.
What I still know from Hungarian practice is that the switching device of standard-gauge railway cars is flexibly reinforced. For this, the switching device must also be animated.
Unfortunately, the animation error has not been fixed. The switch device of the suspended railway car disappears. Which is quite an illusion-destroying sight.

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Posted 24 May 2024 - 10:15 AM

View PostLaci1959, on 24 May 2024 - 06:39 AM, said:

Unfortunately, the animation error has not been fixed. The switch device of the suspended railway car disappears. Which is quite an illusion-destroying sight.

Yea that error still exists that I temporary gave up on it and the variety of North American Couplers knuckles split apart. Other error is no stock can have long drawbar slack or distance more then 8cm or else the cars behind it will not have coupler forces showing true but fake cushion resistance.

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