New version of ORNYMG Weather Extension Testing 0.2
#16
Posted 14 April 2024 - 12:36 PM
Jan, I encourage you to experiment with context based mousing (time allowing). It may prove to be wildly popular.
#17
Posted 15 April 2024 - 08:01 AM
Genma Saotome, on 14 April 2024 - 12:36 PM, said:
Jan, I encourage you to experiment with context based mousing (time allowing). It may prove to be wildly popular.
I find my self constrained right now, can go this way or that way.
Looked into OR's GUI system and added my self to a menu and created a callback function for it and tested it.
It seams to be a GUI with only one element a label that becomes a button when combined with a rectangular click action thingy,
the thought of using that to do the weather editor is absolutely uninspiring.
So looking into alternatives I found a monoGame Gui called Myra https://github.com/rds1983/Myra
https://raw.githubusercontent.com/rds1983/Myra/master/images/AllWidgetsSample.png
Looks and do what you expect, I compile the demo apps and ran them on my win10/win7
but the compiled bin folder says .Net 6.0 and since OR in running on .Net 4.7 I'm out of luck I think, true/false ?
Edit: And the ImGui Monogame wrapper also require 6.0 iirc. https://github.com/M...nogame.ImGuiNet
I ran a .Net upgrade extension as a test and now have 14 errors, but the question is for people that know this environment,
how hard is to upgrade RunActivity and it's dependencies(with a disabled Map/dispatcher window) to -Net 6.0 and start using this Myra Gui, and what would the consequences be.
The Menu.exe and the support apps don't need to be upgraded or part of the build solution in that scenario.
Looked into perpetualKid's version https://github.com/p...eTrainSimulator
but that is leaving Win7 in the dust with .Net 8.0 so that's no good either.
---
Before all that I did an awesome rain weather that looks a bit like a impressionist painting.
I've changed the distribution of the two particle system by cutting every odd particle distance from center in half
combined with the two system of 700x700(60.000 particles) 400x400(150.000) I now get three boxes with deceasing density from center.
had plenty of rain in my face when driving 60 mph, a bit difference on compass directions but nothing serious.
Changed the Raindrop.png texture to include black to be visible on white sky background.
#18
Posted 15 April 2024 - 09:40 AM
#19
Posted 15 April 2024 - 02:34 PM
Weter, on 15 April 2024 - 09:57 AM, said:
It looks like, the Gui is going to be a selector of parameters and displaying of values and a save button, while some keys, do the up/down key repeat stuff.
Ctrl + Ins/Del | Home/End | PgUp/PgDn is perfect for RGB and Overcast1,2,3, Rain/Snow vectors and the view Distance for Sunrise, Noon and Sunset and would require constant selection if only two keys where used for up/down, so I'm keeping those now that I think about it, and the Red green blue selector I've made is actually unnecessary.
Got the first group up and running with click, color hightlight and callbacks function, so hopefully copy paste and adaptation for the remaining.
The response feels instant from the highlighting, so the fact that there is no mouse over highlighting is ok.
#20
Posted 16 April 2024 - 06:35 AM
Genma Saotome, on 14 April 2024 - 12:36 PM, said:
Jan, I encourage you to experiment with context based mousing (time allowing). It may prove to be wildly popular.
I absolutely agree with you ! The environmental options should be user adjustable and any default settings should definitely be at the minimum settings available , with the option to turn off / on . The present defaults as used with " wind " are far from realistic . I thought that realism of the Sim operation was the goal .
Just my opinion !
Rod .
#21
Posted 16 April 2024 - 07:18 AM
in the version I downloaded, the current one, CTRL+F12 doesn't work and therefore I can't access the edit tab
then I noticed 2 things:
in Cabview the arrangement mode seen via arrows no longer exists and in external view 8 navigation with the mouse is quite corrupted, if I click a mouse button the view rotates freely, when I click it again it remains blocked with the possibility of navigating only without rotation.
I wonder if this is normal or because it is a testing version
#22
Posted 16 April 2024 - 03:57 PM
FS.E652 091, on 16 April 2024 - 07:18 AM, said:
in the version I downloaded, the current one, CTRL+F12 doesn't work and therefore I can't access the edit tab
then I noticed 2 things:
in Cabview the arrangement mode seen via arrows no longer exists and in external view 8 navigation with the mouse is quite corrupted, if I click a mouse button the view rotates freely, when I click it again it remains blocked with the possibility of navigating only without rotation.
I wonder if this is normal or because it is a testing version
Everything sounds abnormal, and strange, maybe clear your windows reg base for Open Rails stuff and the AppData cache folders.
Do you have any Menu.exe custom key configurations ?
Try running RunActivity.exe with only the command line with are in Open Rails log file on the desktop.
All I can say is no problems here on two computers with Win7 & 10.
I've just downloaded this again https://www.elvastow...ion-testing-02/
dragged the folder to the desktop and ran menu.exe Ctrl+F12 and FPmode works perfect.
#23
Posted 16 April 2024 - 04:13 PM
#24
Posted 16 April 2024 - 04:32 PM
so I decoded why, and that is Open Rails winter is on the Winter Solstices December 21, so the the absolutely lowest position possible, and just 30 days later it's much better.
I think I just edit the route to a better SunriseTime for the scandinavian routes so my winter is January 21.
The reason I'm interested is I had been using the Suns Y vector to do the mixing of the components, and it worked pretty good until I selected a Route High North and Winter where Y is only 20% at Noon of Italy summer,
So now I'm looking into using the Env files Sun risetime and Settime and have them printed out in the log file and need to use those to determined the blend.
The gui element Label did not have a overloaded constructor that received a Color, so I made one to use with elements without handles like the Next Station is using and my Red/Green/Blue tags.
And the Weather Editor 'gui' is now structure complete and running fully for the top 3 variables.
All Weather related debug keys is cleared again except Open Rails default weather debug keys the Menu.exe crash without them, and the 6 over the arrows and Save weather.
The Weather Editor Window opens with key F3 witch was not in use, and has a cool scancode '0x3D'.
#26
Posted 17 April 2024 - 04:37 PM
FS.E652 091, on 16 April 2024 - 07:18 AM, said:
in the version I downloaded, the current one, CTRL+F12 doesn't work and therefore I can't access the edit tab
then I noticed 2 things:
in Cabview the arrangement mode seen via arrows no longer exists and in external view 8 navigation with the mouse is quite corrupted, if I click a mouse button the view rotates freely, when I click it again it remains blocked with the possibility of navigating only without rotation.
I wonder if this is normal or because it is a testing version
I like to see that I am not alone... Because I experience the same "problems" as you and some more like UpPag and DownPag cursor keys and changed cursors and uncontrollable mouse in 3D cab view. Also that the lights on the locomotives are all yellow. Does all this also happen to you? Thank you.
#27
Posted 18 April 2024 - 02:41 AM
VAPOR3D, on 17 April 2024 - 04:37 PM, said:
Yes, i still have the same issues even externally with the Lights that are Yellow
#28
Posted 18 April 2024 - 01:08 PM
FS.E652 091, on 18 April 2024 - 02:41 AM, said:
I do see there is a difference, don't know where it's coming from or even how the compiled original ORNYMG version look, seams far removed from where I'm coding, I'm but I'll keep it in mind.
#29
Posted 18 April 2024 - 01:29 PM
#30
Posted 18 April 2024 - 01:38 PM
Need A new Look!
3 improved 32bit transparent windows.png's to replace the original 8bit window texture.
3xWindows.zip (9.7K)
Number of downloads: 310
The green one is actually not bad, think I'll keep that.
I've created it in vector graphics(Paint shop Pro 7), so I can create any colors/type I like in 20 sec.

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