OR 1.5.1 black track (Texture) why?
#1
Posted 08 December 2023 - 02:07 PM
Unfortunately I'm using OR 1.5.1. In the tunnel at 140 km/h to 80 km/h and then driven out of the tunnel at 40 km/h, the dynamic tracks are pitch black (texture). How can that be?
It's really no fun anymore to constantly have new bugs. I am fully behind the project but as soon as there is a change, other areas deteriorate again. Ok, maybe that's how it is and I have to accept it. Nevertheless, a very big thank you for the helpers so far! Thank you also for the help in finding out why the track texture turns black.
Greeting
Luis
PS: Is it possible that it hangs at speed?
With ORMG, I was able to fix the problem by disabling Run 32 and reduce memory, but here I have another problem with lag
#2
Posted 08 December 2023 - 02:08 PM
Attached File(s)
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OpenRailsLog.txt (46.67K)
Number of downloads: 48
#3
Posted 09 December 2023 - 03:29 PM
I drove for more than 5 minutes on the route "Trat321", a very extensive route with a total of over 2000 km and a *.tdb of an enormous 82.8 MB.
In combination with my not-so-fresh laptop, I could imagine loading/memory problems as the reason for this:
After saving and then resuming, it looks good again:
OpenRailsLog.txt (56.18K)
Number of downloads: 37
#4
Posted 09 December 2023 - 06:39 PM
Note, that rails are OK - only "ballast" i.e. acleantrack texture is affected. Second - that's an "alternative" trackbed texture, since concrete ties on mainline look OK. Third - only some track sections are affected, while adjacent ones, having the same texture are OK as well.
While on Luis screenshots - rails are black too. (note, when texture haven't been loaded because of absence, or memory overflow - it is replaced with gray placeholder, not black)
I've got black ELEMENTS of boxcar's texture after trying to use dxt compression of *.ace-files - so have to revert to uncompressed variants.
http://www.elvastower.com/forums/uploads/monthly_07_2023/post-11269-0-27525200-1689512045_thumb.jpg
These are narrow black stripes on half of boxcar's roof. Technically - these were just a rectangle areas on compressed texture's sheet!
(the rest of said texture seemed to look OK on the car's roof and walls)
Could that be shader's fault???
#5
Posted 09 December 2023 - 09:06 PM
Weter, on 09 December 2023 - 06:39 PM, said:
Edit: Yes may have to do with "alternative" trackbed texture. The Route "Tras321" has 16(!) Textures with "acleantrack" in the name.
#6
Posted 10 December 2023 - 03:56 AM
If I fixed it in MG, why can't I fix it in 1.5.1. It's clear that this is a bug...:
With ORMG, I was able to fix the problem by disabling Run 32 and reduce memory, but here I have another problem with lag
[/quote]
Attached File(s)
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OpenRailsLog.txt (45.03K)
Number of downloads: 39 -
OpenRailsLog.txt (45.53K)
Number of downloads: 34
#8
Posted 24 December 2023 - 03:00 AM
#9
Posted 31 December 2023 - 11:03 AM
Csantucci, on 24 December 2023 - 03:00 AM, said:
Hi Carlos. Thank you. I drove through the tunnel and it worked. Textures are not black with the unstable version. I hope there will be a testing version too :) Greetings and Happy New Year 2024
Luis
#10
Posted 10 January 2024 - 11:41 AM
Csantucci, on 24 December 2023 - 03:00 AM, said:
Can I download this version somewhere? U2023.12.24-1007
with U2023.12.24-1007 the CC still worked and I also tested the tunnel texture
now with the new version U2424.01.09-0607 the CC no longer works and it no longer makes sense to drive through the tunnel without CC