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Option to hide the pause menu Rate Topic: ***** 1 Votes

#1 User is offline   johnnyboi1066 

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Posted 19 March 2024 - 10:32 AM

Hey all, not sure if this question has been answered here, but I haven't seen it show up.

I was wondering whether there was a way to hide the pause menu that pops up in the middle of the screen. I like having my sim on pause when taking screenshots, but obviously that's not possible when it's being blocked by a big menu.

Any help would be greatly appreciated. Thanks! :)

#2 User is offline   scottb613 

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Posted 19 March 2024 - 10:37 AM

Hi Johnny,

I just figured this out recently - hit the [Pause/Break] key instead of the [Esc] key.

Regards,
Scott

#3 User is offline   Weter 

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Posted 19 March 2024 - 10:47 AM

Hello.
Also, pause menu (as well as all other pop-up dialogs) can be dragged by mouse into better place.
Control confirmations can be suppressed as well. Ctrl+F10, IIRC

#4 User is offline   cjakeman 

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Posted 19 March 2024 - 11:22 AM

View Postscottb613, on 19 March 2024 - 10:37 AM, said:

I just figured this out recently - hit the [Pause/Break] key instead of the [Esc] key.

I notice that behaviour is not included in the Manual. I've made a note to add it when I have a moment.

#5 User is offline   scottb613 

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Posted 19 March 2024 - 03:27 PM

View Postcjakeman, on 19 March 2024 - 11:22 AM, said:

I notice that behaviour is not included in the Manual. I've made a note to add it when I have a moment.


Thanks Chris...
:)

Regards,
Scott

#6 User is offline   johnnyboi1066 

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Posted 20 March 2024 - 09:43 AM

View Postscottb613, on 19 March 2024 - 10:37 AM, said:

Hi Johnny,

I just figured this out recently - hit the [Pause/Break] key instead of the [Esc] key.

Regards,
Scott



Thank for the help Scott!
This will make screenshots a lot easier, I appreciate it!

Cheers,
John

#7 User is offline   Stijn D.C. 

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Posted 01 April 2024 - 08:32 AM

Hello,

For the developpers:

On GameStateViewer3D.cs:

If you use "false" on both:

        public GameStateViewer3D(Viewer viewer)
        {
            Viewer = viewer;
            Viewer.Simulator.Paused = false;
            Viewer.QuitWindow.Visible = false;
        }





There is no pausewindow on gamestart.

On orginal code of Github was this set on "true".

Maybe this is usefull for implate a checkbox in options menu, or a UserCommandInput (Inputsettings.cs)


Greetz,

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