Tweaking MSTS&ORTS models since 2002 or so, I have the same thoughts, as Ex-Rail have expressed yesterday:
Quote
Watching Runactivity loading a Route for 30 seconds just to see the results of a small change drains the energy;
With only 4 seconds of reload time, it's just paint - save image - Alt+Tab - Reload - watch results - repeat.
With only 4 seconds of reload time, it's just paint - save image - Alt+Tab - Reload - watch results - repeat.
I've spent enormous amount of hours (far longer, than 30 seconds per load in my machine), waiting for the game to load, just to check, how recently added changes will look.
So, can "reload model" function be added to runactivity for model tweaking/modifying purposes?
Altermatively, can separate program be derived form runactivity 3D-viewer (as TrackViewer was done) to see "live model" with smoke and lights, responding to player's controls status, maybe sounds too? Actually, no need for scenery or route, or activity functions most often in such cases - so they can be ommitted.
Currently Shape viewer DDS lends a hand with a great help, showing light's and smoke/steam effect's appearance points, allowing to use position tool to define the right coordinates for placing/correction of effect's origins... But it's totally-different program, demanding specific windows libraries, which could be not inherited in later OS releases, and it looks aandoned now - depriving us the hope on future support and compatibility.