Elvas Tower: OR 1.5.1 black track (Texture) why? - Elvas Tower

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

OR 1.5.1 black track (Texture) why? Rate Topic: -----

#1 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 08 December 2023 - 02:07 PM

Hello everyone

Unfortunately I'm using OR 1.5.1. In the tunnel at 140 km/h to 80 km/h and then driven out of the tunnel at 40 km/h, the dynamic tracks are pitch black (texture). How can that be?

It's really no fun anymore to constantly have new bugs. I am fully behind the project but as soon as there is a change, other areas deteriorate again. Ok, maybe that's how it is and I have to accept it. Nevertheless, a very big thank you for the helpers so far! Thank you also for the help in finding out why the track texture turns black.

Greeting
Luis

PS: Is it possible that it hangs at speed?

With ORMG, I was able to fix the problem by disabling Run 32 and reduce memory, but here I have another problem with lag

Attached thumbnail(s)

  • Attached Image: OR_Black_Tracks.jpg


#2 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 08 December 2023 - 02:08 PM

...pictures

Attached thumbnail(s)

  • Attached Image: Open Rails 08.12.2023 23_06_05.jpg
  • Attached Image: Open Rails 08.12.2023 23_06_24.jpg

Attached File(s)



#3 User is offline   jonas 

  • Engineer
  • Group: Status: Contributing Member
  • Posts: 548
  • Joined: 04-April 14
  • Gender:Male
  • Simulator:MSTS & OR
  • Country:

Posted 09 December 2023 - 03:29 PM

I see the same phenomenon. I have not explicitly investigated whether it only affects the dynamic tracks - in the foreground a switch also seems to be affected.
I drove for more than 5 minutes on the route "Trat321", a very extensive route with a total of over 2000 km and a *.tdb of an enormous 82.8 MB.

In combination with my not-so-fresh laptop, I could imagine loading/memory problems as the reason for this:
Attached Image: Black01.jpg

After saving and then resuming, it looks good again:
Attached Image: Black02.jpg

Attached File  OpenRailsLog.txt (56.18K)
Number of downloads: 37

#4 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 6,993
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 09 December 2023 - 06:39 PM

Hello.
Note, that rails are OK - only "ballast" i.e. acleantrack texture is affected. Second - that's an "alternative" trackbed texture, since concrete ties on mainline look OK. Third - only some track sections are affected, while adjacent ones, having the same texture are OK as well.
While on Luis screenshots - rails are black too. (note, when texture haven't been loaded because of absence, or memory overflow - it is replaced with gray placeholder, not black)
I've got black ELEMENTS of boxcar's texture after trying to use dxt compression of *.ace-files - so have to revert to uncompressed variants.
http://www.elvastower.com/forums/uploads/monthly_07_2023/post-11269-0-27525200-1689512045_thumb.jpg
These are narrow black stripes on half of boxcar's roof. Technically - these were just a rectangle areas on compressed texture's sheet!
(the rest of said texture seemed to look OK on the car's roof and walls)
Could that be shader's fault???

#5 User is offline   jonas 

  • Engineer
  • Group: Status: Contributing Member
  • Posts: 548
  • Joined: 04-April 14
  • Gender:Male
  • Simulator:MSTS & OR
  • Country:

Posted 09 December 2023 - 09:06 PM

View PostWeter, on 09 December 2023 - 06:39 PM, said:

...Could that be shader's fault???
Maybe...I have no idea. I didn't look further into the "Trat321" route. It only seemed appropriate to post it here because it seems to be the same bug as Luis...and maybe with the roofs your of your boxcars.

Edit: Yes may have to do with "alternative" trackbed texture. The Route "Tras321" has 16(!) Textures with "acleantrack" in the name.

#6 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 10 December 2023 - 03:56 AM

----------------------------------------------------------

If I fixed it in MG, why can't I fix it in 1.5.1. It's clear that this is a bug...:


With ORMG, I was able to fix the problem by disabling Run 32 and reduce memory, but here I have another problem with lag
[/quote]

Attached thumbnail(s)

  • Attached Image: Screenshot 2023-12-10 125522.jpg

Attached File(s)



#7 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 12 December 2023 - 01:03 AM

https://tssf.eu/foru...werden-schwarz/

#8 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,014
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 24 December 2023 - 03:00 AM

This should now be fixed in ORNYMG 149.1 (also without disabling the Reduce Memory option) and in Unstable U2023.12.24-1007.

#9 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 31 December 2023 - 11:03 AM

View PostCsantucci, on 24 December 2023 - 03:00 AM, said:

This should now be fixed in ORNYMG 149.1 (also without disabling the Reduce Memory option) and in Unstable U2023.12.24-1007.



Hi Carlos. Thank you. I drove through the tunnel and it worked. Textures are not black with the unstable version. I hope there will be a testing version too :) Greetings and Happy New Year 2024
Luis

#10 User is offline   Luis 

  • Hostler
  • Group: Status: First Class
  • Posts: 55
  • Joined: 08-January 18
  • Gender:Male
  • Simulator:MSTS/ORTS
  • Country:

Posted 10 January 2024 - 11:41 AM

View PostCsantucci, on 24 December 2023 - 03:00 AM, said:

This should now be fixed in ORNYMG 149.1 (also without disabling the Reduce Memory option) and in Unstable U2023.12.24-1007.




Can I download this version somewhere? U2023.12.24-1007
with U2023.12.24-1007 the CC still worked and I also tested the tunnel texture
now with the new version U2424.01.09-0607 the CC no longer works and it no longer makes sense to drive through the tunnel without CC

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users