Elvas Tower: New version of ORNYMG Weather Extension Testing 0.2 - Elvas Tower

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New version of ORNYMG Weather Extension Testing 0.2 Rate Topic: -----

#121 User is offline   ExRail 

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Posted 02 January 2026 - 03:08 PM

View Postjbaal93, on 01 January 2026 - 04:55 AM, said:

Hi Csantucci,

can we hope this problem will be resolved anytime? I can not believe how it is not conspicuous for somebody. I have tried all possible solution what I can, but as I see, it can not be solved on user side simple with playing on the Settings menu or copying of files in the Content folder.

https://www.elvastow...ar-mg-versions/


Have you tried the WE version, in that skydomes are just 256x256 background colors for sunrise/noon/sunset and it's the 3 clouds layers is where you use 4K or better texture ?

#122 User is offline   gdineshnathan 

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Posted 02 January 2026 - 10:51 PM

Hi Csantucci,
I see that in the new OR_MG_NewYear_WE branch, bell sounds ringing during station departures doesn't work. I see that the Event.AITrainLeavingStation missing in the source code and the related logic is missing. Could this be a merge problem? Also, I observe that enums related to WindowState are missing. I just wanted to bring it your attention.

#123 User is offline   Csantucci 

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Posted 03 January 2026 - 12:59 AM

I believe you aren't using the right code. I see here both Event.AITrainLeavingStation and the WindowState enums in OR_NewYear_MG_WE. Are you using the correct git commit, that is dacdbb5 ?

#124 User is offline   gdineshnathan 

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Posted 03 January 2026 - 04:10 AM

View PostCsantucci, on 03 January 2026 - 12:59 AM, said:

I believe you aren't using the right code. I see here both Event.AITrainLeavingStation and the WindowState enums in OR_NewYear_MG_WE. Are you using the correct git commit, that is dacdbb5 ?

You are right. Somehow my git HEAD wasn't pointing to the correct commit. Its all good now. Thanks for good work Carlo and also to exrails for this beautiful addon feature. Much appreciated.

#125 User is offline   jbaal93 

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Posted 03 January 2026 - 08:03 AM

View PostExRail, on 02 January 2026 - 03:08 PM, said:

Have you tried the WE version, in that skydomes are just 256x256 background colors for sunrise/noon/sunset and it's the 3 clouds layers is where you use 4K or better texture ?


Hi ExRail,

yes, I tried now, it is very nice to have so many settings regarding the weather. But my problem is, in this version I have this more and more gray skydome after starting the game (more gray than in new OR versions without WE). I use the same texture as below in OR 1.5, instead of this Skydome I have this gray above and I can not even change it in the WE F3 menu. To be honest at first I would be happy only to have back the old sky and to be able to change the weather manually with the traditional OR debug keys (Shift or Ctrl + xy.. buttons).

But yes, this development would be useful also, thanks for the effort, because sometimes I am not satisfied with sunrise colors and size of the sun also. Another old problem is besides the night cabin texture comes very late, when it's almost completely dark. Until "official" dark I have the daylight texture darkened and with "L" cablight button I can only switch the full light daylight texture again. But I can not switch the instrument lighting (Cablight folder) and the texture from the "Night" folder comes very late, when it's already dark. (For example see the last three pictures with time of day, how long I should drive in dark without instrument lights.)

Attached thumbnail(s)

  • Attached Image: Open Rails NewYear MG 2026-01-03 04-43-25.jpg
  • Attached Image: Open Rails 2025-02-26 07-12-58.jpg
  • Attached Image: Open Rails 2026-01-03 04-59-33.jpg
  • Attached Image: Open Rails 2026-01-03 04-59-41.jpg
  • Attached Image: Open Rails 2026-01-03 04-59-46.jpg


#126 User is offline   ExRail 

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Posted 04 January 2026 - 04:29 AM

View Postjbaal93, on 03 January 2026 - 08:03 AM, said:

But my problem is, in this version


What version the 170WE or ?

View Postjbaal93, on 03 January 2026 - 08:03 AM, said:

I have this more and more gray skydome after starting the game (more gray than in new OR versions without WE).


More and more as in every time you start OR it gets worse ?

View Postjbaal93, on 03 January 2026 - 08:03 AM, said:

I use the same texture as below in OR 1.5, instead of this Skydome I have this gray above and I can not even change it in the WE F3 menu.


Lets start with a unmodified version and nothing else, i can't tell what screenshot is of what version, and starting to talk about nighttime cabs just confusing it more.

Weather Editor: Overcast - Clouds opacity
layer 1 both control cloud layer 1 opacity and the graying of the sky just like in OR 1.5 with debug keys shift +/-
So set L1 to 0 or negative if you want to boost it up, if the color of the sky flips turn down the skyfog colors that has rolled over from the boost.

#127 User is offline   jbaal93 

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Posted 05 January 2026 - 02:44 AM

View PostExRail, on 04 January 2026 - 04:29 AM, said:

What version the 170WE or ?



More and more as in every time you start OR it gets worse ?



Lets start with a unmodified version and nothing else, i can't tell what screenshot is of what version, and starting to talk about nighttime cabs just confusing it more.

Weather Editor: Overcast - Clouds opacity
layer 1 both control cloud layer 1 opacity and the graying of the sky just like in OR 1.5 with debug keys shift +/-
So set L1 to 0 or negative if you want to boost it up, if the color of the sky flips turn down the skyfog colors that has rolled over from the boost.


Sorry for ambiguous wording, for the Cablight problem I will create a new topic but that is also a valid problem, undepending from this.

So, for all pictures I used the minimum fog and overcast level with OR debug Ctrl/Shift +/- buttons (I have hungarian keyboard, for us they are Ctrl/Shift + ü/ó buttons :D ), so we have really the same circumstances. All pictures were made at 12 p.m.:

Open Rails 1.5 with original Skydome1.png:
Attached Image: Open Rails 2026-01-04 11-44-20.jpg

Open Rails New Year MG Rev. 170 with original Skydome1.png (and it is the same with OR 1.6):
Attached Image: Open Rails NewYear MG 2026-01-04 11-46-11.jpg

Open Rails New Year MG Weather Extension Rev. 170 with original Skydome1.png
(Sorry, of curse it is not more and more gray after every new start of the game, it is only more gray than New Year MG without WE):
Attached Image: Open Rails NewYear MG 2026-01-04 11-48-34.jpg

Generally I want to use this kind of beautiful 10K10 Skydome.

See how does it look like in different versions:

Open Rails 1.5:
Attached Image: Open Rails 2026-01-04 11-53-23.jpg

Open Rails New Year MG Rev. 170 (and it is the same with OR 1.6):
Attached Image: Open Rails NewYear MG 2026-01-04 11-55-32.jpg

Open Rails New Year MG Weather Extension Rev. 170
(It has no effect that I changed the skydome texture, I always have the same gray-blue filter):
Attached Image: Open Rails NewYear MG 2026-01-04 11-57-06.jpg

I tried to change something in F3 menu, to be honest I see sometimes small changes in the sky color but I have no chance to removed this big filter from the sky and to have back the nice skydome with clouds:
Attached Image: Open Rails NewYear MG 2026-01-04 11-58-05.jpg

#128 User is offline   Niknak 

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Posted 05 January 2026 - 03:43 AM

quote "Generally I want to use this kind of beautiful 10K10 Skydome."

Yes thanks for reminding me of that link. I've been aware of a lack of clouds for some time now. Currently using ORNYMG v170 and 1.6 stable and thanks to that link I now have the clouds back! :sign_thanks:

#129 User is offline   ExRail 

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Posted 06 January 2026 - 11:28 AM

View Postjbaal93, on 05 January 2026 - 02:44 AM, said:



Sorry I'm still confused, you keep comparing WE's clear weather to a static skydome with clouds(static)

If you want clouds why not select weather type Few, Cloudy or Partly clouded.
I've not seen an image from you with WE clouds working, did you even get these clouds ?

http://exrail.dk/Pictures/PartlyCloudy.jpg


Traditional skydomes don't work in WE, the skydomes in WE are located in \Content\Weather
but as said they are just 256x256 colored backgrounds, so sunrise, noon and sunset looks different,
a bit like Flight Simulator 2004(where they are 32x32) and will stall the Open Rails if the sized is increased to 10K I've tested that.

In my view static skydomes belongs to MSTS Environment - the option in menu - Experimental.
Since they are the same for all weather types and at sunrise - noon and sunset.

While static skydomes look great on screenshots, there are no movement/no wind, and in the Open Rail world where the only thing that moves is cars/trucks and maybe an animation,
i find that having moving clouds while holding still for 5 minutes while the brake pressure builds up, increase the sensation that your not looking at a still picture but a video.

#130 User is offline   jbaal93 

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Posted 07 January 2026 - 05:03 AM

View PostExRail, on 06 January 2026 - 11:28 AM, said:

Sorry I'm still confused, you keep comparing WE's clear weather to a static skydome with clouds(static)

If you want clouds why not select weather type Few, Cloudy or Partly clouded.
I've not seen an image from you with WE clouds working, did you even get these clouds ?

http://exrail.dk/Pictures/PartlyCloudy.jpg


Traditional skydomes don't work in WE, the skydomes in WE are located in \Content\Weather
but as said they are just 256x256 colored backgrounds, so sunrise, noon and sunset looks different,
a bit like Flight Simulator 2004(where they are 32x32) and will stall the Open Rails if the sized is increased to 10K I've tested that.

In my view static skydomes belongs to MSTS Environment - the option in menu - Experimental.
Since they are the same for all weather types and at sunrise - noon and sunset.

While static skydomes look great on screenshots, there are no movement/no wind, and in the Open Rail world where the only thing that moves is cars/trucks and maybe an animation,
i find that having moving clouds while holding still for 5 minutes while the brake pressure builds up, increase the sensation that your not looking at a still picture but a video.


Sorry, still I know the working of WE version, basically we have more possibility before starting the game as in normal OR and we can change with Alt + P during the game also. It uses the files from Content/Weather and takes nothing about Skydome1, Clouds01...etc. from the simple Content folder.
Really the Partly Cloudy weather corresponds best to the picture what I inserted above.

It is really nice work, thanks for that. But besides it would be great to use the original version with different Skydome1.png-s or Starmap_N/S.png-s. Sometimes they are better with their higher resolution. I have a suggestion but I think we should not continue this topic here, I write the next comment here:
https://www.elvastow...n-the-sky-dome/

#131 User is offline   jbaal93 

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Posted 07 January 2026 - 05:13 AM

View Postjbaal93, on 07 January 2026 - 05:03 AM, said:

Sorry, still I know the working of WE version, basically we have more possibility before starting the game as in normal OR and we can change with Alt + P during the game also. It uses the files from Content/Weather and takes nothing about Skydome1, Clouds01...etc. from the simple Content folder.
Really the Partly Cloudy weather corresponds best to the picture what I inserted above.

It is really nice work, thanks for that. But besides it would be great to use the original version with different Skydome1.png-s or Starmap_N/S.png-s. Sometimes they are better with their higher resolution. I have a suggestion but I think we should not continue this topic here, I write the next comment here:
https://www.elvastow...n-the-sky-dome/


This is what I could reach with WE, all things understood. But I would continue the original problem in the other topic.

Attached thumbnail(s)

  • Attached Image: Open Rails NewYear MG 2026-01-07 02-10-32.jpg


#132 User is offline   ExRail 

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Posted 07 January 2026 - 11:01 AM

If there had been a huge numbers of 8K skydomes available for download or if it was easy to make them your self, then I would have giving them more focus.

As far as I know it's only programs like TerraGen where you can export them in this format.
They are also impossible to work with in paint programs. So separating the clouds from the background enables a user to have 8K clouds in a easy square format and a simple colors skydome for sunrise-noon-sunset

But it would be fairly easy (for at C#/Monogame pro or maybe an Claude Code AI) to make to WE version work with 10K skydome using RenderTarget2D, instead of arrays, so the GPU is doing to calculation instead of the CPU.
I just don't know Monogame enough to do it, and since I don't have any 10K skydomes beside the one you linked, I'm not ready to spend a week finding out how to do it.

If anyone is interested in getting 10K skydomes to work in WE, it's in the public class SkyMix2Texture2D located in \Source\RunActivity\Viewer3D\Sky.cs

Edit: Starmap_N/S.png-s. in the content folder is still working as usual, since they are not part of the weather.
I'm using two 4K texture for that.

#133 User is offline   CrisGer 

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Posted 07 February 2026 - 08:09 AM

very exciting stuff here and a lot of positive movement and thought thanks to all who are talking and sharing.

very hopeful

Chris

#134 User is offline   frl 

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Posted 28 March 2026 - 01:50 AM

really nice!!

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